New Play Control! Pikmin
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New Play Control! Pikmin | |
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File:I 17607-1-.jpg | |
New Play Control! Pikmin | |
Japanese name | Wiiであそぶピクミン |
Console | Wii |
Developer | Nintendo EAD |
Publisher | Nintendo |
Genre | Real-time strategy |
Players | {{{players}}} |
Release date | |
Japan | December 25, 2008 |
North America | March 9, 2009 |
Europe | February 6, 2009 |
Australia | February 26, 2009 |
South Korea | N/A |
New Play Control! Pikmin is a re-release of Pikmin in the New Play Control! range of video-games. It was released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game.
Changes
- Graphics
- The game now has widescreen support.
- Only the "tails" of Pikmin spirits are blue, rather than being completely blue as they are in the Gamecube version.
- The Enemy Reel is presented differently. It plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the Enemy Reel.
- The carrying numbers are like in Pikmin 2, which means they show the color of the onion they are being carried to.
- The credits play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
- Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts" and "Pikmin Population".
- When Olimar is behind the level geometry or an object, his silhouette will be drawn to indicate his position.
- When Pikmin are being issued to move (as if the C-stick was moved in the original game), some arrows will appear between the captain and the cursor.
- Gameplay
- A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now call the Pikmin at a greater distance.
- An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the Libra Glitch.
- Yellow Pikmin holding bomb-rocks no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
- When Mushroom Pikmin attack Captain Olimar, they pause between each hit, while in the original, they would attack over and over.
- Pikmin last longer when on fire or drowning.
- The player can press B to cycle through the types of Pikmin they are holding and down on the D-pad to cycle through maturity, a feature which was first introduced in the GameCube version of Pikmin 2.
- Audio
- Some sound effects are played by the Wii remote speaker.
- Enemy sound effects, 'voices' in particular, are different, notably more 'squeaky'.
- During the Bad Ending, Olimar's Ship makes different malfunctioning noises.
- Olimar doesn't blow a special whistle sound when Pikmin are dismissed.
See also
External Links
- Official New Play Control! Pikmin website (North American).
- Official Pikmin (Wii de Asobu) website (Japanese).
- Video Demo of the game.
Games | |
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Main games | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 |
Spin-off games | Hey! Pikmin • Pikmin Bloom |
Re-releases | New Play Control! Pikmin • New Play Control! Pikmin 2 Pikmin 3 Deluxe • Pikmin 1 (Nintendo Switch) • Pikmin 2 (Nintendo Switch) |
Web games | Pikmin.com SpaceForce • Pikmin Treasure Hunt • Pikmin Finder |
Super Smash Bros. series | Brawl • for Nintendo 3DS and Wii U • Ultimate |
Others | Pikmin Adventure (Nintendo Land) • Stage Debut |