Emergence Cave
The two Violet Candypop Buds in Emergence Cave sublevel 2.
Location Valley of Repose
Sublevels 2
Treasures 3
Hazards None

The following article or section contains guides.
The strategies shown are just suggestions.

Emergence Cave (始まりの洞窟?, lit.: "Cave of Beginning") is a cave in the Valley of Repose in Pikmin 2, and is the first cave in the game, serving as a tutorial for how caves work. It features a simple layout in each sublevel and no particularly dangerous enemies or bosses, making it the easiest cave in the game. Purple Pikmin are first encountered here, which are needed to collect the Spherical Atlas to progress to the next area. In this cave, there are Poko × 480 worth of treasures.

How to reachEdit

 
Location of the cave.

The Emergence Cave can be reached by progressing past both bags and the white bramble gate near the landing site. It is hard to miss once the white gate is destroyed, and it is impossible to go beyond the cave without discovering Blue Pikmin first. You should bring all the Pikmin you have at this point (which is usually 70 Red Pikmin at most).

Notes

Ship's dialogs

Interesting... Warm air is welling up from the hole in the ground before you.

What could lie underground? ...What is wrong? You both show expressions of unease.

Do not fear! The leader's group of Pikmin will join you. I shall dispatch my research pod, too.

Approach the hole and press A to jump in!

Sublevel 1Edit

 
A map of sublevel 1. Its layout never changes.

The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs; these are easily killed by swarming or throwing Pikmin on their backs. Once defeated, the Citrus Lump and Quenching Emblem can be carried to the Research Pod. Bringing defeated enemies back will trigger a cutscene the first time a corpse is picked up by the Pod, though this can happen in whatever sublevel this first occurs in.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_1
"Main" object maximum (?) 4
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_north_tutorial_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Circular room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Snow Bulborb 4 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
2   Quenching Emblem 1 None Treasure spots
3   Citrus Lump 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2Edit

 
A map of sublevel 2. Again, the layout is always the same.

Upon entering the sublevel, defeat the Snow Bulborbs and progress down the corridor, as the treasure nearby can't be collected yet. At the end, in a spherical room, there are two Violet Candypop Buds. Throwing five Red Pikmin into each flower will produce 10 Pikmin seeds; when plucked, these will be the very first Purple Pikmin in the game. The Spherical Atlas at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the Sphere Chart, an item allowing the player to travel to the Awakening Wood.

Leaving the cave after collecting the treasure will end the day. It is possible to obtain more than 10 Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. Because the Candypop Buds disappear only after the player has obtained 20 Purples, three trips of 10, 9 and 10 make the maximum 29 from this cave. This allows the player to get White Pikmin earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from Hole of Beasts, as a total Pikmin weight of 200 is needed to squash the bag.

Generate sample map →

Technical sublevel information
Internal cave name tutorial_1
"Main" object maximum (?) 9
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_purple_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
Purple Pikmin room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Violet Candypop Bud 2 None "Hard" enemy spots
2   Snow Bulborb 7 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3   Figwort (small brown) 6 None Plant spots
4   Figwort (large brown) 4 None Plant spots
5   Clover 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6   Spherical Atlas 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Emergence Cave challengeEdit

Main article: Challenge run#Emergence Cave challenge.

Given that enemies respawn every time a cave is entered, and that their corpses are worth a few Pokos, a player can finish the debt using nothing but the Emergence Cave. This challenge usually requires that the player gets no money from sources outside of the Emergence Cave's corpses. This takes several in-game days and many visits to the cave, as the player can only get   × 22 from the 11 Snowy Bulborbs each time they enter the cave.

GalleryEdit

Names in other languagesEdit

Language Name Meaning
  Japanese 始まりの洞窟?
Hajimari no Dōkutsu
Cave of Beginning
  Chinese
(traditional)
起始洞窟
  French Grotte Emergente Emerging Cave
  German Höhle des Ursprungs Cave of Origin
  Italian Grotta Rivelazione Revelation Cave
  Korean 시작의 동굴
Sijag-ui Dong-gul
Cave of Beginning
  Spanish Cueva de Emergencia Emergence Cave

See alsoEdit