Pikmin 3

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The pink flower in the Challenge Mode of Pikmin 2. It represents courses that were finished, with no Pikmin lost.

This article is currently a featured article, as of June 16th, 2013.

The pink flower in the Challenge Mode of Pikmin 2. It represents courses that were finished, with no Pikmin lost.
Pikmin 3
File:Pikmin3Boxart.png
Pikmin 3
Console Wii U
Developer Nintendo EAD
Publisher Nintendo
Genre RTS
Players {{{players}}}
Release date
Japan N/A
North America N/A
Europe N/A
Australia N/A
South Korea N/A

Pikmin 3 is the third installment in the Pikmin franchise. It was released on July 13th in Japan, July 26th in Europe, July 27th in Australia, and August 4th for America for the Nintendo Wii U console.

Elements new to the series include two new Pikmin types, the ability to throw leaders, using three leaders at a time, several different control schemes, and a handy information terminal, the KopPad. It is the first original entry in the Pikmin franchise in 9 years, since the original release of Pikmin 2 on the Gamecube in 2004.

Plot

The planet of Koppai is facing an inevitable doomsday due to a booming population growth that resulted in the depletion of all food resources. Just when they were about to lose hope when the SPEROs returned with no data, the final one arrives with coordinates to PNF-404, which the Koppaites believe to be an uncharted planet.

Three explorers are sent to PNF-404 to retreive seeds to bring back and cultivate on Koppai; Alph, a young engineer, Brittany, a botanist, and Charlie, the captain of their ship, the S.S. Drake. As they approach the atmosphere of PNF-404, the Drake malfunctions and ejects the three explorers before plummeting to the surface of the planet.

Charlie wakes up in the Distant Tundra, where he finds a group of wild Yellow Pikmin which he quickly befriends. However, this friendship is cut short when Charlie enters a cave and is eaten by a large, invisible creature...

Alph wakes up in the Tropical Wilds, where he discovers a red Onion and its Pikmin, which he quickly uses to help him find the S.S. Drake, which has landed safely, aside from missing a component that renders it incapable of activating its Warp Drive...

Brittany lands in the Garden of Hope and finds herself trapped until Alph rescues her by using the newly-discovered Rock Pikmin. Later they arrive at the distant tundra where brittany is ejected from the drake again due to a storm. She lands in a cave and finds yellow pikmin. With the yellows, she escapes the cave and reunites with alph. Shortly they fight the vehemoth phosbat and after defeating it they free captain charlie who has a data file that states captain olimar has the cosmic drive key.

Later on, the explorers began to receive signals from an unknown source. This eventually leads them to find that Louie has crashed onto the planet, whom they rescue from the Scornet Maestro. The day after rescuing him, he steals all their juice and tries to escape to The Ship, only to be eaten by a Quaggled Mireclops and be rescued again by the three explorers. After this second encounter, he is tied up to prevent him from causing the leaders trouble again, and he gives them the coordinates to the Formidable Oak, where his colleague is being held captive.

Upon arriving at the final area, the explorers learn that Louie's colleague, Captain Olimar, was sent to the planet by Hocotate Freight to try and find more treasure in order to buy back the S.S. Dolphin, but ended up crashing and completely destroying his ship. Alone on the surface, he is abducted by a large, overprotective creature called a Plasm Wraith, which tries to mother him and refuses to let him go. Eventually, the three explorers from Koppai free Olimar from the Wraith and escape with him on the S.S. Drake as the Wraith screams at them for taking Olimar away.

In the game's closing moments, the Narrator implies the crashing of both ships was not by accident, and Alph also states that Louie was accidentally left behind yet again. At the end of the credits, the Pikmin are seen singing and cooexisting with both themselves and the creatures of the Pikmin planet. However, this is interrupted when the Pikmin spot a flaming object crashing onto the surface of the planet...



Gameplay

While Pikmin 3 contains many elements that have already composed the Pikmin series, it also introduces some new, complex mechanics that make it stand out from its predecessors:

  • Pikmin 3 has a time limit like the first game. However, this time limit can be extended based on how many food reserves the player has left, which can be restored by collecting fruit. The player can extended their playtime up to 99 days by collecting all of the game's fruit.
  • Pikmin 3 has overhauled the battle mechanics of the series; rather than throwing Pikmin onto the body of a larger enemy, the Pikmin can now be aimed to latch onto specific parts of enemies, which can cause different reactions and different amounts of damage. For example, throwing a Pikmin directly at a Bulborb's eye will cause it to recoil and spit out any snatched Pikmin.
  • Pikmin 3's graphical design is much more detailed and much more natural-looking, thanks to the enhanced resolution the Wii U provides.
  • Pikmin 3 changes the way Pikmin follow the player; rather than marching in an orderly group, they will each move individually and follow the player in a much more realistic swarm. However, they will still be thrown accordingly, depending on which Pikmin the player is holding.
  • Pikmin 3 removes the C-stick feature present in the original two games. Instead, Pikmin will now all "charge" at a target upon command. They will also now automatically follow the leaders precisely, which prevents them getting stuck in corners when the player makes a sharp turn while walking.
  • Pikmin 3 has revamped the health of enemies. Bosses, as well as enemies, retain their damage overnight, and the carcasses of bosses will remain in their arenas until they are collected. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type.
  • Pikmin 3 changes the way the player manages Pikmin. Unlike in the first two games, all Onions discovered in the game merge with the Red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.
  • Pikmin 3 removes poison as a hazard, as White Pikmin and Purple Pikmin are only present in Mission Mode. Also, electricity has been nerfed to no longer kill Pikmin, and instead just leaves them on the ground, completely immobilized until they are called back.

