Pikmin 4

Music in Pikmin 4

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The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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The music of Pikmin 4 accompanies every part of the game, from menu screens to areas to Dandori Battles.

Leitmotifs

These are small gestures that reappear throughout the game suggesting ideas or setting moods.

The "Hocotatian motif", denoting Captain Olimar, Caves, or other miscellaneous instances.
The "Pikmin motif", denoting Pikmin themselves.
The "success motif", denoting a success or setting a victorious mood.

Menus

Title screen
Title screen
External links

The title screen theme of Pikmin 4 is almost entirely solo piano, with only a few notes on a distant bell-like sound. It starts with a high-pitched fanfare before entering the main section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. After a minute and a half, the main Pikmin motif can be heard. The piece ends on a long note, and loops back to the beginning only after the note has completely faded out (though the fanfare is skipped on repeats).

Cutscenes

Red Pikmin discovered
Red Pikmin discovered
External links

Heard when the first Red Pikmin is plucked. Like Pikmin 2 and Pikmin 3, this theme is an arrangement of the main Pikmin motif played twice, accompanied by several quirky instruments indicating the nature of the Pikmin as a whole. However, unlike past games, each Pikmin type has a different track playing when it is discovered, though they all share the exact same structure, with the only difference being the instruments used.

Ice Pikmin discovered
Ice Pikmin discovered
External links

Heard when the first Ice Pikmin is discovered. Arrangement of the main Pikmin motif in the same structure that the discovery theme for the Red Pikmin, with instruments indicating the icy nature of the Ice Pikmin.

Yellow Pikmin discovered
Yellow Pikmin discovered
External links

Heard when the first Yellow Pikmin is discovered. Folowing the other Pikmin discovery tracks, this version of the theme is arranged with instruments fitting with the electric nature of the Yellow Pikmin.

Blue Pikmin discovered
Blue Pikmin discovered
External links

Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that coincide with the aquatic nature of the Blue Pikmin.

Purple Pikmin discovered
Purple Pikmin discovered
External links

Heard when the first Purple Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that go along with the heavy nature of the Purple Pikmin.

White Pikmin discovered
White Pikmin discovered
External links

Heard when the first White Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that harmonize with the poisonous nature of the White Pikmin.

Rock Pikmin discovered
Rock Pikmin discovered
External links

Heard when the first Rock Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that correspond with the rocky nature of the Rock Pikmin.

Winged Pikmin discovered
Winged Pikmin discovered
External links

Heard when the first Winged Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that synchronize with the nature of the Winged Pikmin.

Glow Pikmin discovered
Glow Pikmin discovered
External links

Heard when the first Glow Pikmin is discovered during Night expedition. As with the other Pikmin types, this arrangement of the track features a selection of instruments that mesh together with the nature of the Glow Pikmin.


New Pikmin type
New Pikmin type
External links

After any of the previous jingles play when a certain Pikmin type is discovered, all of them are followed by a common looping track to ambient the Rescue Corps members' discussion on the discovered creature, which echoes in several segments the main Pikmin motif.

Enter cave
Enter cave
External links

Heard when a cave is entered. A new rendition of the equivalent theme in Pikmin 2, it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.

Areas

Rescue Command Post
Rescue Command Post
External links

The theme of the Rescue Command Post is one with short snippets of melody which sets the mood to prepare for an expedition and talk with the rescued castaways.

Sun-Speckled Terrace
Sun-Speckled Terrace
External links

The base layer of the Sun-Speckled Terrace's theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect. There are several additional layers that can be added on top in various conditions.

Hero's Hideaway
Hero's Hideaway
External links

Hero's Hideaway's theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. There are several additional layers that can be added on top in various conditions, like when battling Moss.

Giant's Hearth
Giant's Hearth
External links

The music of the Giant's Hearth theme consists of a guitar, sounding like a western desert theme. There are several additional layers that can be added on top in various conditions.

Bosses

Olimar's boss battle
Olimar's boss battle
External links

So far, this theme has only been heard when battling the Porquillion at the top of the Hero's Hideaway with Olimar at the start of the game. Just like the mid-boss theme from Pikmin 3, this track is a new arrangement on the boss battle theme from Pikmin 2. It features one of the "attack" cues when Porquillion shakes of Pikmin, and features the "boss defeated" cue when its health is depleted. It is unknown if this track is featured anywhere else in the game.

Area boss battle
Area boss battle
External links

So far, this theme has only been heard when battling the Porquillion at the top of Sun-Speckled Terrace. This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with a bell-like melody playing in the background at some point. It comes with a "boss defeated" cue when the health of the creature reaches zero. It is unknown if this track is featured anywhere else in the game. (You can hear the music during the battle)

Area boss battle (Drumline Cadence)
Area boss battle (Drumline Cadence)
External links

So far, this theme has only been heard when battling a mini-boss (Like the Snagret). This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with certain music playing in the background matching the setting of where you battle. It comes with a "boss defeated" cue when the health of the creature reaches zero.

