Pikmin 2

Three Color Training

Revision as of 15:10, February 3, 2022 by Espyo (talk | contribs) (Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
Three Color Training
Three Color Training.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 15
Purple Pikmin 15
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Three Color Training is the seventeenth level in Pikmin 2's Challenge Mode. It is named after the fact that there are only three different colors of Pikmin: Yellow Pikmin, Purple Pikmin, and White Pikmin.

Sublevel 1

The Gatling Groink has The Key, and it is at the top of a tower. You should try to place one of your leaders as close to the tower as possible; the Gatling Groink will try to fire at that leader, but the shot will be stopped by the tower. There are a few wooden blocks on one side of the tower that you can use to throw your Yellow Pikmin onto the platform of the Gatling Groink. Take caution when calling your Pikmin back; if you whistle for too long, the leader you left as bait will come back to your side, which will waste time. After defeating the Groink, collect The Key it drops (and the corpse, if you want to collect the other treasures), and either collect more treasures or just escape.

If you are just going for the pink flower, use this strategy: send one leader without any Pikmin to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other leader with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.

Technical sublevel information
Internal cave name ch_MAT_yellow_purple_white
"Main" object maximum (?) 16
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_tower2_toy.txt
Lighting file (?) hiroba_toy_light_cha.ini
Background (?) hiroba (  garden)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with tower and 8 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Gatling Groink (pedestal) 1 None "Special" enemy spots
-   The Key Carried inside entry with ID 1
2   Anode Beetle 5 None "Easy" enemy spots
-   Unknown Merit Carried inside entry with ID 2
3   Anode Beetle 4 None "Hard" enemy spots
-   Unknown Merit Carried inside entry with ID 3
4 [icon] Gas pipe 6 None Cave unit seams
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5   Fossilized Ursidae 1 None Treasure spots
6   Sulking Antenna 1 None Treasure spots
7   Flame Tiller 1 None Treasure spots
8   Regal Diamond 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
9   Mitite (group of 10) 1 None Dead ends
10   Egg 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
  Japanese 三色試験場? 3-colored Camp
  French (NoA) Camp tricolore Three-colored camp
  French (NoE) Camp Tricolore Three-colored Camp
  Spanish (NoA) Circuito Tricolor Tricolored Circuit