Hey! Pikmin

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Pikmin for Nintendo 3DS
The box art for Hey! Pikmin.
North American Boxart
Japanese name Hey! ピクミン?
Console Nintendo 3DS
Developer TBA
Publisher Nintendo
Genre Action
Players TBA
Release date
Japan July 13th, 2017
North America July 28th, 2017
Europe TBA (2017)
Australia TBA (2017)
South Korea N/A
Related games
Predecessor TBA

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

For information about an upcoming Pikmin game titled Pikmin 4, see Pikmin 4.

Hey! Pikmin is an upcoming Pikmin spinoff game for the Nintendo 3DS. The game was announced on the September 1st, 2016 Nintendo Direct[1], where some gameplay information and footage was shown. The official title, the launch date, the basic story line, and other gameplay elements were shown during the April 12th, 2017 Nintendo Direct [2] It is scheduled to be released on July 13th, 2017 for Japan, and July 28th, 2017 for North America.

Gameplay

Unlike the previous Pikmin games, which were 3D real-time strategy games, this one is a 2.5D sidescroller. Players control Captain Olimar left or right on the ground, since it doesn't look like he can jump, and also vertically when climbing a vine or underwater. Players can whistle Pikmin from anywhere on the screen, which brings them to Olimar's side, and once there, can be thrown by him to wherever the player taps. With the help of the Pikmin, the player must defeat enemies and collect treasures on their way to the goal.

Gameplay happens on the bottom screen, although both screens show the action. Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the Research Pod. Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of bridge fragments will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the pie chart of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc.

There are some golden nut-like objects that seem to be important, since they're shown several times throughout the gameplay footage.

It can be noted that in no time during the footage are Pikmin shown with different maturity at the same time. They are either all leaf, all bud, or all flower Pikmin.

Plot

Nothing about the game's plot is currently known, other than the fact that the player controls Captain Olimar, who travels in a blue, Hocotatian-looking ship. It may be part of the S.S. Dolphin 2 As such, it is not known whether or not this game is canon.

Content

Pikmin

  • Red Pikmin – resistant to fire. If thrown onto a pit of fire, they stomp out the flames.
  • Yellow Pikmin – resistant to electricity, are able to activate electric currents, and are thrown higher.
  • Blue Pikmin – can survive and swim underwater.
  • Rock Pikmin – have rock-hard bodies and can smash through crystals.
  • Winged Pikmin – can fly over hazards like water. Can be used to help Olimar descend from heights[3].
  • Purple Pikmin – Although not shown nor confirmed, the Onion shown in the gameplay footage has some Purple liquid inside it(along with White, Red, Yellow, Gray, and Pink), indicating that it has Purple Pikmin inside(Although it could also just be colors merging)[4].
  • White Pikmin – Although not shown or confirmed, the Onion shown in the gameplay footage has some White liquid inside it(along with Red, Yellow, Gray, Purple, and Pink), indicating that it has White Pikmin inside(Although it could also just be colors merging)[5].

Areas

Treasures

Some Red Pikmin carrying a trophy in Hey! Pikmin.
Some flower Red Pikmin carrying a trophy.

The only known treasures shown so far are a bronze-like trophy, a flat, dark blue, rectangular item, and a battery.

Bosses

Bosses in Hey! Pikmin are represented with cutscenes introducing them, and a health bar at the top left of the screen.

Red Bulborb

A cutscene with a Red Bulborb in Hey! Pikmin.
A cutscene with a Red Bulborb.

During the game reveal's Nintendo Direct, the Red Bulborb is shown to return via cutscene akin to boss battles in Pikmin 3, suggesting an important role. In accordance with the game's overall art style, the Red Bulborb appears much less detailed and more cartoony than in the main games. Its legs are more curved, its size is considerably larger and most notably, its face is much flatter with the eye stalks being placed much closer to the tip of the snout. During its respective battle, the Red Bulborb will slowly walk towards the player, constantly biting with its head lowered and jump out of the grass in the background. At certain points during the battle, the Red Bulborb will glance down. This is the player's opportunity to throw Pikmin at its eyes to make it reel back in pain and pass through its legs.

Firey Blowhog

The Firey Blowhog is also confirmed to make an appearance, but this time as a boss. Like the Red Bulborb, it appears much larger than it is usually shown as in other games. The Firey Blowhog sits at the top of the stage and blows fire onto the Pikmin.

Unnamed eel boss

This boss is similar in design to the unnamed lampray enemies previously seen however, it features, and seems to target the Pikmin rather than randomly shooting upward.It is shown lunging itself in attempt to eat blue Pikmin

Enemies

Puckering Blinnow

A school of Puckering Blinnow as they appear in Hey! Pikmin.
A school of Puckering Blinnows.

Puckering Blinnows return with few noticeable changes to their appearance. They are found as a small school in an underwater level and do not leave any spoils or bodies behind upon death.

Unnamed yellow bird-like creature

A yellow bird enemy with small stubby wings.
An unknown yellow bird-like enemy.

An unknown yellow bird-like creature can be seen advancing towards Olimar during the Nintendo Direct. The creature exhibits the general body shape of a grub dog, with a large pink finch-like beak and big eyes on the side of its head. Similar to the kiwi bird, this creature has no visible wings and seems to be exclusively terrestrial. After being thrown at with Red Pikmin, the creature flinches while its walking speed slows down until it finally dies.