Cave boss battle
Cave boss battle
External links

So far, this theme has only been heard when battling the Tusked Blowhog at the last sublevel of Hectic Hollows. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game.

Groovy Long Legs Theme
Groovy Long Legs Theme
External links

So far, this theme can only be heard when battling the Groovy Long Legs at the last sublevel of Below-Grade Discotheque. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. There are several additional layers that can be added on top in various conditions.

Giant Breadbug Theme
Giant Breadbug Theme
External links

So far, this theme can only be heard when battling the Giant Breadbug at the last sublevel of Plunder Palace. It is played by distorted music and something sounding like the Giant Breadbug. It also plays a "boss defeated" cue when the enemy is defeated. There are several additional layers that can be added on top in various conditions.

Waterwraith

See also: Music in Pikmin 2#Waterwraith.

As in its appearance in Pikmin 2, the Waterwraith has a unique dynamic boss theme. All cues are remixed versions of the ones present in Pikmin 2 except the vulnerable theme, which has been replaced with a more abstract theme.

Waterwraith appears
Waterwraith appears
Composer Kazumi Totaka
External links

A remixed version of the theme in Pikmin 2. Heard when the Waterwraith first appears in the story mode of Pikmin 4, played in the background of an introductory cutscene. Like Pikmin 2, the cutscene begins with the normal Pikmin 2 boss battle intro, but then lapses into a looping music bed as Collin warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass with extension. The combined effect sounds quite alien, like the mood set by the Waterwraith.

Waterwraith attacks
Waterwraith attacks
Composer Kazumi Totaka
External links

A remixed version of the theme in Pikmin 2. When the Waterwraith appears in the Engulfed Castle on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at that time.

Waterwraith vulnerable
Waterwraith vulnerable
External links

A new theme that replaces the vulnerable theme heard in Pikmin 2. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with chimes signaling that the threat of this boss has been nullified. The theme seems to slightly reference the Plasm Wraith's theme from Pikmin 3.

Ancient Sirehound

Final Boss Theme
Final Boss Theme
External links

So far, this theme has only been heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King. It is played mainly by an electric guitar and intensely graduates the farther you are in the battle. It also plays a "boss defeated" cue when the enemy is defeated.

Final Boss Theme (Ice Phase)
Final Boss Theme (Ice Phase)
External links

So far, this theme has only been heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King. It is played mainly by an electric guitar and adds onto the first phase.

Final Boss Theme (Electricity Phase)
Final Boss Theme (Electricity Phase)
External links

So far, this theme has only been heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King. It is played mainly by an electric guitar and adds onto the second phase.

Final Boss Theme (Fire Phase)
Final Boss Theme (Fire Phase)
External links

So far, this theme has only been heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King. It is played mainly by an electric guitar and adds onto the third phase.

Final Boss Theme (Gloom Phase)
Final Boss Theme (Gloom Phase)
External links

So far, this theme has only been heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King. It is played mainly by an electric guitar and adds onto the fourth phase.

Final Boss Theme (Vulnerable)
Final Boss Theme (Vulnerable)
External links

So far, this theme has only been heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King. It is played mainly by an electric guitar, drums, a xylophone and intensely graduates the farther you are in the battle.

Olimar's Shipwreck Tale

Hero's Hideaway (Olimar)
Hero's Hideaway (Olimar)
External links

This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with Captain Olimar.

Minor jingles

Obstacle removed

Heard when an obstacle, such as a gate or bridge, is overcome. It is similar to the same jingle in previous games, filling a similar purpose.

Trivia

  • The Pikmin in the group may randomly sing either a long theme without a distinguishing melody, or a short theme with a distinguishable melody. Among the short themes with melody, the Pikmin can sing themes from areas from past games. So far, the Pikmin have been spotted singing the Awakening Wood, Perplexing Pool, and Waterwraith battle themes from Pikmin 2 and the Garden of Hope theme from Pikmin 3, plus a theme with a melody that doesn't seem to align with any previous area theme. In overworld areas, Pikmin can seemingly sing a short tune while there are uncollected treasures in the area, though it is unknown if they can sing long tunes. Inside of caves, Pikmin seemingly can only sing long tunes if there is still uncollected treasure in the current sublevel, and then only sing short tunes after all of the treasure has been collected from the sublevel. It is yet unknown how many Pikmin are required to be in the group for them to sing something.

See also