Munge Dweevil
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Mandarachnia pungetis | ||
Family | Dweevil | ||
Areas | None | ||
Caves | Subterranean Complex, Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Dweevil Nest, Cavernous Abyss | ||
2-Player Battle stages | None | ||
Attacks | Emits poison |
The Munge Dweevil (ムラサキショイグモ?, lit.: "Purple Carrying Spider") is an enemy in Pikmin 2. Like other types of Dweevils, Munge Dweevils are commonly seen carrying enemy corpses and treasures. When agitated by attacks, they will release clouds of gas that will poison all nearby Pikmin, excluding White Pikmin and Bulbmin. This suitably makes White Pikmin or Bulbmin the best choice in battle, as they are immune to poisoning. Alternatively, as Purple Pikmin can stun any common Dweevil with a 100% chance, they will defeat one easily. However, one should note that the Munge Dweevil has considerably more health than its relatives.
In Pikmin 4, due to the changed color of the poison hazard, they are replaced by the differently colored but functionally identical Venom Dweevil, though it lacks the Munge Dweevil's increased health.
Stats[edit]
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
3 | 6 | 5[note 1] | × 2 | 350 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide[edit]
Behavior[edit]
Munge Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a leader. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die somewhat quickly if attacked by even a few Pikmin, or by the punches from a leader.
When a treasure or a corpse of another creature is nearby, a Munge Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
Strategy[edit]
The following article or section contains guides. |
Pikmin[edit]
It's safest to attack with White Pikmin or, if available, Bulbmin, as they are immune to their gas attack. Swarming them with either of these is a reasonable strategy that guarantees the safety of your Pikmin. A faster, if slightly riskier strategy, is to use Purple Pikmin; they are guaranteed to stun Dweevils with their pound, and a direct stomp to their head will do massive damage.
Swarming it with a large group of Pikmin regardless of type will also quickly kill it. Just be prepared to whistle, as the creature may still get an attack off before it dies.
Leaders[edit]
Simply punch the Dweevil to death. Both leaders are completely immune to poison, even without upgrades, meaning that the creature poses zero danger to them. Munge Dweevils, however, do have the most health out of the common Dweevil species, meaning that it may take a while without the Rocket Fist.
Using the Napsack to lay down near any Dweevil species will potentially make them pick up the sleeping leader, humorously allowing them to "ride" the Dweevil. When you are ready to kill it, just press / / to kick its head and stun it. Then, just punch it to death. This works for any small Dweevil.
Technical information[edit]
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | gasotakara
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 350 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.25 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 250 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 25 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 1 (100%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | オタカラライフ | Damage needed until treasure detach | 100 |
fp10 | ノーマルアタック | Attack delay | 1 |
fp11 | オタカラアタック | Attack delay (when holding a treasure) | 1.25 |
fp21 | オタカラキャッチ | Delay before searching for a treasure | 2.5 |
Other information[edit]
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #40
Naming[edit]
- See more: Dweevil family#Naming.
- Common name: Munge Dweevil. "Munge" may be a corruption of the word "mung", which refers to something that is filthy or the act of creating filth.
- Japanese nickname: ムラサキショイグモ?. It is the same as the name of all minor dweevils, but starting with ムラサキ? (lit.: "purple"), given that the spider is in fact the only purple member of the family.
- Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Anode, Hydro, Iceblown, Venom and Volatile Dweevils.
- Scientific name: Mandarachnia pungetis. Pungetis is similar to the English word "pungent", which is a word used to describe particularly strong or sharp smells.
- Internal names: Internally, it is called
gasotakara
, which is a combination of "gas" (because of its poison gas) and "otakara", which means "treasure". - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ムラサキショイグモ? Murasaki Shoi Gumo |
Purple Carrying Spider |
French | Araknéak Gazeux | Gaseous Dweevil |
German | Mampfarak | Munch Dweevil |
Spanish (NoA) | Toxiaraña | Portmanteau of "toxico" (toxic) and "araña" (spider) |
Gallery[edit]
A Munge Dweevil in the Piklopedia.
The Piklopedia icon of the Munge Dweevil in the Nintendo Switch version of Pikmin 2.
The elemental Dweevils' e-card, #41.
Trivia[edit]
- Strangely, the Munge Dweevil has 200 more health than other Dweevils, having 350 in total compared to the other Dweevils' 150 health.