Pikmin (game)
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Pikmin 3

Vegetation

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Some clovers, one of the many plants in PNF-404.

Plants are the means of flora encountered in PNF-404, during the course of a Pikmin game. For the most part, plants serve only an aesthetic purpose, but in some instances, they can directly contribute to the gameplay. Because the explorers in Pikmin 2 are not specialists in plant lifeforms familiar to humans, they mistakingly categorize things like LED lights as plants. Captain Olimar refers to Pikmin as being "both plant and animal" [1].

Plants as gameplay elements

Most plants have minimal impact on the gameplay, serving only for decoration; at most, they gently sway when brushed against. This isn't to say all plants are merely decorative objects. Some plants may be decorative in and of themselves, but upon touching them, they may release some helpful enemies hiding within, like Unmarked Spectralids, Honeywisps or Iridescent Flint Beetles.

Piklopedia

Main article: Piklopedia.

The Piklopedia is an in-game feature in Pikmin 2. When the leaders interact with enemies and plants, a record about them is created on the Piklopedia. In order for the player to complete the Piklopedia, they must touch at least one specimen of every recognizable plant in the game.

Special plants

Some plants in PNF-404 are actually helpful to the leaders and their Pikmin.

Pellet Posies have a single pellet on top of their stem. When the plant is taken down, it releases the pellet inside, which can be brought to an Onion. This provides a safe way of increase Pikmin population without having to interact with enemies or their corpses.

Burgeoning Spiderworts contain berries that, when delivered to the Hocotate ship, can be used to brew sprays. These plants can generate several berries throughout the day, making them a good origin of sprays; they do, however, need some upkeep in order to remain a healthy and reliable source.

Candypop Buds are plants that can take in Pikmin and convert them to one of a different type. White and Purple Pikmin can only be obtained via these plants.

Nectar weed are strands of grass that, when pulled out, have a chance of releasing a drop of nectar. Pikmin can be told to weed out these blades of grass in order to obtain the nectar within.

Treasures as plants

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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Suggestions: This list is incomplete.

In Pikmin 2, the captains attribute a high value to some otherwise mundane plants. These plants have been upgraded from mere decorative objects to important treasures that the player must collect in order to complete the game. The following is a list of objects that do not act as regular in-game plants, but are instead treasures:

Enemies as plants

Some enemies in the Pikmin world take advantage of the unassuming characteristics of flora in order to disguise themselves as plants. This can be either a defensive or offensive mechanism, in that the disguise could serve as a way to drive away predators who are not interested in plants, or as a means for an ambush. In addition, some enemies also seem to be part plant, much like the Pikmin are. A list of enemies with these plant connections is as follows:

List

The following is a list of plants in the Pikmin games. This list refers only to plants who are given an actual name or recognition inside the games or other canonical content. You may also browse the categories available on Pikipedia, with the top one being Plants.

Plants in Pikmin


See also: [[::Category:Pikmin 1 plants|Pikmin plants category]].

Plants in Pikmin 2


See also: [[::Category:Pikmin 2 plants|Pikmin 2 plants category]].

Plants in Pikmin 3


See also: [[::Category:Pikmin 3 plants|Pikmin 3 plants category]].

Plants in Pikmin Adventure

See: Pikmin Adventure plants

See also

References

  1. ^ ""What exactly are these Pikmin? One could classify them as both plant and animal." – Captain Olimar in his voyage log.