Template:P2 enemy technical
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Pikmin 2 technical information | |||
---|---|---|---|
Internal name | {{{name}}} | ||
Global properties | |||
ID | Japanese comment | Property | Value |
fp00 | ライフ | HP | {{{fp00}}} |
fp01 | マップとの当り | Unknown | {{{fp01}}} |
fp02 | ダメージスケールXZ | Horizontal damage scale | {{{fp02}}} |
fp03 | ダメージスケールY | Vertical damage scale | {{{fp03}}} |
fp04 | ダメージフレーム | Unknown (damage scale time?) | {{{fp04}}} |
fp05 | 質量 | Unknown (weight?) | {{{fp05}}} |
fp06 | 速度 | Move speed | {{{fp06}}} |
fp07 | 旋回終了角度 | Unknown | N/A |
fp08 | 回転速度率 | Rotation speed | {{{fp08}}} |
fp09 | テリトリー | Unknown (territory radius?) | {{{fp09}}} |
fp10 | ホーム範囲 | Unknown (home radius?) | {{{fp10}}} |
fp11 | プライベート距離 | Unknown (private radius?) | {{{fp11}}} |
fp12 | 視界距離 | Unknown (sight radius?) | {{{fp12}}} |
fp13 | 視界角度 | FOV | {{{fp13}}} |
fp14 | 探索距離 | Unknown (exploration radius?) | {{{fp14}}} |
fp15 | 探索角度 | Unknown (exploration angle?) | {{{fp15}}} |
fp16 | 振り払い率 | Unknown (shake rate?) | {{{fp16}}} |
fp17 | 振り払い力 | Shake knockback | {{{fp17}}} |
fp18 | 振り払いダメージ | Shake damage | {{{fp18}}} |
fp19 | 振り払い範囲 | Shake range | {{{fp19}}} |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | {{{fp20}}} |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | {{{fp21}}} |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | {{{fp22}}} |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | {{{fp23}}} |
fp24 | 攻撃力 | Unknown (attack power?) | {{{fp24}}} |
fp25 | 視界高 | Unknown (height visibility?) | {{{fp25}}} |
fp26 | 探索高 | Unknown (exploration height?) | {{{fp26}}} |
fp27 | ライフの高さ | Unknown (max HP?) | {{{fp27}}} |
fp28 | 回転最大速度 | Unknown (max rotation speed?) | {{{fp28}}} |
fp29 | 警戒時間 | Unknown (warning time?) | {{{fp29}}} |
fp30 | 警戒ライフ | Unknown | {{{fp30}}} |
fp31 | ライフ回復率 | Regeneration rate | {{{fp31}}} |
fp32 | LOD半径 | Unknown (LOD radius?) | {{{fp32}}} |
fp33 | マップとのあたりポリゴンの選定 | Unknown | {{{fp33}}} |
fp34 | ピクミンとのあたり | Unknown | {{{fp34}}} |
fp35 | 石化時間 | Petrification duration | {{{fp35}}} |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | {{{fp36}}} |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | {{{fp37}}} |
fp38 | 地震気絶時間 | Purple Pikmin stun time | {{{fp38}}} |
ip01 | 振り払い打撃A | Unknown | {{{ip01}}} |
ip02 | 振り払い張付1 | Unknown | {{{ip02}}} |
ip03 | 振り払い打撃B | Unknown | {{{ip03}}} |
ip04 | 振り払い張付2 | Unknown | {{{ip04}}} |
ip05 | 振り払い打撃C | Unknown | {{{ip05}}} |
ip06 | 振り払い張付3 | Unknown | {{{ip06}}} |
ip07 | 振り払い打撃D | Unknown | {{{ip07}}} |
Specific properties | |||
None |
Used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt
.
Use
{{p2 enemy technical |name = Internal name |fp00 = HP |fp01 = ? |fp02 = Horizontal damage scale |fp03 = Vertical damage scale |fp04 = ? |fp05 = ? |fp06 = Move speed |fp07 = ?, because this one is rare amongst the enemies, it defaults to "N/A" |fp08 = Rotation speed |fp09 = ? |fp10 = ? |fp11 = ? |fp12 = ? |fp13 = FOV |fp14 = ? |fp15 = ? |fp16 = ? |fp17 = Shake knockback |fp18 = Shake damage |fp19 = Shake range |fp20 = ? |fp21 = ? |fp22 = ? |fp23 = ? |fp24 = ? |fp25 = ? |fp26 = ? |fp27 = ? |fp28 = ? |fp29 = ? |fp30 = ? |fp31 = Regeneration rate, once the ratio is discovered, add the HP/second equivalent after, in parenthesis |fp32 = ? |fp33 = ? |fp34 = ? |fp35 = Petrification duration |fp36 = Purple Pikmin drop damage |fp37 = Purple Pikmin stun chance, add the percentage next to it too, like "0.3 (30%)" |fp38 = Purple Pikmin stun time |ip01 = ? |fp02 = ? |fp03 = ? |fp04 = ? |fp05 = ? |fp06 = ? |fp07 = ? |spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines. }}