Mission Mode and Bingo Battle

Main Article: Mission Mode:

In Pikmin 3, the Challenge Mode, now called Mission Mode, features three modes to play: Collect the Fruit, Battle Enemies, and Defeat Bosses. Each challenge is 5-15 minutes long and provides the player with a set number of Pikmin.

Main Article: Bingo Battle:

Bingo Battle mode is Pikmin 3's version of the 2-P Battle Mode from Pikmin 2. In this mode, Two players, who play as Alph and Olimar, are each given a bingo card filled with enemies, fruit, and marbles. The players must strategically find ways to not only collect the items needed to make a bingo, but also to ensure their opponent cannot win.

File:Gamepad.jpg
The Wii U gamepad as the map screen.

Controls

Pikmin 3 features a total of 5 different control schemes.

Wii U Gamepad+TV

With this control scheme, the player can play the game using the gamepad as a controller while using the TV for the game's display. This control scheme will allow the player to play in a similar fashion to the original Gamecube port of the first game. The HUD will be displayed on the Gamepad's screen.

Wii U Pro Controller

The Wii U Pro Controller will allow for a more "traditional" feel to controlling the game. It will work the same way as the Gamepad + TV scheme, but the HUD will be displayed on the TV. It will play similar to the GameCube controller from the GCN versions of Pikmin and Pikmin 2.

Wii Remote Plus+Nunchuk+Gamepad

This control scheme uses the Wii Remote Plus and Nunchuck for motion controls, while the HUD and overhead map is displayed on the Gamepad's screen. In this scheme, the gamepad acts as a monitor that the player can configure and utilize to better accomodate themselves with the game's areas.

Wii Remote Plus+Nunchuck

The game's main controls use the Wii Remote Plus and Nunchuck. The Wii U Gamepad will always display a full overhead map and a HUD, allowing for a less-cluttered screen. Using the precise movements of the Wii Remote Plus, the cursor can be aimed specifically at enemy's weak points.

Wii U Gamepad

The game can also be played entirely off-screen using only the Wii U GamePad. Using this control scheme, the game can be played in a more mobile, wireless form. The left analog stick can be used to walk while the right one will move the cursor, which will make the gameplay similar to the original Gamecube ports of the first 2 games.[1] Leaders can easily be switched around by using the touch screen on the GamePad.[2]

Locations

Miiverse Support

Like all Wii U Software, Pikmin 3 has a Community for Nintendo Network Users to make posts about the game. All users can make posts, even those who don't own the game.

Using the KopPad, it is possible to take highly-detailed pictures from the perspective of a Pikmin using the Wii U GamePad. You can then share your pictures over Nintendo's Miiverse service, on the Pikmin 3 Community.

New Pikmin

The new Pikmin featured in Pikmin 3 have lavender-colored flowers, and are unique in the sense that they are named after their abilities and appearance, rather than their color. Two new Pikmin types are in the game.

Artwork of a Rock Pikmin.
A Rock Pikmin.

Rock Pikmin

Main article: Rock Pikmin.

They take on the form of small polished pebbles, rather than plants. They are immune to attacks involving blunt force, such as Crushing or Piercing. 

Artwork of a Winged Pikmin.
A Winged Pikmin.

Winged Pikmin

Main article: Winged Pikmin.They are small, pink Pikmin resembling bees that that are capable of flight. This makes them immune to ground hazards, such as bodies of water, as they will simply fly over them.





Videos

Gallery

Trivia

  • Originally, the "3" in the game's logo was lavender, much like the color of the flowers seen on the Winged and Rock Pikmin. However, in January 2013, the logo was changed to have orange flowers compose the "3", much like the Pikmin's flowers when under the effect of the Ultra Spicy Spray.
  • Unlike other Pikmin games, defeating the final boss of Pikmin 3 immediately triggers the end of the game, without having to carry back any object. 
  • This is the only game in the Pikmin series that does not contain any scientific notes on new flora and fauna.
  • The fastest the game can be 100% completed is 10 days.

References


De:Pikmin 3

http://www.nintendo.co.jp/wiiu/ac3j/