Pikmin for Nintendo 3DS

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Revision as of 05:30, September 5, 2016 by Espyo (talk | contribs) (The first source already says it all, and Polygon is only linking to it anyway.)
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Pikmin for Nintendo 3DS
Japanese name TBA
Console Nintendo 3DS
Developer Nintendo EAD
Publisher Nintendo
Genre Action
Players TBA
Release date
Japan TBA
North America TBA (2017)
Europe TBA (2017)
Australia TBA
South Korea N/A
Related games
Predecessor TBA

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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For information about an upcoming Pikmin game titled Pikmin 4, see Pikmin 4.

Pikmin for Nintendo 3DS (working title) is an upcoming Pikmin spinoff game for the Nintendo 3DS. The game was announced on the September 1st, 2016 Nintendo Direct[1], where some gameplay information and footage was shown. It is scheduled to be released in 2017.

Gameplay

Unlike the previous Pikmin games, which were 3D real-time strategy, this game is a 2.5D sidescroller. Players control Captain Olimar left or right on the ground, since it doesn't look like he can jump, and also vertically when climbing a vine or underwater. Players can whistle Pikmin from anywhere on the screen, which brings them to Olimar's side, and once there, can be thrown by him to wherever the player taps. With the help of the Pikmin, the player must defeat enemies and collect treasures.

Gameplay happens on the bottom screen, although both screens show the action. Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the Research Pod. Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin thrown close to a task like a pile of bridge fragments will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the pie chart of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc. Obstacles that need to be weighed down have some circles on them that light up whenever a new Pikmin is added. When all circles are lit, the obstacle is successfully crushed.

There are some golden nut-like objects that seem to be important, since they're shown several times throughout the gameplay footage.

Plot

Nothing about the game's plot is currently known, other than the fact that the player controls Captain Olimar. As such, it is not known whether or not this game is canon.

Content

Pikmin

Areas

Treasures

Some Red Pikmin carrying a trophy in Hey! Pikmin.
Some flower Red Pikmin carrying a trophy.

The only known treasures shown so far are a bronze-like trophy, a flat, dark blue, rectangular item and a battery.

Enemies

Red Bulborb

A cutscene with a Red Bulborb in Hey! Pikmin.
A cutscene with a Red Bulborb.

During the game reveal's Nintendo Direct, the Red Bulborb is revealed to return via cutscene akin to Boss Battles in Pikmin 3, suggesting an important role. In accordance with the game's overall art style, the Red Bulborb appears much less detailed and cartoony than in the main games. Its legs are more curved, its size is considerably larger and most notably, its face is much flatter with the eye stalks being placed much closer to the tip of the snout. During its respective battle, the Red Bulborb will slowly walk towards the player, constantly biting with its head lowered and jump out of the grass in the background. At certain points during the battle, the Red Bulborb will glance down, whereas the player must throw Pikmin at its eyes to make it reel back in pain and pass through its legs.

Puckering Blinnow

A school of Puckering Blinnow as they appear in Hey! Pikmin.
A school of Puckering Blinnows.

Puckering Blinnows return with few noticeable changes to their appearance. They are found as a small school in an underwater level and do not leave any spoils or bodies behind upon death.

Unnamed yellow bird-like creature

A yellow bird enemy with small stubby wings.
An unknown yellow bird-like enemy.

An unknown yellow bird-like creature can be seen advancing towards Olimar during the Nintendo Direct. The creature exhibits the general body shape of a grub dog, with a large pink finch-like beak and big eyes on the side of its head. Similar to the Kiwi Bird, this creature has no visible wings and seems to be exclusively terrestrial. After being thrown at with Red Pikmin, the creature flinches while its walking speed slows down until it finally dies.


Unnamed lamprey-like creature

An eel-like enemy in Hey! Pikmin.
An eel-like enemy.

An unknown lamprey-like creature can be seen in the Nintendo Direct trailer during an underwater section. Its body is mostly purple with a yellow underside and a pattern of blue ovals along its side together with red and yellow cuttlefish-like fins. It has two eyes on thin, pink stalks and a large, pink round mouth filled with teeth. It quickly spirals upwards from the bottom of the screen and blocks the players path.

Unnamed small green flying creature

Screenshot of some green, flying enemies in Hey! Pikmin.
Some green, flying enemies.

A group of unknown small creatures can be seen flying in a consistent line during the Nintendo Direct trailer. They are vaguely Scarpanid-like with a small, flat lime head and red compound eyes on a plump, green body. The creatures fly around using wings that heavily resemble five-petaled flowers with blue-ish tips similar to Onions. These enemies are seen carrying unknown golden acorn-like objects within their two convex fore legs and 2 concave hind legs. If Pikmin are thrown at them, they instantly die and drop whatever they're carrying.

Unnamed large green flying creature

A Muggonfly in Hey! Pikmin.
A dragonfly-like creature.

A large, green, vaguely dragonfly-like creature can be seen slowly moving across the top of the screen during the Nintendo Direct trailer. It's currently unknown if the creature is flying on its own or if it is getting dragged by something. The creature exhibits some Scarpanid-like traits, sporting a plump, green, multiple segmented torso and a small, lime green head with large red and yellow eyes. In addition to these features, the creature seems to have small, horizontal insect-like wings and an elongated, brown segmented abdomen similar to dragonflies. The creature carries several unknown golden acorn-like objects under its abdomen and the player can throw Pikmin at them to break them into smaller parts that can be carried.

Vegetation

Characters

Controls

The only known controls are related to the throwing mechanic – if the player has Pikmin in their group, they can throw them by tapping on the corresponding section of the screen.

History

Development

The game was first revealed in a Nintendo Direct on September 1st, 2016, where it was given the working name Pikmin for Nintendo 3DS. The video showed some gameplay footage and information.

Media

Trailers

Gallery

See also

References

  1. ^ YouTube video of the Nintendo Direct where the game is revealed (at 31:25)