Groovy Long Legs
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Appears in | Pikmin 4 | ||
Scientific name | Pseudoarachnia discopedes | ||
Family | Arachnorb | ||
Areas | None | ||
Caves | Below-Grade Discotheque | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
Attacks | Crush Pikmin, confuse Pikmin |
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The Groovy Long Legs is a boss in Pikmin 4. It is only encountered once hanging from the ceiling on sublevel 5 of Below-Grade Discotheque before dropping down for a fight.
Its carapace is suggested to have been completely replaced with a Disco Ball with its eyes serving as both photoelectric sensors and lights. The legs are wrapped with strands that look similar to electrical wire, and the second set of joints on all of its limbs have sets of 4 holes containing exocrine glands. The Disco Ball contains a speaker which plays all of the audio heard from the creature in-game.
Like most Arachnorbs, it attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which when coming into contact with Pikmin, hypnotizes them to boogie down uncontrollably. It then switches the color of its lights before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by its chemicals underneath it.
Behavior
The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its orb close to the ground. In this state, its eyes shine a cyan light, and a flickering speaker hum can be heard when standing close.
When attacked, the Groovy Long Legs will quickly descend from its web, breakdancing as it slams its carapace into the floor and swinging its legs into place. This can't kill Pikmin, but it can deliver knockback. At this point, the music plays the opening boss battle theme before being replaced with the creature's own music.
During its battle, the Groovy Long Legs will be stomping to the beat of its own theme, these stomps being its method of killing Pikmin. At times during its fight, it will stop to spray pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller puffs of gas as it preps its attack, acting as a warning. Pikmin sprayed by this gas will fall under the control of the beast, a process referred to by Olimar as "Endless Dance", and will stay frolicking beneath the creature.
One way to free Pikmin from its control is if a foot lands very close to them, but not close enough to crush them outright. After sustaining heavy damage or if the Pikmin under its effects have been dancing for a while, the Groovy Long Legs will slam down two of its legs, which cannot kill Pikmin but can knock them, the main character, and Oatchi back. This will also cause the Pikmin it's been controlling to break free. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs will become stunned for a moment. If it takes damage, but not too much, it will instead simply shake its body horizontally.
There are three songs it can play during the battle, which control the speed of its stomps, and can be identified by the color of its eye lights. Once defeated, it cycles rapidly between its songs and colors and then collapses, blaring one last air horn before its bulb explodes into confetti and dropping a speaker as the rest of its body disintegrates.
Cyan eyes
During this stage, it plays an intimidating yet funky song, which it stomps to at a slow speed (44 BPM).
After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow.
Yellow eyes
During this stage, it plays a more upbeat and striking tune, which it stomps to at a moderate speed (70 BPM).
After being in this state for awhile, it will stop to rest, and then continue. Eventually it will decide its next action based on whether or not there are Pikmin dancing beneath it. If there are none, it will revert back to having cyan eyes. If there are any, it will once again stop to spray the area beneath it, followed by blaring another airhorn and changing to red eyes.
Red eyes
During this stage, it plays a more frantic and higher pitched version of the previous song, which it stomps to at a fast speed (85 BPM).
After a brief dance, it will stomp with two legs and revert back to cyan eyes.
Locations
- Below-Grade Discotheque, sublevel 5
Strategy
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It is recommended to gather all of your Pikmin onto Oatchi's back and stay under the Groovy Long Legs' abdomen, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its abdomen when it begins to shake them off. When the Groovy Long Legs starts to expel its mind-controlling gas, get out from underneath it and stand away from it. It stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution.
If its eyes turn red after it expels gas, you should stay away until it changes to either cyan or yellow. While Pikmin fall under the effects of the gas, they will dance directly underneath its orb when its eyes are yellow, which will make crushing small groups of Pikmin relatively unlikely and large groups of Pikmin more likely, however, when the creature's eyes are red, the Pikmin will dance in a wider circle under the Groovy Long Legs, which will increase the chances of the hypnotized Pikmin being crushed. It will sometimes lower its abdomen very close to the ground and stop stomping for a moment when its eyes are either cyan or yellow, use this opportunity to rush the carapace with Oatchi. This fight can be beaten with minimal causalities, but it will take a bit of patience.
Notes
Dalmo's Notes
Olimar's Notes
“This species has some remaining internal organs, but its carapace and eyes are made up of inorganic material. All 19 of its eyes are actually photoelectric sensors that the species uses to precisely locate its prey.
The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms.
The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.”Louie's Notes
Naming
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- See more: Arachnorb family#Naming.
In the scientific name, Pseudoarachnia discopedes contains the word "disco", alluding to both its appearance as a disco ball and the location it is found in. "Pedes" is the latin plural word for "foot".
Names in other languages
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Language | Name | Meaning |
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Gallery
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Trivia
- It is heavily implied that the Groovy Long Legs' music may be generated from the boss itself as diegetic music; it is biomechanical, it moves to the beat of the song, the music pauses when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker.
- Glow Pikmin are the only Pikmin not be affected by the gas sprayed by the Groovy Long Legs.