Trying to add as much of the text from Pikmin 4 on this page as I can.
Where does all this text come from?
Good question! Since Pikmin 4 is built on Unreal Engine 4 rather than an in-house Nintendo engine like the rest of the Pikmin Series, all of the localization text is in the .locres format, which means if you have the right tools, you too can easily extract the text from Pikmin 4 in your language of choice.
NOTE: The description of the folder names are based on educated guesses.
DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/] ---> Select Pikmin/Oatchi
ActionGuide
Text from the Control Guide. 🗸COMPLETE🗸
Internal Name | Localized Name / Text Value |
---|---|
ActionMenu_00_000 | Move |
ActionMenu_00_010 | Look Around |
ActionMenu_00_020 | Look Ahead |
ActionMenu_00_030 | Select Pikmin/Oatchi |
ActionMenu_00_040 | Throw |
ActionMenu_00_050 | Send |
ActionMenu_00_060 | Pluck |
ActionMenu_00_070 | Punch |
ActionMenu_00_080 | Bite |
ActionMenu_00_090 | Call with Whistle |
ActionMenu_00_100 | Bark |
ActionMenu_00_110 | Cancel Tasks |
ActionMenu_00_120 | Charge |
ActionMenu_00_125 | Form Line |
ActionMenu_00_140 | Ride |
ActionMenu_00_150 | Dismount |
ActionMenu_00_160 | Jump |
ActionMenu_00_170 | Rush |
ActionMenu_00_180 | Glowmob |
ActionMenu_00_190 | Actions |
ActionMenu_00_200 | Command |
ActionMenu_00_210 | Pack |
ActionMenu_00_220 | Disband |
ActionMenu_00_230 | Disband All |
ActionMenu_00_240 | Switch |
ActionMenu_00_250 | Auto Target Lock |
ActionMenu_00_260 | Manual Target Lock |
ActionMenu_00_270 | Move Cursor |
ActionMenu_00_290 | Motion Controls |
ActionMenu_00_300 | Tablet |
ActionMenu_00_310 | How to Use Radar Map (1) |
ActionMenu_00_320 | How to Use Radar Map (2) |
ActionMenu_00_330 | How to Use Radar Map (3) |
ActionMenu_00_335 | How to Use Radar Map (4) |
ActionMenu_00_340 | Options |
ActionMenu_00_350 | Shortcut Settings |
ActionMenu_00_360 | How to Use Shortcuts |
ActionMenu_00_362 | How to Use Field Guides (1) |
ActionMenu_00_363 | How to Use Field Guides (2) |
ActionMenu_00_364 | How to Use Field Guides (3) |
ActionMenu_00_365 | How to Use Field Guides (4) |
ActionMenu_00_366 | How to Use Field Guides (5) |
ActionMenu_00_370 | Survey Drone (1) |
ActionMenu_00_380 | Survey Drone (2) |
ActionMenu_00_390 | Using Mystery Items |
ActionMenu_00_400 | Co-op Mode (1) |
ActionMenu_00_402 | Co-op Mode (2) |
ActionMenu_00_404 | Co-op Mode (3) |
ActionMenu_00_406 | Co-op Mode (4) |
ActionContent_00_000 | Use ["Move"] to move player avatar or [Icon_Happy_Blue]Oatchi. |
ActionContent_00_010 | Use ["Variable_Horizon_R_Stick"] to look around. Tilt ["Down_R_Stick"] for an aerial view, and tilt ["Up_R_Stick"] to go back to ground view. Visit Settings to change the input directions." |
ActionContent_00_010_Yoko | To look around, hold down ["Variable_R_Stick"] and tilt ["Variable_L_Stick_LR"]. |
ActionContent_00_020 | Press ["Variable_ZL_Button"] to look straight ahead. Reset view by pressing ["Variable_R_Stick_Press_R_StickPress_Stick"]. |
ActionContent_00_020_Yoko | Press ["Variable_ZL_Button"] to look straight ahead. |
ActionContent_00_030 | Press ["Variable_L_Button"] or ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap ["Variable_L_Button"] and ["Variable_R_Button"] to select [Icon_Happy_Blue]Oatchi] immediately. |
ActionContent_00_030_Yoko | Press ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. |
ActionContent_00_040 | Select Pikmin and press ["Toss"]. |
ActionContent_00_050 | Select [Happy_Icon_Blue]Oatchi and press ["Toss"]. |
ActionContent_00_060 | Approach a Pikmin sprout and press ["Pull"]. Press ["PullCancel"] to stop plucking. |
ActionContent_00_070 | While playing as your avatar, press ["Variable_A_Button"] when your squad doesn't have ["Icon_Happy_Blue"]Oatchi nor any Pikmin. |
ActionContent_00_080 | ]While playing as ["Icon_Happy_Blue"]Oatchi, press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"]. |
ActionContent_00_080_Yoko | While playing as ["Icon_Happy_Blue]Oatchi, press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"]. |
ActionContent_00_090 | Press ["Whistle"]. Hold button to increase whistle range. |
ActionContent_00_100 | Press ["Whistle"] when playing as ["Icon_Happy_Blue"]Oatchi. Hold button to increase bark range. |
ActionContent_00_110 | Use ["Whistle"]["Long_Press_Button"] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task. |
ActionContent_00_120 | Press ["Charge"] after obtaining the Charging Horn. |
ActionContent_00_125 | After receiving the Lineup Trumpet, hold down ["Variable_ZL_Button_Tairetsufue"] and move ["Variable_R_Stick_Tairetsufue"] up, down, left, or right to direct your<cf>squad to face the desired direction. |
ActionContent_00_140 | After unlocking the ability to ride ["Icon_Happy_Blue"]Oatchi, press ["Ride"] when ["Icon_Happy_Blue"]Oatchi is nearby. |
ActionContent_00_150 | After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"]Oatchi. |
ActionContent_00_160 | After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"]Oatchi. |
ActionContent_00_170 | Select ["Icon_Happy_Blue"]Oatchi and use ["Dash"]["Long_Press_Button"] to power up the gauge. Move ["Variable_L_Stick"] to adjust direction, then release ["Dash"] to unleash the Rush. Press any button but ["Dash"] to cancel. |
ActionContent_00_180 | Select Glow Pikmin and use ["FlashBang"]["Long_Press_Button"] until gauge is full, then release ["FlashBang"] to unleash a Glowmob on your desired target. Press any button but ["FlashBang"] to cancel. Glowmobs can't be used when playing as ["Icon_Happy_Blue" scale="0.66"/]Oatchi. |
ActionContent_00_190 | Use ["YMenu"]["Long_Press_Button"] to display Actions. |
ActionContent_00_200 | In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the Oatchi section of the Gameplay Guide to learn more. |
ActionContent_00_200_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the Oatchi section of the Gameplay Guide to learn more. |
ActionContent_00_210 | In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents. |
