Pikmin (game)
Pikmin 2

Wii

Revision as of 13:01, May 12, 2014 by Espyo (talk | contribs) (Adding buttons.)

The Wii is Nintendo's fifth home console, released in late 2006. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing Nintendo GameCube games and so can play both Pikmin and Pikmin 2. The respective New Play Control! versions of each of these are specifically for the Wii, and use its motion controls. Super Smash Bros. Brawl is also played on this console, which has Olimar and Pikmin as a playable character.

In 2008 it was announced that Pikmin 3 was planned for the Wii.[1] However, at E3 2011 it was announced that Pikmin 3 would instead be released on the Wii U.[2]

Controller

 
Clay versions of the Wii Remote and Nunchuck.

The Wii's controller constitutes of two different peripherals, a remote shaped one (the Wii Remote or Wiimote) and an attachment called the Nunchuk. The Wii Remote has six buttons (plus the Home button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad, as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The nunchuk can be connected and disconnected from the Wii Remote and has two triggers ('Z' and 'C' Buttons) as well as an analog stick, but limited motion detection. Games in the Pikmin series use the following general control scheme:

Pikmin Pikmin 2
  Punch, grab/throw, pluck
  Whistle, change Pikmin type when holding
Padup Change camera angle
Padleftright Change zoom
Paddown Move Pikmin towards cursor
  Radar Pause, open Olimar's notes
  Pause Switch captain, open Sales Pitch/Louie's Notes
  Point camera towards cursor
  Dismiss Pikmin Dismiss Pikmin, lie down
  Move captain
Wiimote Move cursor
  N/A Ultra-bitter spray
  Lie down Ultra-spicy spray

References