Mamuta
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File:56mamuta.png | |||
Appears in | Pikmin, Pikmin 2 | ||
Scientific name | Unknown | ||
Family | Unknown | ||
Areas | The Impact Site | ||
Caves | Frontier Cavern, Cavern of Chaos, Hole of Heroes | ||
Challenge Mode stages | The Distant Spring, Trampled Garden | ||
2-Player Battle stages | None | ||
Attacks | Pounds Pikmin into the ground |
The Mamuta (">ミウリン?) is an enemy found in the first two Pikmin games. It is fairly large, seemingly rocky and has two small eyes with dark markings around each one. Its body is notably asymmetrical with large, muscular arms that have strange markings around the wrists, and is covers in tiny white and grey hairs. The single Mamuta in the first game is neutral, and just stands and watches when Pikmin walk by; if any harm comes to it, however, it becomes enraged and attacks. In Pikmin 2, however, Mamutas are more aggressive, attacking Pikmin and captains when they approach.
These creatures attack by pounding Pikmin into the ground. This doesn't kill them, but replants them and turns them into flowered Pikmin by some unknown process, which can be used to one's advantage, though it can get very annoying when it comes to plucking the Pikmin if one is in a hurry. With the Pluckaphone, however, a Mamuta can do more good than bad, as the planted Pikmin can simply be called out of the ground.
Captains, as opposed to Pikmin, do take damage from Mamuta attacks. In the first Pikmin game, Olimar, like his Pikmin, can be pounded into the ground. This causes the creature to stop attacking and appear to relax, after emitting some odd donkey-like noises; it will only attack again if Pikmin are plucked or if it is attacked.
In Pikmin, the Mamuta is found at the Impact Site on even-numbered days, starting on day 8 (on odd-numbered days, the Goolix is encountered instead), but in Pikmin 2, Mamutas are only found underground, and their health and weight is less than in Pikmin. A Mamuta inside the Frontier Cavern holds the Brute Knuckles, making it the only non-boss enemy which carries a piece of the Explorer's Friend Series, which constitutes the Exploration Kit.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
"A mamuta cannot defeat a Pikmin, but it can pound the trooper into the ground with its heavy arms. In fact, one rock beast can bury several Pikmin with a single blow. After you defeat the Mamuta with flying attacks, be sure to pluck your buddies from the soil-their tops will be in full bloom."
Killing strategy
Pikmin
There is no threat to your Pikmin, only the problem of having to pluck planted Pikmin, which can take a while without the Pluckaphone (Pikmin 2 only), although it can be troublesome if the Mamuta hits the captain, incapacitating him for a second or more. Throwing Pikmin onto it from a distance is often more effective to avoid this than swarming, unless Olimar is accompanied by a large group of Pikmin. Attacking from behind is also advantageous. Purple Pikmin allow for an especially easy defeat. One must try to be careful; some Pikmin being planted is inevitable, but if all of your army is planted, then it is likely that you will have to either resort to throwing and calling back two or three salvaged Pikmin, as the Mamuta will attempt to attack you if you pluck any more than that; or, you could be forced to use the below strategy, which is marginally simpler and much harder.
Captains
Although very difficult, Olimar can defeat the Mamuta by attacking him from behind. However, it is recommended that Olimar uses Pikmin, as attacking the Mamuta by himself is time-consuming. In Pikmin 2, this is less of a problem due to Mamutas only appearing in caves with no time limit. Also, the Mamutas in both games cause major damage to Olimar and, at least in the first game, can land multiple hits on him while he is incapacitated. This can damage him even to the point of death. Inexperienced players, beware.
Technical information
Pikmin technical information (?) | |||
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Internal name | miurin
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HP | 2500 |
Pikmin 2 technical information (?) | |||
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Internal name | miulin
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 500 |
fp01 | マップとの当り | Unknown (related to slopes) | 35 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.5 |
fp06 | 速度 | Move speed | 30 |
fp08 | 回転速度率 | Rotation acceleration | 0.07 |
fp09 | テリトリー | Territory radius | 250 |
fp10 | ホーム範囲 | "Home" radius | 20 |
fp11 | プライベート距離 | "Private" radius | 50 |
fp12 | 視界距離 | Sight radius | 150 |
fp13 | 視界角度 | FOV | 80 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 80 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 40 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 30 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 40 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 15 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 70 |
fp28 | 回転最大速度 | Rotation speed | 30 |
fp29 | 警戒時間 | Unknown (warning time?) | 2 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 30 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 1 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 2 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 2 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 5 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 3 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 10 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | リターンカウンタ | Unknown (return counter?) | 200 |
fp03 | 連続プレス角度 | Unknown (if Pikmin are within this angle, keep slapping without rotating?) | 20 |
fp04 | ダッシュ速度倍率 | Unknown (running speed multiplier?) | 3 |
fp05 | ダッシュアニメ倍率 | Unknown (running animation speed multiplier?) | 2 |
fp06 | 旋回終了角度 | Unknown (turning angle end?) | 10 |
fp07 | ダッシュ可能角度 | Unknown (running angle?) | 30 |
fp08 | 攻撃範囲最小 | Min attack range | 25 |
Gallery
A Mamuta in the Creature Montage.
Trivia
To do: Expand on the Japanese Louie's Notes tidbit. |
- According to the Creature Montage, the Smoky Progg is believed to be the larval form of the Mamuta, which is ironic since the Smoky Progg is hostile while the Mamutas are generally peaceful. Interestingly, in Challenge Mode, the Mamuta is found at the Distant Spring, the same area that the Smoky Progg is found at in the Story Mode.
- Interestingly, the patterns on the Mamuta's wrists are the same as the patterns on the Onions.
- In the beta of Pikmin 2, the Mamuta was meant to have a recipe, but it was scrapped and replaced to "inedible."
- In Pikmin, the Mamuta appears to be resistant to Bomb Rocks, taking miniscule damage when struck.
- In Pikmin 2, the Mamuta is never seen above ground, but it has an unused seed value of 8.
- The Burrowing Snagret's recipe in the Japanese version of Louie's Notes is strikingly similar to that of the Mamuta's American notes, stating it's "like grilled chicken". Because of this, the Mamuta's recipe is very different in the Japanese Version.
See also
- Smoky Progg – thought to be a malformed larval Mamuta.