Terror Trench
Terror Trench Sector 6 – Area C | |
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Treasures | 3 |
Pikmin available | Red Pikmin |
Requirements | Complete Lights in the Darkness or Sizzling Precipice |
Next area | Barriers of Flame |
Music | Underground area Underground area - back side |
Terror Trench (きょうふの とおりみち?) is the third main area in the Sweltering Parchlands. It takes place inside a cave that has many narrow hallways, and for most of them, some spiked pine cones show up from the ceiling in intervals and roll inside the hallways, eventually falling into the pit at the end of the path. Others even bounce against walls, or roll back and forth in a half-pipe. The player must wait in vines, stand on alternative platforms, or even outrace the pine cones to avoid losing their Pikmin.
Description
The area takes place in a cave, which is mostly made of narrow hallways. Inside of those roll many spiked pine cones, that the player must avoid if they want to not take damage, or lose their Pikmin. In this level, Captain Olimar can retrieve the Sorcerer's Wand, after a corridor. To reach it, the player must use the jetpack. Then, Olimar can get the Self-Reflection Engine, hidden behind a fake wall, in a small nook. Finally, the player can retrieve the last treasure, the Extended Hand of Friendship, kept inside a Mockiwi. Afterwards, Olimar can reach the exit, placed after a long hallway. The player must be careful with this one, because some spiked pine cones will appear and chase Olimar down.
Cutscenes
Cutscene | Screenshot | Trigger | Description |
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Mockiwi chase | From the start, the player advances a bit forward. | Four Red Pikmin are running away from a Mockiwi that is chasing after them. They jump behind a stone, and when the Mockiwi reaches it, it sniffs around, notices it can't find the Pikmin, turns around, and walks away. | |
Tripping Pikmin | The player whistles the Pikmin behind a pile of leafs inside a small room in the top screen, where the exit to reach Olimar is a hole with Sparklium Seeds. | Four Red Pikmin jump out from behind the leafs and do a gymnast salutation. They run down to the exit of the room, but the last one trips and stays on the floor, face-first. One of the other three Pikmin eventually returns to check up on its friend. The Pikmin stands up, the two stare at each other for a bit, and then run off to join the others. | |
Doorway Mockiwi | The player enters the doorway to the left of the spiked pine cone that rolls back and forth. | Olimar and four of his Red Pikmin exit the doorway. The rightmost Pikmin notices something coming from the right, and runs back inside. As it does, the other Pikmin and Olimar, one by one, notice the previous crew member running off, check the right, see the problem, and run inside as well. Eventually, the danger shows up, moving from right to left: a Mockiwi. It walks from one end to the other without even noticing the crew, however. |
Pikmin locations
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Spot | Location | Pikmin | Requirements | Notes |
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Objects
Treasures
Enemies
- Crumbug × 5
- Mockiwi × 3
- Red Bubblimp × 4
- Shooting Spiner (Female) × 4
Obstacles
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- Dirt block
- Spiked pine cone (infinite appear per spot)
Others
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- Sparklium Seed × 108
- Sparklium flower × 1
- Heart (small) × 5
- Heart (large) × 1
Guide
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Gallery
Location of the Sorcerer's Wand.
Location of the Self-Reflection Engine.
Location of the Extended Hand of Friendship.
Names in other languages
Language | Name | Meaning |
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Japanese | きょうふの とおりみち? Kyō fu no tōri michi |
|
Dutch | Horrorholte | Horror hollow |
French | Antre de l'angoisse | Distress lair |
German | Höhle der Angst | Cave of Angst |
Italian | Buca del terrore | Hole of terror |
Spanish (NoA) | Pasadizo del terror | Passage of terror |
Spanish (NoE) | Pasadizo Imprevisible | Unpredictable Passage |
Sector 6: Sweltering Parchlands | |
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Normal areas | 6-A: Scorched Earth • 6-B: Lights in the Darkness • 6-C: Terror Trench • 6-D: Barriers of Flame • 6-E: Blazing Winds |
Extra areas | 6-X: Sizzling Precipice • Secret Spot 21 • Secret Spot 22 • Secret Spot 23 • Secret Spot 24 • Sparklium Springs |