This is a list of ongoing projects at the Pikipedia that we could do with some help on. To request that other projects be undertaken, please leave a comment on the talk page. When a project has been completed, its section can be removed from this page. See also Category:Articles with things to do.
Summary
To attempt projects requiring 'some' Pikmin knowledge, you should have played through most, if not all, of the game; for those needing 'a lot', you should be familiar with the details of the related area of the game. Technical difficulty means MediaWiki knowledge - 'medium' projects involve using general formatting code, while 'hard' projects utilise more advanced devices such as templates.
Of course, these are just guidelines - feel free to try any of the projects listed anyway. If you read through Help:Editing and you can follow instructions, you should be able to cope with any technical difficulty level.
Project | Pikmin knowledge | Technical difficulty |
---|---|---|
Monologs, Voyage Log entries and ship's dialogs | some | hard |
Game names | none | easy |
Walkthroughs | a lot | medium |
Treasures | a lot | medium |
2-player battle locations | a lot | medium |
Ship's dialogs | a lot | medium |
Image descriptions | some | easy |
Pikmin "colors" | none | easy |
Cave sublevel statistics | a lot | medium |
Enemy pronouns | none | easy |
Details
Max deaths
A new attribute has been added to the enemies' infoboxes: max deaths. This is the maximum number of Pikmin that can die in a single attack. However, almost all enemy pages lack info on this subject. We must observe every attack of every enemy, on both games, and write how many Pikmin can die in a single blow, if any. As discussed here, some values should be gathered first, and then their place will be later decided. As of now, Espyo will host a list.
Monologs, Voyage Log entries and ship's dialogs
Olimar's monologs, Olimar's Voyage Log and Ship's dialogs should be placed on pages they refer to, if any, using {{notes}}. To do this, move the text to "Notes:Article name/monolog" (or "/voyage" or "/ship") and include {{metadata}} as documented. Then add or change the notes template on the article (see the template's documentation), and transclude the new subpage on the notes listing page it comes from using the alternative form of the notes template (again, see its documentation). Some articles already have these notes, but they are hardcoded into the article, and should instead use Template:Notes.
Game names
Some instances of the names Pikmin and Pikmin 2 are formatted and named incorrectly. In other words, there are still some articles out there that call the first game "Pikmin 1". There are two things that need to be done. Every time the first game is referred, it shouldn't contain the number 1. And every time either game is mentioned, its name should be italicized. These changes should not break the policies, though.
Additionally, when referring to the series, Pikmin must still be italicized.
Walkthroughs
Some articles about enemies, caves and Challenge Mode levels don't have a strategy/walkthrough section. The articles that do have one aren't coherent. Some of them have the strategies in a section on the bottom, others have the strategy hidden within the regular description text; some call the reader "you" and provide walkthroughs, others use the term "the player" and explain strategies in a more general way... A consistent style for these must be discussed sometime in the future.
Treasures
Most treasure articles still lack proper information as to the location and collection of the treasure. A list of treasure articles can be found at Treasure Hoard or Template:Treasures.
2-player battle locations
Most are short. The pages need data (enemy list, hazard list, Pellet Posy list), descriptions (possible layouts, marble and onion locations, where cherries tend to land) and level-specific strategies. Find a list here.
Ship's dialogs
In Pikmin 2, the Ship will usually give out dialog as a form of advice to the player. However only very little dialog has been transferred, and thus more dialog needs to be added to the page. Here is a list of what needs to be added:
- Pikmin (sighting, obtaining, abilities discovered)
- Sprays (collecting berries, making spray out of, collecting drop, using)
- Nectar, nectar weed, rubble
- Candypop Buds
- Hazards (fire, water, poison, electricity)
BulbminCave (one per cave)Day 1Day 2Day 3- End of day
- Exploration Kit
Challenge Mode unlockedTitan DweevilDebt repayment- Pikmin extinction
If this list is missing something or need to talk about something about the project in general, suggest it here.
Image descriptions
Images require, for the most part, vastly improved descriptions. These do not have to be long or detailed, but concise and accurate, just a sentence about what the image is of, probably with a link to its subject if there's an article on it.
Pikmin "colors"
In order to refer to Red, Yellow, Blue, Purple and White as an individual type, the wiki often uses the term "color" (i.e. "Pikmin color"). However, this isn't a very accurate word, given that Bulbmin aren't a color. This can be said tenfold with the addition of Rock Pikmin in the third game. As such, all instances of "color" (or "colour"), when referring to a Pikmin type, should be replaced with "type" (or any other synonym).
Cave sublevel statistics
Every sublevel in Pikmin 2 has a mostly predetermined number of enemies, hazards, eggs, etc. However, the cave guides do not contain these statistics, and therefore need to have the statistics added to them. To see how the statistics should be formatted, please refer to the Frontier Cavern guide.
- Here is the data I have ATM. It's in plain text and wiki format, with both 2nd- and 3rd-level headings. Some numbers may be wrong as we discussed in the IRC - you might want to cross-reference with my guide (which may also be wrong...) if any are doubtful. If it would be more helpful with a slight change in format, I can do that fairly easily. GP
Enemy pronouns
When using a pronoun to refer to a specific enemy, the pronoun "it" (or similar it-related pronouns) should be used. However, some enemies are referred to as "he". As such, all mentions of a gender-specific pronoun for an enemy need to be changed to it. (Note: The Emperor Bulblax, Empress Bulblax, Male and Female Sheargrub do not need to be associated with "it"; they can also be referred to as "he" or "she", since we know what their genders are.)