Seesaw block
Scales are found in pairs or, in one case, 2 pairs, only in Pikmin 2 and only above ground. They are found one low enough to walk onto, the other higher but still low enough that Pikmin can be thrown onto them, and their purpose is to provide access to higher ground. To manipulate them, throw Pikmin onto the higher of the two. On whichever block the weight of Pikmin (displayed above the block) is greater, that falls to become the lower block. [edit]Use
To use the blocks, stand on the lower one and throw one more than half of all your Pikmin onto the higher scale, at which point the Captain and Pikmin left with him will raise up, allowing them to walk onto the ledge above. The Pikmin Captains apparently weigh nothing, or at least have negligible weight. Unfortunately, this means some Pikmin must be left behind, leaving you with fewer up the top and the chance of forgetting where the others are. Fortunately, there are a number of ways to get around this. With two Captains, have one remain at the bottom and take the other to the top by outweighing him with one Pikmin. Next, throw all the Pikmin from the lower Captain to the higher one. The drawback is that this allows only one Captain to get to the top. Alternatively, you can throw all Pikmin up onto the target ledge except one, then use that one to outweigh both Captains (on the lower block) and raise them to the higher position where the other Pikmin are. This, however, leaves one Pikmin down below. The set of four blocks in Perplexing Pool are more complicatedly linked. Each block is connected to the one two away from it along the line, one up, one down, like the pairs of scales. Another twist is that each block along the line is a little higher, from the furthest to the nearest to the ledge. This means that the Captain can only walk onto the the end scale. The following is a simple way to make the blocks work and requires that they be numbered from 1 to 4, from the ledge to the furthest from it. Remember that you need Blue Pikmin. You want to get onto scale 1 and raise it. So, begin by leaving all of the Pikmin with one Captain and getting to scale 1 with the other. The only scale low enough for a Captain to walk onto from the floor is block 4, as it is the lowest at its low position. So, you need to lower the scale by throwing 1 Pikmin on it: you will notice that its pair, scale 2, will be the one to rise. Walk onto scale 4. Next, you need to raise scale 4 to be able to walk onto scale 3, which is done by throwing 2 Pikmin onto its pair, scale 2 (to weigh more than the one on scale 4 already). To get onto scale 2, you must raise scale 3, by throwing one Pikmin onto its pair, block 1. Finally, to get onto the final scale, scale 1, you must raise scale 2, by whistling the 2 Pikmin on it to you, thereby leaving the 1 on scale 4 to outweigh the 0 on scale 2 and so cause it to rise. [edit]Locations
2 pairs in Awakening Wood. 1 pair in Perplexing Pool. 1 set of four in Perplexing Pool.