Pikmin 2

6 day run (Pikmin 2)

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A 6 day run is where a player completes Pikmin 2 in 6 days by collecting all 201 treasures. This is achieved by collecting each type of Pikmin on the first possible day, with both Blue Pikmin and White Pikmin on day 3, and completing the Awakening Wood, Perplexing Pool, and Wistful Wild in a single day each. In order for this to be possible, several exploits and glitches need to be used.

Because the Blue Pikmin don't respond to the leader's whistle, it is currently not known if a 6 day run on the New Play Control! version is possible. By using glitches it is possible to get Blue Pikmin, but it is a lot more time consuming in general.[1]

Route outline

The following article or section contains guides.
The strategies shown are just suggestions.

The following is a brief outline of a 6 day run. The order of some days can be moved around – for example, after the Awakening Wood, the player can either finish the Valley of Repose or tackle the Perplexing Pool. What matters is that the debt is repaid at the end of the fourth day.

Day 1

Valley of Repose

This is the same as in any other run through the game. Unless you're in a speedrun where time is critical, let your Red Pikmin grow to flower status before plucking them, to increase their performance.

Day 2

Valley of Repose

Day 3

Awakening Wood

Day 4

Perplexing Pool

Note: All overground treasures must be collected before completing the final caves so that you can clear out the area before the day ends. This is because the debt clearing cutscene (which can only happen while above-ground) instantly ends the day.

  • Find the Yellow Pikmin.
  • Collect all overground treasures.
  • Complete all caves.

Day 5

Valley of Repose

Day 6

Wistful Wild
  • Collect all overground treasures.
  • Complete all caves.

History

To do: Add details about the New Play Control! version.
Care to do so?

8 days

The first few recorded low day runs collect all treasures in 8 days.[2] These runs have few major glitches, and simply go through all eight milestones in the order intended by the developers:

  1. The mandatory Valley of Repose tutorial. All players must do this on day 1.
  2. Purple Pikmin are obtained in the Valley of Repose, and used to unlock the Awakening Wood. Runners do this on day 2.
  3. White Pikmin are discovered in the Awakening Wood, and used to unlock the Perplexing Pool. Runners do this on day 3, as well as clear most parts of the area.
  4. Yellow Pikmin are obtained in the Perplexing Pool. Runners take one day to do this and clear dry parts of the area.
  5. Blue Pikmin are unlocked in the Awakening Wood with the help of Yellow Pikmin. Runners take one day to do this and collect all remaining treasure in the area.
  6. The parts of the Perplexing Pool that require Blue Pikmin are conquered. Runners take one day to do this.
  7. The Valley of Repose needs to be returned to and completed. Runners take one day to do this.
  8. The Wistful Wild needs to be completed. Runners take one day to do this.

Though smaller glitches and tricks were found in the meantime, the lowest number of days required to collect all treasures was kept at 8 for several years.

7 days

On June 30th, 2012, Claris discovered the seesaw block glitch (then called "scale glitch"), which allowed for Blue Pikmin to be unlocked in the first visit to the Awakening Wood.[3] This removed one day from the total, since players can use the Blue Pikmin to complete the Perplexing Pool in a single day. It was still necessary to return to the Awakening Wood in a different day, since one needed to use Yellow Pikmin to open up the electric gate and retrieve the Decorative Goo.

On July 2nd, 2012, the first 7 day run was completed, also by Claris.[4]

6 days

On March 24th, 2018, "muratsubo" discovered a glitch that allows Pikmin to carry an object at much faster speeds than normal.[5][6] Over the next days, speedrunners attempted to find time-saving uses for the glitch, and the idea of using it to get the Decorative Goo over the gate was instantly brought up. Several experiments were made to get it to work.[7][8][9] Eventually, it was proven to be possible to bring the Decorative Goo outside of the Blue Pikmin den without needing Yellow Pikmin, provided the treasure is "charged" with enough speed or luck.[10][11]

On April 2nd, 2018, "HSS0136" used that same glitch and completed the entirety of the area in the same day.[12] This knocked the day total from seven to six.

See also

External links

References

  1. ^ YouTube video demonstrating some glitches and tricks on how to perform a 7 day run on New Play Control! Pikmin 2
  2. ^ A low day run of Pikmin 2 in 8 days on archive.org, published on November 18th, 2004, retrieved on March 21st, 2018
  3. ^ YouTube video of the scales glitch being used to obtain Blue Pikmin
  4. ^ YouTube video of the first 7 day run
  5. ^ Twitter video showing Pikmin carrying objects quickly on Twitter, published on March 24th, 2018, retrieved on May 21st, 2018
  6. ^ Twitter video explaining how to perform the carrying charge glitch on Twitter, published on March 24th, 2018, retrieved on May 21st, 2018
  7. ^ Video by Mokaygee, showing the "charged" Pikmin vibrating at high speeds while trying to carry the Decorative Goo on Discord, published on March 24th, 2018, retrieved on May 21st, 2018
  8. ^ Video by Mokaygee, showing the carrier Pikmin rubbing against the gate, without getting electrocuted on , published on March 24th, 2018, retrieved on May 21st, 2018
  9. ^ YouTube video showing how Pikmin carrying the Decorative Goo can jolt around when a carrier is added or removed, published on March 24th, 2018, retrieved on May 21st, 2018
  10. ^ YouTube video of the Pikmin carrying the Decorative Goo outside of the Blue Pikmin den, published on March 25th, 2018, retrieved on May 21st, 2018
  11. ^ Video showing how 17 charges are enough, in a TAS on Nicovideo, published on March 27th, 2018, retrieved on May 21st, 2018
  12. ^ YouTube video of the Awakening Wood being completed in a single day


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from April 18th to May 13th, 2008.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.