Pikmin 4 Pacifist

To avoid killing the Dwarf Orange Bulborbs in Cavern for a King, Co-op Mode must be used to distract the Arctic Cannon Beetle. To avoid killing the Titan Blowhog and Blizzarding Blowhog, Oatchi should Jump around the numbered gate. To avoid killing the Crusted Rumpup, freeze the mud, then Oatchi boost to the cave hole. To avoid killing the Smoky Progg, break the egg instead.

Gameplay Guide work in progress

 

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The Gameplay Guide is a menu in Pikmin 4 that teaches the player what the controls are. Each guide has some text and an image or a video. The Gameplay Guide can be opened at any time when a menu is open by pressing    in Two-Hand Hold, and pressing    /    with horizontal controls.

List

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Story

Image/video Name Two-Hand Hold text Horizontal controls text
Story This section contains basic information necessary for progressing through Story mode.
Story Objective Reunite with Rescue Corps Officers who crashed on an unknown planet while you search for the missing Captain Olimar. Be sure to rescue any other castaways you find along the way.
Save Data You can save up to three rescue files in Story mode. You can also copy or delete save data on the Rescue Database screen.
Message Log If you press   during a conversation, you can view the conversation history as far back as the previous 50 messages up to that point. If you press   during a conversation, you can view the conversation history as far back as the previous 50 messages up to that point.
Defeating Creatures (1) Creatures will attack when they see you or even sense your presence. Try to approach them from a blind spot or from behind, for example, to avoid taking damage.
Defeating Creatures (2) Each Pikmin type has an advantage when fighting certian kinds of creatures. For example, Red Pikmin are strong against fiery creatures. Use the right Pikmin based on the enemy you're fighting.
What If You Get into Trouble If your Pikmin get into trouble fighting creatures, blow your whistle with    to call for a retreat. When you do this, Pikmin may even regain consciousness or evade enemy attacks. If your Pikmin get into trouble fighting creatures, blow your whistle with    to call for a retreat. When you do this, Pikmin may even regain consciousness or evade enemy attacks.


Pikmin 4 night talk

 

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This page is supposed to be like Olimar's voyage log and the Pikmin 3 voyage log

Miscellaneous

Misc. 1

Shepherd: That's interesting...

Shepherd: So you press   /  , and it orders the Pikmin to charge. The Charging Horn seems like a very useful piece of gear.

Russ: Ah yes, the power of science is nothing to scoff at. It makes all things possible!

Russ: See, if you change the frequency...like this, now you can make anyone Charge[sic].

Russ: Let me show you!

Shepherd: Wh-what's happening? My body! It's like it's moving all by itself!

Collin: Stop! Stop that right now! What do you think you're doing, Russ?!

Russ: Kee-hee! I was just showing you how to use it in case of an emergency.

Shepherd: I will do everything in my power to make sure that "emergency" never ever occurs.