Template:P2 enemy technical

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Info

This is used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Parameters

Each enemy has a set of properties, each with an identifier. See the infobox itself for a comprehensive list; each property parameter in the template is named after the property's identifier. In the following table, an asterisk is a wildcard: "s00*" means "s000", "s001", "s002", etc.

Parameter Mandatory Default Name Detailed description
name Yes Internal name The internal name of the creature. This is usually the name of the folder in enemy/parm/enemyParms.szs/data, but special cases can exist.
s00* Yes s00* properties The properties with an identifier starting with "s00".
fp* Yes fp* properties Same as above, but starting with "fp".
ip0* Yes ip0* properties Same as above, but starting with "ip0".
spec No Specific properties A list of this enemy's specific properties. In the game's text files, this is the bottom section. To fill this, use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.

Template

{{p2 enemy technical
|name = <name>
|s00* = 
|fp*  = 
|ip0* = 
|spec = <specific properties>
}}