Technical information | |||||
---|---|---|---|---|---|
Internal cave name | {{{cave}}} | ||||
Enemy maximum | {{{enemymax}}} | ||||
Item maximum | {{{itemmax}}} | ||||
Gate maximum | {{{gatemax}}} | ||||
Dead end unit maximum | {{{capmax}}} | ||||
Number of rooms | {{{rooms}}} | ||||
Escape geyser | {{{geyser}}} | ||||
Unit file | {{{unitfile}}} | ||||
Light file | {{{lightfile}}} | ||||
Background | {{{bg}}} | ||||
Clogged hole | {{{clog}}} | ||||
Hidden floor (??? 隠し床) | {{{hiddenfloor}}} | ||||
Cave units (?) |
Used to describe the technical aspects of a cave's sublevel.
Use
{{sublevel technical |cave = Internal cave name file |enemymax = Maximum number of enemies ({f002}, 敵最大数) |itemmax = Maximum number of items ({f003}, アイテム最大数) |gatemax = Maximum number of gates ({f004}, ゲート最大数) |capmax = Maximum number of dead ends/caps ({f014}, キャップ最大数) |rooms = Number of rooms ({f005}, ルーム数) |geyser = Does it have an escape geyser? ({f007}, 帰還噴水(1=あり)) |unitfile = Unit definition file ({f008}, 使用ユニット) |lightfile = Lighting definition file ({f009}, 使用ライト) |bg = Background model file ({f00A}, VRBOX) |clog = Is the next sublevel's hole clogged? ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン)) |hiddenfloor = {f013}, 隠し床 |units = List of cave units. Use {{{sublevel units}}} for this. }}