Unused content in Pikmin
File:TCRF.png |
This article or section is a short summary on unused content in Pikmin. |
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Pikmin has a fair amount of unused content left inside the disc. Most of it is in the form of debugging tools, although unused models, textures and other resources exist as well.
There is a leftover menu with several debugging features present in the game. Each option has a value, and pressing will activate the option, with the specified value. The options, in order, display the following:
- Title screen. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
- A set of voyage log entries. Set #19 is untranslated for some reason.
- Saved game screen for saving. Its value doesn't seem to do anything.
- A weird screen with sprites, effects and buttons, possibly used to test their features.
- Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
- Saved game screen for loading.
- Unlocked voyage logs. Acts weirdly.
- End of day screen.
- Pause menus. 0 is during a regular adventure, 1 is during challenge mode.
- Final Analysis.
- Title screen without background.
Unused voyage log content
- Main article: Olimar's voyage log.
There are some unused voyage log entries, some unused untranslated second pages, some Japanese entries that don't relate to regular logs, and a function to display the text "1 day" in some messages that can never do that.
Unused monolog content
- Main article: Olimar's monologs.
There is an unused monolog, an unused function to write a singular or plural word, and a set of files in Japanese.
Unused areas
The following unused areas have been found inside the game's files:
Unused bomb-rock textures
Some unused textures have been found on the game's disc, portraying Red and Blue Pikmin with bomb-rocks. This hints to the fact that, initially, all Pikmin types were designed to carry bomb-rocks.
- Rp lb64.png
Red leaf Pikmin.
- Rp bb64.png
Red bud Pikmin.
- Rp fb64.png
Red flower Pikmin.
- Bp lb64.png
Blue leaf Pikmin.
- Bp bb64.png
Blue bud Pikmin.
- Bp fb64.png
Blue flower Pikmin.
Unused enemies and objects
Iwagen
Iwagen is the internal name for an unused object in the game. The name is a Romanization of "rock generator" and, as its name indicates, it spits out boulders, much like an Armored Cannon Beetle. It lacks a health counter, meaning it was possibly planned to serve as an obstacle. Its removal from the game could've come from its odd appearance, and how it does not match the surrounding elements in the Pikmin franchise. It can be found in some unused stages, like testmap. Curiously, It resembles the Withering Blowhog.
Usuba
Usuba is the internal name for another unused enemy.[1] The name is a Romanization of ウスバ?, which is shorthand for ウスバカゲロウ?. This, in turn, translates to "antlion". As its name and appearance indicate, it would have flown, though not much else is known about it. Attempting to spawn Usuba by any method crashes the game for an unknown reason. The surprisingly developed parameters for this enemy suggests that it was last developed around the same time as Iwagen. Interestingly, these same parameters suggest it would have been tied for the highest HP of any enemy (at 5000 HP) and supposedly would have spawned Smoky Proggs. However, it is possible that the enemy in Smoky Progg's position changed during development, so the latter fact cannot be confirmed.
For unknown reasons, Usuba does not show up in the animation test.
Kingback
Kingback is the internal name for an unused boss. This enemy is simply the "back" of the Emperor Bulblax without the lower body. It does nothing if touched/attacked by Olimar or the Pikmin, and simply pushes back any objects if touched.
Infinite bomb spawner
An infinite spawner for bomb-rocks is present in the files of the game. It uses the Breadbug nest as a model and gives an infinite amount of bomb-rocks to Yellow Pikmin, and appears to have been used for basic testing.
Unused fish decoration
There is an unused fish generator in the files of the game, which spawns "fish" that move around. The fish have no model, so a white X is manually drawn by the engine instead. This decoration appears to be unfinished and may have been cut early.
Unused Pikmin animations
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There are a few animations for the Pikmin that aren't used.
Others
- There are 2 test blo files found inside
dataDir\screen\eng_blo
, "test.blo" and "test2.blo" account.blo
contains some weird strings that don't seem to be used. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped.account2.blo
seems to contain the real text for the results screen.- When a Pikmin is held, its throw height is decided to be at a certain level. Holding the Pikmin for a while increases this value, and the increase stops more or less when the Pikmin's noise ends. However, in the game files, the starting value and the ending value are exactly the same, so this feature has absolutely no impact in the final game. Pikmin 2 has the same parameters, but the code to change the value is gone.
- An unused parameter in
aiconst.bin
, when set to1
, allows the player to pluck Pikmin by simply whistling at them, like the Pluckaphone in Pikmin 2. The Pikmin come out on their own, with a unique sound an animation.[2] This feature was actually used in the 2000 prototype trailer.
See also
External links
References
- ^ YouTube video of "Usuba", with animations, published on August 26th, 2018, retrieved on August 26th, 2018
- ^ YouTube video of the whistle plucking feature, published on August 25th, 2018, retrieved on August 26th, 2018
Prerelease information | |
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General info | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unused content | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unreleased games | Adam and Eve • Patent US7762893 • Stage Debut |