Radar
The radar is a mechanic present in the three main Pikmin games. It can be unlocked in Pikmin by collecting the Whimsical Radar, is avaliable from the start in Pikmin 2, and unlocked when the KopPad is found by Alph in Pikmin 3. This feature allows the player to view the area's layout, as well as the location of several important objects, such as the Pikmin, the Onion(s), and ship parts.
The buttons needed to access the radar, pan it and zoom it vary from game to game:
Game | Open | Pan | Zoom |
---|---|---|---|
Pikmin | Y | Stick | C |
Pikmin 2 | Start | ||
New Play Control! Pikmin and Pikmin 2 | Padupdown | ||
Pikmin 3 | Paddown | N/A | N/A |
The screen that contains the radar also enumerates how many Pikmin are with the current captain, of each color, how many Pikmin there are in the Onions, of each color, and how many Pikmin are roaming through the area, of all colors. In addition, the screen also shows the total number of ship parts obtained, in Pikmin.
The radar is disabled during either game's Challenge Mode.
Legend
Besides the following icons, the radar also indicates two other things:
- North, with a pink arrow in a fixed location pointing in that direction.
- Water, with stripes that alternate between dark and light.
Meaning | Pikmin icon | Pikmin 2 icon |
---|---|---|
Ship part | N/A | |
Captain Olimar | ||
Louie / The President | N/A | |
Pikmin | ||
Burrowed Pikmin | ||
Bulbmin | N/A | |
Onions | ||
S.S. Dolphin / Hocotate ship | File:Pikmin radar ship.png | File:Pikmin 2 radar ship.png |
Research Pod | N/A | |
Cave entrance / Sublevel hole | N/A | File:Pikmin 2 radar cave.png |
Completed cave entrance | N/A | File:Pikmin 2 radar completed cave.png |
Exit geyser | N/A |
Map textures
These are the textures for the maps of each area as they're stored in-game (although cropped for convenience). They have a naturally low resolution, and, in-game, they are applied a purple tint. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.
Pikmin
Pikmin 2
To do: Add all radar map textures of cave sublevels that never change. |