Pikmin 2

Brawl Yard

Revision as of 23:29, November 10, 2024 by 49.98.212.12 (talk) (→‎Names in other languages: Added An French Meaning.)
Stage preview.

Brawl Yard is the seventh 2-Player Battle stage in Pikmin 2, and as its name suggests, it is a yard setting, using the garden theme also used in sublevel 2 of the Snagret Hole. Decorated Cannon Beetles populate the stage, and must be defeated to access some of the marbles.

A glitch allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.

Level information

Technical sublevel information
Internal cave name vs_7_nobinobi
"Main" object maximum (?) 40
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_7_kusachi.txt
Lighting file (?) vs_7_light.ini
Background (?) hiroba (  garden)
Cave units (?)
Layout 1 (26.(6)% chance)
Large three-way crossing (×2) Room with upside-down bucket (×1) Dead end with item (×7)
Layout 2 (26.(6)% chance)
Large three-way crossing (×1) Room with 5 exits (×1) Room with 2 circling paths (×1) Dead end with item (×4) Long corridor (×3) Turning corridor (×1)
Corridor (×1)
Layout 3 (26.(6)% chance)
Room with 2 circling paths (×2) Large three-way crossing (×2) Corridor (×4) Dead end with item (×2)
Random units
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Large three-way crossing Room with upside-down bucket Room with 2 circling paths Room with 5 exits

Gallery

Names in other languages

Language Name Meaning Notes
  Japanese のびのびコース?
Nobinobi Kōsu
Relaxing Course
  French Terrain de Jeu Playground
  German Prügelhof Brawl Yard
  Italian Corte di scontro Court of battle A literal translation of the English name that doesn't sound very natural.
  Spanish Picnic Salvaje Wild Picnic

Trivia

  • Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.

See also