Gate
Gates are found in a number of different forms in both Pikmin games, which require different strategies to overcome them. They are the most common type of obstacle in Pikmin. Gates block paths to different areas and can be destroyed by Pikmin; just swarm them onto the structure. As time passes, the length of which depends on the number and type of Pikmin working on razing the gate and the type of gate, it will lower in three distinct stages, finally collapsing to the ground with the characteristic 'completion sound'.
Variations
There are four major variations in gate structure:
- White gates are the most basic, and take a relatively short amount of time to destroy.
- Black gates that are made up of a lattice-like pattern are stronger, but any Pikmin can still remove them.
- Electric fences consist of metal with electricity running through; of course, only Yellow Pikmin can help with clearing these out of the way.
- Stone gates, found only in Pikmin 1, require the Yellow Pikmin again, this time due to their affinity for Bomb-rocks. Each blast from a Bomb-rock makes the gate fall to a lower stage. There are three colour variations here: white, explained above; gray ones, which need twice as many rocks, and black ones, which need 3 times as many.
Ordinary black and white gates can also be found with pipes emitting poison gas within, found only in Pikmin 2. These require the resistance of White Pikmin.
Locations
This is a list of the locations of each type of gate (above ground only: underground numbers vary).
Pikmin
Pikmin 2
- 2 white gates.
- 1 poison gate.
- 2 white gates.
- 2 poison gates.
- 2 electric fences.
- 1 white gate.
- 2 black gates.
- 1 poison gate.
- 2 electric fences.
- 1 white gate.
- 2 black gates.
Minor Glitch
Gates are still visible underground when parts are submerged. This glitch will dissapear once the entire gate is torn down. This is best seen in sublevels, and in The Forest Navel for Pikmin 1. It is a simple back gate near a Fiery Blowhog and a Pellet Posy growing in the pool.