ActionContent_00_210_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents. |
ActionContent_00_220 | In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband, then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband. |
ActionContent_00_220_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband. |
ActionContent_00_230 | All Pikmin and ["Icon_Happy_Blue"]Oatchi will disband at once. Assign the command in Shortcut Settings. |
ActionContent_00_240 | In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"]Oatchi. |
ActionContent_00_240_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"]Oatchi. |
ActionContent_00_250 | Use ["Variable_L_Stick"] to move the cursor to the desired Auto Target Lock target. |
ActionContent_00_260 | Press ["ZR_Button"] while Auto Target Lock is activated to fix the cursor. Press ["ZR_Button"] again to change target. |
ActionContent_00_260_Yoko | Cannot be selected while holding controller sideways. |
ActionContent_00_270 | Use ["Variable_L_Stick"] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions. |
ActionContent_00_290 | When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle. |
ActionContent_00_300 | Press ["STAB"] to open the Radar Map, then press ["Variable_B_Button"] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet. |
ActionContent_00_310 | In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training. |
ActionContent_00_310_Yoko | In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training. |
ActionContent_00_320 | In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training. |
ActionContent_00_320_Yoko | Use ["Variable_Double_Manual_RstUp"] to zoom in. Use ["Variable_Double_Manual_RstDown"] to zoom out. Move ["Variable_L_Stick"] to adjust position on map. |
ActionContent_00_330 | Press ["Variable_X_Button"] to toggle the Radar Map's orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings. |
ActionContent_00_335 | While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly. |
ActionContent_00_335_Yoko | While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly. |
ActionContent_00_340 | Press ["Option"]. Press ["Option"] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu. |
ActionContent_00_350 | In the Options menu under Shortcut Settings, you can assign actions and items to ["Cross_Button"] and ["Variable_L_Stick_Press_L_Stick"]. |
ActionContent_00_360 | When playing the story, press ["Cross_Button"] or ["Press_L_Stick"] to access your Tablet shortcuts or immediately use items in your pack. |
ActionContent_00_360_Yoko | When playing the story, press ["Press_Stick"] to access your Tablet shortcuts or immediately use items in your pack. |
ActionContent_00_362 | While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view, and use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target. |
ActionContent_00_362_Yoko | While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick"] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target, and use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view. |
ActionContent_00_363 | When using Observe in the Piklopedia or Treasure Catalog, press ["Variable_Double_Manual_ZR"] to display Notes. |
ActionContent_00_363_Yoko | When using Observe in the Piklopedia or Treasure Catalog, use ["Variable_Double_Manual_ZR"] to display Notes. |
ActionContent_00_364 | Press ["Variable_A_Button"] to throw an item while observing in the Piklopedia. Scroll through available items by pressing ["Variable_L_Button"] or ["Variable_R_Button"]. Press ["Variable_Y_Button"] to switch between day and night when viewing creatures active at night. |
ActionContent_00_365 | Press ["Variable_A_Button"] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press ["Variable_A_Button"] again to trigger its action. |
ActionContent_00_365_Yoko | Press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] to examine a treasure from all angles<cf>while observing it in the Treasure Catalog. If the<cf>treasure is interactive, you can press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] again to trigger its action. |
ActionContent_00_366 | In the Piklopedia's Engage mode, you can fight creatures over and over again. Press ["Variable_Double_PlayManual_PlusMinus"] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia. |
ActionContent_00_366_Yoko | In the Piklopedia's Engage mode, you can fight<cf>creatures over and over again. Press [PictureFont:IconData key="Variable_Double_PlayManual_PlusMinus" scale="0.66"/] to<cf>open the Options menu to call or return Pikmin,<cf>reset positions, or return to the Piklopedia. |
ActionContent_00_370 | Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions. |
ActionContent_00_370_Yoko | Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions. |
ActionContent_00_380 | Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone. |
ActionContent_00_380_Yoko | Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone. |
ActionContent_00_390 | After obtaining a Mystery Capsule item, press ["UseRoulette"] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects. |
ActionContent_00_400 | P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
ctionContent_00_400_Yoko | P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
ActionContent_00_401 | P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
ctionContent_00_401_Yoko | P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
ActionContent_00_402 | P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects<cf>items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"]. |
ActionContent_00_402_Yoko | P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"]. |
ActionContent_00_404 | P2 can use Motion Controls to aim the Pebble Pitcher. Press ["Variable_X_Button_2P"] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with ["L_Stick_2P"]. |
ActionContent_00_406 | ]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher's motion sensitivity in Settings. |
ActionMarker
Text that appears during gameplay?
