Primordial Thicket
Primordial Thicket | |
---|---|
Rescues | 8 |
Treasures | 89 |
Onions | 3 |
Caves | 3 |
Dandori Challenges | 3 |
Dandori Battles | 1 |
Suggested Pikmin | |
Wild Pikmin | |
Requirements | × 13,000 and rescue Yorke and Don Bergman |
Music | Primordial Thicket |
The Primordial Thicket is the sixth and final area in Pikmin 4. It is set in a large autumn forest peppered with mud puddles. It contains 15 surface treasures, 74 cave treasures, 8 rescues (5 castaways and 3 leaflings) and 3 Onions. There are 7 caves in total, with one being a Dandori Battle cave and three being Dandori Challenge caves. This area has × 7,750 worth of treasure, of which × 2,580 is above ground.
Plot
After the Rescue Corps reunites Yorke and Don Bergman, Don Bergman remembers seeing a dog-like creature drag their partner Nelle deeper into a forest. Yorke upgrades the S.S. Shepherd so that it can scan this area.
Right as the player character and Oatchi set foot in the Primordial Thicket, they see Louie and Moss holding an unconscious Nelle. They follow Louie into a cave where he tries to turn Nelle into a leafling, as he had attempted with Yorke. The process fails again and Louie challenges them to a Dandori Battle. Upon defeat, Louie runs away, abandoning Nelle as well as Moss. The morning after Nelle is rescued, she informs the crew that to cure Oatchi's tail, they will need cells from a non-leafling dog.
An entry in Louie's voyage log reveals that he found a large dog called the Ancient Sirehound, whose den is in the Cavern for a King. When the Rescue Corps duo confonts Louie at the bottom of the cave, he climbs on top the dog which proceeds to attack. Defeating the Ancient Sirehound yields Louie and the dog's collar. Yonny extracts some of the Ancient Sirehound's cells from the collar and makes a cure that reverts Oatchi to normal, allowing everyone to leave PNF-404 safely.
Layout
The following article or section is in need of assistance from someone who plays Pikmin 4. |
This section is a stub. You can help Pikipedia by expanding it. |
The following notable features can be found in this area.
- As part of the playable terrain:
- Several clumps of sticky mold
- Mud both shallow and deep
- Dirt and grass
- Several ledges and cliffs in portions of rock-like textures
Bases
- The Sylvan Gate: the default landing site
- The Autumnal Gully: guarded by a Baldy Long Legs and three sticky molds
- The Maple Bridge: guarded by a large egg containing 5 raw materials and an egg containing Mitites
Caves
Image | Name | Sublevels | Castaways | Treasures | Onions | Suggested Pikmin | Wild Pikmin |
---|---|---|---|---|---|---|---|
Cavern for a King | 20 | 1 | 48 | 0 | None | ||
The Mud Pit | 3 | 1 | 11 | 1 | |||
Subterranean Swarm | 5 | 2 | 13 | 0 | None |
Dandori Challenge 1
This Dandori Challenge can be accessed by building the large clay bridge near The Maple Bridge base, and jumping up to the elevated entrance with Oatchi. Building the climbing wall near the Puffstool area can help you reach the area, but Oatchi is still needed and cannot access the area through this method.
Dandori Challenge 2
This Dandori Challenge is across a shallow mud puddle near The Autumnal Gully base. It can also be accessed through a tunnel on the other side of the map, if the map is instead traversed clockwise.
Dandori Challenge 3
This Dandori Challenge must be accessed by pushing a Cardboard Box down in the Beckoning Mannequin area, past the dirt wall near the Autumnal Gully base. To do this, White Pikmin are needed to destroy the poison geysers. Destroying them will guide the Pikmin toward the box, and they will lock on automatically. If you do not throw enough White Pikmin (10) to push down the box, you can throw Pikmin from the other side of the wall once the poison has been eliminated. From there, Oatchi is needed to jump up the slopes to the cave's entrance across the box.
Dandori Battle
The area's Dandori Battle cave, Final Battle, is located in the northeastern part of the map. It can be accessed by using Oatchi's rush to grow potted mushrooms. His jump is then needed to cross the mushrooms and access the ledge with Louie, Moss, and Nelle.
Objects
Treasures
- Bathing Pool × 1
- Beckoning Mannequin × 1
- Crunchy Deluge × 1
- Delectable Bouquet × 1
- Dusk Pustules × 1
- Fastening Item × 2
- Faux Fishy × 1
- Gold Nugget × 10
- Golden Vaulting Table × 1
- Heroic Shield × 1
- Heroine's Tear × 1
- Mock Bottom × 1
- Portable Sunset × 1
- Scaly Custard × 1
- Searing Acidshock × 1
- Tremendous Sniffer × 1
Onions
- Flarlic × 1
- Winged Onion × 1
Enemies
- Baldy Long Legs × 1
- Bogswallow × 4
- Doodlebug × 2
- Flighty Joustmite × 4
- Grubchucker × 2
- Honeywisp × 4
- Iridescent Glint Beetle × 1
- Mitite × 40 (20 inside eggs, 10 under mold, 10 inside Doodlebug)
- Moldy Dwarf Bulborb × 8
- Moldy Slooch × 8
- Muckerskate × 5
- Puffstool × 1
- Red Spectralids × 3
- Shearflea × 13
- Startle Spore × 3
Obstacles
- Cardboard box × 1
- Dirt wall × 1
- Iron fence × 1
- Mud pool × 6
- Narrow tunnel × 2
- Poison emitter × 3
- Poison Spotcap × 48
- Spotcap × 119
- Sticky mold × 44
Tools
- Bouncy Mushroom × 7
- Clay bridge × 1
- Clay mound × 1
- Climbing rope × 1
- Climbing wall × 1
- Dirt-mound × 3 (10 raw materials each)
- Geyser × 2
- Potted mushroom × 2
Others
- Burgeoning Spiderwort × 4
- Egg × 8 (6 × small, 2 × large)
- Pellet Posy × 12 (9 × 1 pellet, 3 × 5 pellet)
- Pile of raw material × 6 (1 pile of 15, 4 piles of 24, 1 pile of 30)
Night expeditions
The Sylvan Gate
The Sylvan Gate | |
---|---|
Danger level | |
Lumiknolls | 1 |
Enemies | 21 |
Starting Glow Pikmin | 10 |
There is one Lumiknoll located directly at the base. This location has a danger level of 4 and starts the player off with 10 Glow Pikmin.
