Template:Infobox enemy

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Revision as of 09:29, November 15, 2013 by Espyo (talk | contribs) (Added caption parameter and changed some things in the documentation.)
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Infobox enemy
Appears in
Scientific name Unknown
Family Unknown
Areas None
Challenge Mode levels None
Carry weight N/A
Max. carriers N/A
Size Unknown
Seed worth N/A
Attacks N/A
Hit points N/A

Use

{{Infobox enemy
|pikmin      = if it appears in Pikmin, give this parameter a value, like ''y''
|pikmin2     = ditto, but for Pikmin 2
|pikmin3     = ditto, but for Pikmin 3
|image       = the image name, including the extension
|size        = the image's size, in pixels (optional)
|caption     = the image's caption (optional)
|name        = scientific name
|family      = family name
|areas       = areas in which it appears
|underground = caves in which it appears
|challenge   = Challenge Mode levels in which it appears
|weight      = its weight (use if the same in all games)
|weight1     = its weight (Pikmin 1 value)
|weight2     = its weight (Pikmin 2 value)
|height      = its height, in mm, as given by the e-Reader cards (use if the same in all games)
|height1     = its height, in mm, as given by the e-Reader cards (Pikmin 1 value)
|height2     = its height, in mm, as given by the e-Reader cards (Pikmin 2 value)
|max_pikmin  = the maximum number of Pikmin that can carry it (use if the same in all games)
|max_pikmin1 = the maximum number of Pikmin that can carry it (Pikmin 1 value)
|max_pikmin2 = the maximum number of Pikmin that can carry it (Pikmin 2 value)
|seeds       = number of seeds that are released when it's brought to an onion (use if the same in all games)
|seeds1      = number of seeds that are released when it's brought to an onion (Pikmin 1 value)
|seeds2      = number of seeds that are released when it's brought to an onion (Pikmin 2 value)
|value       = its value in Pokos
|attacks     = list of attacks (use if the same in all games)
|attacks1    = list of attacks (Pikmin 1 value)
|attacks2    = list of attacks (Pikmin 2 value)
|vitality    = amount of health (use if the same in all games)
|vitality1   = amount of health (Pikmin 1 value)
|vitality2   = amount of health (Pikmin 2 value)
}}