showPikmin 2 technical information (?)
|
Internal name
|
{{{name}}}
|
Global properties (List)
|
ID
|
Japanese comment
|
Property
|
Value
|
s000
|
friction(not used)
|
Friction
|
{{{s000}}}
|
s001
|
wallReflection
|
Unknown (wall bounce speed multiplier?)
|
{{{s001}}}
|
s002
|
faceDirAdjust
|
Unknown
|
{{{s002}}}
|
s003
|
accel
|
Acceleration
|
{{{s003}}}
|
s004
|
bounceFactor
|
Unknown (bounce when it hits the ground?)
|
{{{s004}}}
|
fp00
|
ライフ
|
HP
|
{{{fp00}}}
|
fp01
|
マップとの当り
|
Unknown (related to slopes)
|
{{{fp01}}}
|
fp02
|
ダメージスケールXZ
|
Horizontal damage scale
|
{{{fp02}}}
|
fp03
|
ダメージスケールY
|
Vertical damage scale
|
{{{fp03}}}
|
fp04
|
ダメージフレーム
|
Damage scale duration
|
{{{fp04}}}
|
fp05
|
質量
|
Unknown (weight?)
|
{{{fp05}}}
|
fp06
|
速度
|
Move speed
|
{{{fp06}}}
|
fp08
|
回転速度率
|
Rotation acceleration
|
{{{fp08}}}
|
fp09
|
テリトリー
|
Territory radius
|
{{{fp09}}}
|
fp10
|
ホーム範囲
|
"Home" radius
|
{{{fp10}}}
|
fp11
|
プライベート距離
|
"Private" radius
|
{{{fp11}}}
|
fp12
|
視界距離
|
Sight radius
|
{{{fp12}}}
|
fp13
|
視界角度
|
FOV
|
{{{fp13}}}
|
fp14
|
探索距離
|
Unknown (exploration radius?)
|
{{{fp14}}}
|
fp15
|
探索角度
|
Unknown (exploration angle?)
|
{{{fp15}}}
|
fp16
|
振り払い率
|
Successful shake rate
|
{{{fp16}}}
|
fp17
|
振り払い力
|
Shake knockback
|
{{{fp17}}}
|
fp18
|
振り払いダメージ
|
Shake damage
|
{{{fp18}}}
|
fp19
|
振り払い範囲
|
Shake range
|
{{{fp19}}}
|
fp20
|
攻撃可能範囲
|
Unknown (shock attack max range?)
|
{{{fp20}}}
|
fp21
|
攻撃可能角度
|
Unknown (shock attack max angle?)
|
{{{fp21}}}
|
fp22
|
攻撃ヒット範囲
|
Unknown (attack hit range?)
|
{{{fp22}}}
|
fp23
|
攻撃ヒット角度
|
Unknown (attack hit angle?)
|
{{{fp23}}}
|
fp24
|
攻撃力
|
Attack damage
|
{{{fp24}}}
|
fp25
|
視界高
|
Unknown (height visibility?)
|
{{{fp25}}}
|
fp26
|
探索高
|
Unknown (exploration height?)
|
{{{fp26}}}
|
fp27
|
ライフの高さ
|
HP wheel height
|
{{{fp27}}}
|
fp28
|
回転最大速度
|
Rotation speed
|
{{{fp28}}}
|
fp29
|
警戒時間
|
Unknown (warning time?)
|
{{{fp29}}}
|
fp30
|
警戒ライフ
|
Unknown
|
{{{fp30}}}
|
fp31
|
ライフ回復率
|
Regeneration rate
|
{{{fp31}}}
|
fp32
|
LOD半径
|
Off-camera radius
|
{{{fp32}}}
|
fp33
|
マップとのあたりポリゴンの選定
|
Collision processing radius
|
{{{fp33}}}
|
fp34
|
ピクミンとのあたり
|
Pikmin damage radius
|
{{{fp34}}}
|
fp35
|
石化時間
|
Petrification duration
|
{{{fp35}}}
|
fp36
|
ヒップドロップダメージ
|
Purple Pikmin drop damage
|
{{{fp36}}}
|
fp37
|
地震気絶確立
|
Purple Pikmin stun chance
|
{{{fp37}}}
|
fp38
|
地震気絶時間
|
Purple Pikmin stun time
|
{{{fp38}}}
|
ip01
|
振り払い打撃A
|
Shake mode 1 – hit count
|
{{{ip01}}}
|
ip02
|
振り払い張付1
|
Shake mode 1 – Pikmin requirement
|
{{{ip02}}}
|
ip03
|
振り払い打撃B
|
Shake mode 2 – hit count
|
{{{ip03}}}
|
ip04
|
振り払い張付2
|
Shake mode 2 – Pikmin requirement
|
{{{ip04}}}
|
ip05
|
振り払い打撃C
|
Shake mode 3 – hit count
|
{{{ip05}}}
|
ip06
|
振り払い張付3
|
Shake mode 3 – Pikmin requirement
|
{{{ip06}}}
|
ip07
|
振り払い打撃D
|
Shake mode 4 – hit count
|
{{{ip07}}}
|
Specific properties
|
None
|
Info
This is used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt
.
Parameters
Each enemy has a set of properties, each with an identifier. See the infobox itself for a comprehensive list; each property parameter in the template is named after the property's identifier. In the following table, an asterisk is a wildcard: "s00*" means "s000", "s001", "s002", etc.
Parameter |
Mandatory |
Default |
Detailed description
|
name
|
Yes |
|
The internal name of the creature. This is usually the name of the folder in enemy/parm/enemyParms.szs/data , but special cases can exist.
|
s00*
|
Yes |
|
The properties with an identifier starting with "s00". These go from "s000" to "s004".
|
fp*
|
Yes |
|
Same as above, but starting with "fp". These go from "fp00" to "fp36", and skip "fp07" (no file contains this property).
|
ip0*
|
Yes |
|
Same as above, but starting with "ip0". These go from "ip01" to "ip07".
|
spec
|
No |
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A list of this enemy's specific properties. In the game's text files, this is the bottom section. To fill this, use {{p2 enemy property}}. Remember to include the {{!}}- between lines.
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Skeleton
{{p2 enemy technical
|name =
|s00* =
|fp* =
|ip0* =
|spec =
}}