Emergence Cave

Revision as of 05:15, May 11, 2014 by Greenpickle (talk | contribs) (Reverted edits by FISH ENTHUSIAST (talk) to last revision by Espyo)
Emergence Cave
Sublevel 2 of Emergence Cave, showing the game's first Violet Candypop Buds.
Location Valley of Repose
Sublevels 2
Treasures 3

Emergence Cave is the first cave the player comes upon in Pikmin 2, and is by far the easiest. It acts as the game's tutorial for caves, featuring a simple layout in each sublevel and no particularly harmful enemies or bosses. Purple Pikmin are first encountered here, which are needed to collect a certain treasure to progress to the next area. In this cave, there are 480 Pokos worth of treasures.

This cave is beyond the large field where a Red Bulborb lies. After the player destroys the white gate, the cave will be easily found.

Notes

Ship's dialogs

Interesting... Warm air is welling up from the hole in the ground before you.

What could lie underground? ...What is wrong? You both show expressions of unease.

Do not fear! The leader's group of Pikmin will join you. I shall dispatch my research pod, too.

Approach the hole and press A to jump in!

Template:Solution

Sublevel 1

File:Emergencecavesub1.JPG
Sublevel 1. The layout never changes.
Technical sublevel information
Internal cave name tutorial_1
"Main" object maximum (?) 4
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_north_tutorial_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Circular room

The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs; these are easily killed by swarming or throwing Pikmin on their behinds. Once defeated, the Citrus Lump and Quenching Emblem can be brought to the Research Pod. Bringing defeated beasts back will trigger a cutscene the first time a corpse is picked up by the Pod.

Sublevel 2 (Final Floor)

File:Emergencecavesub2.JPG
Sublevel 2. Again, the layout is always the same.
Technical sublevel information
Internal cave name tutorial_1
"Main" object maximum (?) 9
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_purple_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
Purple Pikmin room

The globe half should be ignored, and the Snow Bulborbs along the way should be defeated instead. At the end, in a spherical room, there are two Violet Candypop Buds. Throwing five Red Pikmin into each flower will produce 10 Pikmin seeds; when plucked, these will be the very first Purple Pikmin in the game. The Spherical Atlas at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the Sphere Chart, an item allowing the player to travel to the Awakening Wood.

It is possible to obtain more Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. Because the Candypop Buds disappear only after the player has obtained 20 Purples, three trips of 10, 9 and 10 make the maximum 29 from this cave. This allows the player to get White Pikmin earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from Hole of Beasts; as a total Pikmin weight of 200 to squash the paper bag.

Emergence Cave run

Given that enemies respawn every time a cave is entered, and that enemies are worth a few Pokos, a player can finish the debt using nothing but the Emergence Cave. This challenge usually requires that the player gets no money from sources outside of the Emergence Cave, except for the mandatory Courage Reactor. A sub-version of the challenge would be to not unlock any other area, so, in effect, not getting the Spherical Atlas.

With some research, it's estimated that a fast player could repay the debt using this method in just 16 in-game days, taking 22 real time hours to do so.[1]

Names in other languages

Language Name Meaning
  German Höhle des Ursprungs

References

  1. ^ The experiment conducted by Espyo, where times were measured, and a final estimated time was calculated.


 

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
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#REDIRECT Template:P2 caves