Super Smash Bros. Brawl

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Pikmin in Brawl.

Super Smash Bros. Brawl is the latest and third installment in Nintendo's cross-series 3D fighting game. It is the only series where Pikmin elements have exceeded a couple of trophies, most notably for the inclusion of Olimar as a playable character.

Olimar & Pikmin

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Olimar and the 5 kinds of Pikmin in Brawl.

Olimar is featured as one of the playable characters in this third game of the series, and is on the starting roster (as opposed to being a secret character that needs to be unlocked). Nearly all of his moves involve the Pikmin, making him dependent on them. Even the simple "grab", in which the player holds an opponent, requires Pikmin. Up to six of these can be plucked from the ground, the color is randomly determined. The range of Pikmin covers all of those that are found in Pikmin 2 except Bulbmin. The Pikmin are immune to attacks when they are with Olimar but if they are away from him they can be killed rather easily. Olimar does not take damage when this happens, and each dead one allows one more to be pulled from the ground.

Olimar's moves

Olimar's moves differ in damage, knockback and range depending on the type and number of Pikmin he has following him.

Neutral special attack – Pikmin Pluck
This move allows Olimar to pluck a Pikmin, of which there can exist up to six for one player. The type of Pikmin plucked is noticeably dependent on the area picked in. This move can only be performed on the ground, and using it while running with five or fewer Pikmin stops Olimar instantly. It is one of the fastest special moves in the game.
Side special attack – Pikmin Throw
Olimar throws Pikmin, which stick to the opponent and do damage, much as they would to enemies in the Pikmin games. Purple Pikmin, however deliver knockback to the foe instead of clinging to the opponent. White Pikmin are particularly effective in this attack because they do three times the damage of any other Pikmin. It should be noted that the high-angled throw of Yellow Pikmin is preserved from the Pikmin games, but that their motion is also slow. White Pikmin move quickly and horizontally when thrown, and Purple Pikmin land short.
Down special attack – Pikmin Order
Olimar calls any idle Pikmin to him, which are then organized by color. If this is already the case, the move cycles through the Pikmin, and the order is the same as in Pikmin 2. During the few frames before blowing his whistle, Olimar is invulnerable to knockback, though he can still take damage and be grabbed. The benefit, then, is that a counter attack can be made more quickly than if Olimar had shielded.
Up special attack – Pikmin Chain
Olimar releases his Pikmin all together at an angle that can be somewhat varied. The move has a high range, proportional to the number of Pikmin at Olimar's side, and fair knockback. Its speed suits the purpose of a surprise attack. Its main purpose is as a form of recovery from off the stage, but it cannot grab an edge that an opponent is hanging onto (unless a Purple is at the tip). This special move is the 2nd longest tether recovery in the game.
Final Smash – End Of Day
Olimar takes off in his spaceship (which traps and hurts enemies, doing about 27% damage from entering to take-off) , leaving his opponents alone for Bulborbs to attack them. During the duration of the Bulborb attacks, the opponents receive about 47% damage. Afterwards, the ship crash lands back onto the stage, hurting (34%) anyone in its path. Despite being left behind, Olimar's Pikmin are unharmed.
The confirmation of the move at Smash Bros. DOJO!! stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's KOs. Masahiro Sakurai stated that this was to balance the move out.
The ship is a Meteor Smash if it hits a foe in midair. Another possible use of End of Day therefore is to edgeguard by intercepting recovering enemies with the ship.

Distant Planet

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The "Distant Planet", a stage in Super Smash Bros. Brawl.

There is a stage based on the Awakening Wood, named the Distant Planet. Red Bulborbs appear on occasion, which can eat players, and some human-made objects are visible, such as an empty drinks can. Pellet Posies are seen too, and can produce Pellets that, when be thrown into Pikmin onions, produce items.

The Subspace Emissary

In the Subspace Emissary, Olimar is first found fighting a giant R.O.B. without success, from which he is saved by Captain Falcon. The game pairs him with Olimar in his following playable sections. Upon reaching the edge of the Island of the Ancients, they witness Diddy Kong attacking Primids and rescuing Donkey Kong; Falcon and Olimar then join forces with the Kongs.

Following, Olimar and his crew are taken inside the Subspace Bomb Factory. They eventually find the Ancient Minister, along with Pikachu and Samus Aran. Ganondorf suddenly appears and commands the R.O.B.s in the room to detonate the Subspace Bombs in the room so he can create a large enough hole in space to fit a Subspace Gunship through. The Ancient Minister reveals himself to be the leader of the R.O.B.s and, along with Olimar and the rest, escapes from the island before it is sucked into Subspace. All characters then Subspace, with Olimar flying the Ship alongside other characters' aircraft. Template:Endspoiler

List of Pikmin elements

SSBB picture
A Red pikmin in SSBB about to point to something
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Olimar Looks At a red pikmin in SSBB

Music

A number of music tracks from both Pikmin games are included and are played in various levels, stages and cutscenes.

Trophies

Brawl features a number of trophies to collect, some of which are Pikmin-related, the majority being various beasts; each has a description or information about the Pikmin series in general.

Name Description
Pikmin & Olimar
End of Day Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.
Red Pikmin
Blue Pikmin
Yellow Pikmin
White Pikmin
Purple Pikmin
Louie A new Hocotate Freight employee. Louie is responsible for Captain Olimar having to venture back to the Pikmin planet. On his first delivery, Louie was supposedly attacked by a space bunny that devoured his whole lot of pikpik carrots. Pushed to the verge of bankruptcy, Hocotate Freight takes out an enormous loan that Louie and Olimar set out to pay back.
The President
Hocotate Ship
Onions
Creeping Chrysanthemum
Red Bulborb
Empress Bulblax
Careening Dirigibug
Fiery Blowhog A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.
Burrowing Snagret
Iridescent Flint Beetle
Wollywog
Swooping Snitchbug
Pellets

Stickers

Stickers are further collectible items in Brawl; the following are the Pikmin-themed ones:

Template:Endspoiler

Glitch

There is a glitch that can be done with Pikmin & Olimar. The more Olimars there are, the bigger the glitch will become. The "Green Greens" stage is necessary, and each of the Olimars may only have Red, White, or Blue Pikmin. These need to be thrown against the yellow blocks on either side. The Pikmin will continue to circle in mid-air, and extreme damage can be dealt by moving a character (preferably not the one that threw the Pikmin) into it.

Warning: This glitch will most likely result in a crash if too many Pikmin are thrown. The Wii may refuse to read the disk after resetting.

External Links


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 13th May to 10th June 2008.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.