Pikmin 2

Three Color Training

From Pikipedia, the Pikmin wiki
Revision as of 23:31, October 10, 2013 by pikminwikia>Jpmrocks7
Jump to navigation Jump to search

This article or section needs to be cleaned up, either its format or general style.

Three Color Training
Three Color Training.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 15
Purple Pikmin 15
Bulbmin 0

Three Color Training is the seventeenth level of Challenge Mode in Pikmin 2. There are Poison pipes, Anode Beetles, and one Gatling Groink.

If you are just going for the Pink Flower, use this strategy: send one Captain without any Pikmin to the Gatling Groink and find a spot where he can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and carry The Key. Hopefully the exit will appear somewhere easy.

Treasures located here are: Flame Tiller (buried), an Unknown Merit inside each of the Anode Beetles, the Sulking Antenna, the Fossilized Ursidae, the Regal Diamond (buried), and The Key.