Enemies
- Bulborb Larva × infinite (2 nests)
- Dwarf Bulbear × 9
- Moldy Dwarf Bulborb × 3
- Smoky Progg × 2
- Spotty Bulbear × 4
Objects
- Glow pellet × 420
- Pile of 5 × 9
- Pile of 10 × 10
- Pile of 15 × 9 (Spotty Bulbears drop 1 pile each)
- Pile of 20 × 3
- Pile of 25 × 2 (Smoky Proggs drop 1 pile each)
- Pile of 30 × 1
Autumnal Gully
Autumnal Gully | |
---|---|
Danger level | |
Lumiknolls | 2 |
Enemies | 24 |
Starting Glow Pikmin | 10 |
There are two Lumiknolls, the blue one located directly at the base and the orange one located in the southwest, on the path leading between this base and The Sylvan Gate base. This location has a danger level of 5 and starts the player off with 10 Glow Pikmin.
Enemies
- Baldy Long Legs × 1
- Emperor Bulblax × 3
- Moldy Dwarf Bulborb × 13
- Moldy Slooch × 5
- Smoky Progg × 2
Objects
- Glow pellet × 375
- Pile of 5 × 1
- Pile of 10 × 14
- Pile of 15 × 4
- Pile of 20 × 1
- Pile of 25 × 6 (Baldy Long Legs, Emperor Bulblaxes, and Smoky Proggs drop 1 pile each)
Guide
This section is a stub. You can help Pikipedia by expanding it. |
Gallery
This article or section is in need of more images. |
A Burgeoning Spiderwort near the Golden Vaulting Table.
The entrance to the Cavern for a King.
Trivia
- This is the only area in the game where Winged Pikmin and White Pikmin are recommended for use overground, and the only area in the game where none of the three primary Pikmin types are recommended for use.
- The three recommended Pikmin are also the only ones to have a lower attack power.
- This is the only area in the game to have more than two Burgeoning Spiderworts.
Names in other languages
Primordial Thicket
Language | Name | Meaning |
---|---|---|
Japanese | 追憶の原生林? Tsuioku no Genseirin |
Primeval Forest of Recollection |
Chinese (traditional) |
追憶的原生林 Zhuīyì de Yuánshēnglín |
Old-Growth Forest of Recollection |
Chinese (simplified) |
追忆的原生林 Zhuīyì de Yuánshēnglín |
Old-Growth Forest of Recollection |
Dutch | Vergeten woud | Forgotten forest |
French | Forêt primaire | Primary forest |
German | Urwalddickicht | Primeval Thicket |
Italian | Bosco primordiale | Primordial forest |
Korean | 추억의 원시림 Chueog-ui Wonsirim |
Primeval Forest of Recollection |
Portuguese | Floresta inexplorada | Unexplored forest |
Spanish | Territorio salvaje | Wild territory |
The following article or section needs help from someone who can translate Chinese/Dutch/Korean/Spanish text. |
The Sylvan Gate
Language | Name | Meaning |
---|---|---|
Japanese | 樹海の入口? Jyukai no Iriguchi |
Entrance to the sea of trees |
Chinese (traditional) |
樹海入口 | |
Dutch | Woudgebergte | |
French | Porte de la forêt | Forest gate |
German | Waldtor | Forest gate |
Italian | Entrata silvestre | Sylvan entrance |
Korean | 수해의 입구 | |
Portuguese | Entrada silvestre | Sylvan entrance |
Spanish | Entrada al bosque | Entrance to the forest |
The Autumnal Gully
Language | Name | Meaning |
---|---|---|
Japanese | 枯葉平原? Kareha Heigen |
Plain of dead leaves |
Chinese (traditional) |
枯葉平原 | |
Chinese (simplified) |
枯叶平原 | |
Dutch | Herfstgroeve | |
French | Ravin automnal | Autumnal ravine |
German | Herbstebene | Autumnal level |
Italian | Valle autunnale | Autumnal valley |
Korean | 낙엽 평원 | |
Portuguese | Vale outonal | Autumnal valley |
Spanish | Llanura otoñal | Autumnal plain |
The Maple Bridge
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 紅葉橋のたもと? Kōyō Bashi no Tamoto |
Vicinity of the Autumnal Leaf Bridge | 紅葉 could also be read as Momiji, which is Japanese Maple. Kōyō refers to the reddening of leaves in autumn |
Chinese (traditional) |
紅葉橋底下 | ||
Chinese (simplified) |
红叶桥底下 | ||
Dutch | Brug der esdoorns | ||
French | Pont de l'érable | Maple bridge | |
German | Ahornbrücke | Maple bridge | |
Italian | Ponte degli aceri | Maple bridge | |
Korean | 단풍잎 다리 근처 | ||
Portuguese | Ponte de bordo | Maple bridge | |
Spanish | Mesa de gigante |
See also
Pikmin 4 areas |
---|
Click an area on the image Rescue Command Post • Sun-Speckled Terrace • Blossoming Arcadia • Serene Shores • Hero's Hideaway • Giant's Hearth • Primordial Thicket |