Obstacle
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An obstacle is anything that stops the Pikmin and the leaders from reaching a certain place or object until it has been cleared or overcome. There are several obstacles of different types scattered across the areas of all games, and usually, the Pikmin must work together to clear them effectively. At times, obstacles do not block a path, but clearing them normally wields a shortcut or a reward of some sort.
Types of obstacles
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Icon | Name | Description | Games | ||
---|---|---|---|---|---|
Pikmin | Pikmin 2 | Pikmin 3 | |||
Arachnode web | No | No | Yes | ||
Bloominous Stemple | No | No | Yes | ||
Bouncy Mushroom | No | No | Yes | ||
Template:Bridge | Bridge | Unbuilt bridges can be found on the ledge of some gaps, and Pikmin must build the bridge in order to pass through. | Yes | Yes | Yes |
Template:Box icon | Cardboard Box | Cardboard boxes block the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin. | Yes | No | Yes |
Buried treasure or fruit | While not technically an obstacle, some treasures are found underground, and White Pikmin are needed to clear the dirt and unearth them. Some fruits can also be found buried, but any Pikmin can dig them out, with Yellow Pikmin doing so faster. | No | Yes | No | |
Template:Twig | Climbing Stick | Sticks used to climb to higher places. They must be extended first. | Yes | No | Yes |
Clipbard | No | No | Yes | ||
Clog | Some pools of water can be drained by destroying clogs. | No | Yes | No | |
File:Large Crystal icon.png | Cystal | No | No | Yes | |
File:Cystal Nodule icon.png | Crystal Nodule | No | No | Yes | |
Dam | No | No | Yes | ||
File:Dirt Mound icon.png | Dirt Mound | No | No | Yes | |
Electrode | No | No | Yes | ||
File:Elevator Platform icon.png | Elevator Platform | No | No | Yes | |
Flukeweed | No | No | Yes | ||
File:Fragments icon.png | Fragments | No | No | Yes | |
Template:Bgate | Gate | Gates act like walls, completely blocking off an area. They can be torn down in a gradual process, until they are fully opened. There are multiple types of gates. | Yes | Yes | Yes |
Geyser | Water geysers in the first Pikmin game allow access to newer areas, but must first be activated with Pikmin. | Yes | No | Yes | |
Hay | No | No | Yes | ||
High ledges | Some ledges are too high for regular Pikmin to reach, and can only be reached by Yellow Pikmin. | Yes | Yes | Yes | |
File:Iron Ball icon.png | Iron Ball | Large spheres that can be pushed by a certain number of Pikmin, until they roll off a cliff. | No | No | Yes |
Kingcap | No | No | Yes | ||
File:Lily Pad icon.png | Lily Pad | No | No | Yes | |
Template:Bag | Paper Bag | Paper bags that can have Pikmin thrown on top. When enough Pikmin are on top of one, it collapses and allows passage. In Pikmin 3, Paper Bags need to be pushed off ledges, rather than being crushed. | No | Yes | Yes |
Purple Pikmin needed | This icon is used on the wiki to represent a warning that Purple Pikmin are necessary, given their weight and overwhelming strength. | No | No | Yes | |
Template:Scale | Seesaw Block | Seesaw Blocks come in pairs, and when enough weight is applied onto one, the other rises. | No | Yes | Yes |
Tin Box | Acts just like Cardboard Boxes. | No | No | Yes | |
Tunnel | No | No | Yes |