Unnamed lamprey-like creature

An eel-like enemy in Hey! Pikmin.
An eel-like enemy.

An unknown lamprey-like creature can be seen in the Nintendo Direct trailer during an underwater section. Its body is mostly purple with a yellow underside and a pattern of blue ovals along its side together with red and yellow cuttlefish-like fins. It has two eyes on thin, pink stalks and a large, pink round mouth filled with teeth. It quickly spirals upwards from the bottom of the screen and blocks the player's path. Pikmin that touch the mouth are eaten and killed.

Unnamed small green flying creature

Screenshot of some green, flying enemies in Hey! Pikmin.
Some green, flying enemies.

A group of unknown small creatures can be seen flying in a consistent line during the Nintendo Direct trailer. They are vaguely scarpanid-like with a small, flat lime head and red compound eyes on a plump, green body. The creatures fly around using wings that heavily resemble five-petaled flowers with blueish tips similar to Onions. These enemies are seen carrying unknown golden acorn-like objects, as well as Red Pikmin, within their two convex forelegs and two concave hind legs. If Pikmin are thrown at them, they instantly die and drop whatever they're carrying.

Unnamed large green flying creature

A Muggonfly in Hey! Pikmin.
A dragonfly-like creature.

A large, green, vaguely dragonfly-like creature can be seen slowly moving across the top of the screen during the Nintendo Direct trailer. It's currently unknown if the creature is flying on its own or if it is getting dragged by something. The creature exhibits some scarpanid-like traits, sporting a plump, green, multiple segmented torso and a small, lime green head with large red and yellow eyes. In addition to these features, the creature seems to have small, horizontal insect-like wings and an elongated, brown segmented abdomen similar to dragonflies. The creature carries several unknown golden acorn-like objects under its abdomen and the player can throw Pikmin at them to break them into smaller parts that can be carried.

Interactive objects

Clovers

These clovers are seen rustling, and when Olimar whistles in range of them, Pikmin are released from behind.

Bridge fragments

Bridge fragments return in this game, and can be carried by Pikmin in order for them to form a bridge.

Fire

Fire can be stomped out by Red Pikmin to allow safe passage.

Water

Olimar and Blue Pikmin are able to freely swim in bodies of water in any direction.

Pressure blocks

These blocks can be weighed down by Pikmin in order to allow passage. The number of Pikmin required to push it down is shown as circles below the top of the block, which fill in for each Pikmin the player places on it.

Loose wire

Loose wire can be connected together with a line of Yellow Pikmin. This allows nearby flowers to bloom and the area to be lit up. It is unknown yet how this benefits the player.

Pushable rock object

This object can be pushed by Pikmin in order to use it as a platform or free a passage. It is unknown how many Pikmin are required to push it, but the more Pikmin the player has pushing it, the faster it is moved.

Vine

Vines can be climbed by Olimar to reach higher or possibly lower ground.

Doorway

There is a door that Olimar can enter. It is assumed that this either brings Olimar to a new room, or brings him out another doorway in the same room.

Golden nut

An item which seems to be a golden nut like-object can be collected by Olimar. Pikmin can also pick up these nuts and bring them to Olimar. A total number of the nuts collected is shown at the top of the screen. The purpose of these items is unknown.

Golden flower

This large golden flower can be hit by Pikmin to release multiple golden nuts. Once hit it begins to wither away until it vanishes.

Larger golden nut

These larger golden nuts can be broken to release multiple smaller golden nuts, and red nuts.

Red nut

This nut is slightly larger than the golden nut, bears a shiny red color, and is collected in the same way as a golden nut.

Vegetation

Characters

Controls

The only known controls are related to the throwing mechanic – if the player has Pikmin in their group, they can throw them by tapping on the corresponding section of the screen.

History

Development

The game was first revealed in a Nintendo Direct on September 1st, 2016, where it was given the working name Pikmin for Nintendo 3DS. The video showed some gameplay footage and information.

More information about the game was shown on the April 12th, 2017 Nintendo Direct, where its name was confirmed to be "Hey! Pikmin", and where it was given its July 28th 2017 release date. The part of the direct where it was shown can be seen here, where it is the first game discussed: https://www.youtube.com/watch?v=ddcsxQSNN2k

Media

Trailers

Gallery

Trivia

  • This is the first Pikmin game in which Olimar is able to swim freely in water, as well as climb up vines.

See also

References

  1. ^ YouTube video The Nintendo Direct where the game is revealed (at 31:25)
  2. ^ YouTube video The Nintendo Direct where the game title and released dates were announced. (at 00:38)
  3. ^ YouTube video The Nintendo Direct where Hey! Pikmin gameplay was shown. You can see some Winged Pikmin carry Olimar down from a height. (at 00:58)
  4. ^ YouTube video The Nintendo Direct where Hey! Pikmin gameplay was shown. Here, you can see the Onion for a few seconds. Near the end, you can see White and Purple liquid inside of it. (at 00:47)
  5. ^ YouTube video The Nintendo Direct where Hey! Pikmin gameplay was shown. Here, you can see the Onion for a few seconds. Near the end, you can see White and Purple liquid inside of it. (at 00:47)