Unused content

Revision as of 14:21, July 20, 2011 by Espyo (talk | contribs) (Oops. And some things need more work.)

Some unused content is left inside the final version of some Pikmin games. There is information about prototype content, but this is a list of content that is inside the games' files, and isn't used in a regular playthrough.

Pikmin

Debug menu

 

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A menu written in Japanese with several debugging features is present in the game. Each option has a value, and pressing the A button will activate the option, with the specified value. The options, in order, display the following:

  • Title screen. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
  • A set of Voyage Log entries. Set #19 is untranslated for some reason.
  • Save game screen. Its value doesn't seem to do anything.
  • A weird screen, possibly used to test, sprites, effects and buttons.
  • Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
  • Ship log selection screen.
  • Unlocked Voyage Logs. Acts weirdly.
  • End of day screen.
  • Pause menus. 0 is during a regular adventure, 1 is during challenge mode.
  • Final statistics.
  • Title screen without background.

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Unused Voyage Log entries

Main article: Olimar's Voyage Log#Others.

Some unused log entries have been found inside the game's ISO.

Unused monolog

Main article: Olimar's monologs in Pikmin 1#Other.

An unused string can be found amidst Olimar's monologs.

Unused areas

The following unused areas have been found inside the game's files:

Unused bomb-rock textures

Some unused textures have been found on the game's disc, portraying Blue and Red Pikmin with bomb-rocks.

Blue Leaf Bud Flower

Red Leaf Bud Flower

Unused Pikmin animations

There are a few animations for the Pikmin that aren't used.

To do: List them, using this video http://www.youtube.com/watch?v=5zcbEQqOVJk.
Care to do so?

Pikmin 2

 

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See also