Internal Name | Localized Name / Text Value |
---|---|
NPC_Talk | Talk |
MoveBaseCamp | Move Base |
PullPikmin | Pluck |
StopPullPikmin | Cancel |
PikminDrawer | Call/Return Pikmin |
EnterMadori | Enter |
Mount | Ride |
DisMount | Dismount |
OrderForGensei | Send |
GenseiActionCancel | Cancel |
HelpGensei | Rouse |
Attack | Chomp |
ThrowPikmin | ]Throw |
Rush | Rush |
Bark | Whistle |
OpenYMenu | Actions |
ThrowPikminPlayer | Throw |
Punch | Punch |
CallWhistle | Whistle |
OpenYMenuPlayer | Actions |
Charge | Charge |
StopMoving | Cancel |
FlickOwnPlayer | ["Mash_Button"]Shake Off |
RepeatedlyButton | ["Mash_Button"]Get Up |
RepeatedlyButtonDivide | ["Mash_Button"]Break |
RepeatedlyButtonCalmdown | ["Mash_Button"]Calm |
RepeatedlyButtonFrozen | ["Mash_Button"]Thrash |
ExitPortal | Back to Surface |
StopCarry | Cancel |
CarryAvatar | Transport |
XButton_Hold_AM | ["Variable_X_Button"]["Long_Press_Button"] |
AButton | ["Variable_A_Button"] |
BButton | ["Variable_B_Button"] |
YButton | ["Variable_Y_Button"] |
YButton_Hold | "Variable_Y_Button"] |
XButton | ["Variable_X_Button"] |
XButton_Hold | ["Variable_X_Button"]["Long_Press_Button"] |
OptionSubGuide | Expand |
Investigate | Exit |
Dog_Break | Demolish |
Dog_Dig | Dig |
Dog_Push | Push |
Dog_Pull | Pull |
Dog_TurnValve | Twist |
Dog_EnterDoor | Enter |
Dog_Build | Build |
DDBItem | Item |
J | j |
I | i |
J | j |
HeroStoryUI
UI Text from Olimar's Shipwreck Tale COMPLETE
Olimar's Shipwreck Tale
Days Left
Select starting day.
{day} Days/Play Time
Pikmin Lost
Pikmin Remaining
Rewind and Retry
Ship Parts
Ship Parts
Final Day
The S.S. Dolphin can now travel further. I should look for parts in that unexplored region.
The rest of the parts should be in this structure. Once I find them all, I can escape this planet!
There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.
I'm sure I've found all the ship parts around here, but I have a feeling there's more to uncover. Perhaps an Onion or something?
I've seen all there is to see here. I believe it's time I focused my energy on finding the rest of the parts in another area.
I must find all the remaining ship parts and take off before the day's over. No time for dawdling, I fear.
I only have 1 day left... It feels like I'm pinning all my hopes on what happens here today. I need to find the remaining parts!
End of Day Dialogue (Shipwreck Tale)
End of day dialogue is in this file as well.
it's all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in 1 day? The only thing I know for sure is that I can't give up! I still have one last day, and I will keep searching until the very end.
it's all come down to this. Tomorrow my life-support system will fail. Thankfully, a fully repaired S.S. Dolphin is in reach. If I stay calm and keep collecting parts, I may be able to escape this planet!
Today I made a new friend—Moss. I've never encountered this strange breed of dog, but we quickly bonded. At this very moment, she's asleep by my side. It's comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.
Hurrah! I collected my first ship part! If I keep finding them at this rate, I won't have any trouble escaping this planet! With that in mind, I can't risk wasting even a single leftover component while I'm repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make gear and items to aid in my search!
I only have 2 days left to complete my search... and I'm still missing quite a few ship parts. But I refuse to give up! I must've overlooked something or some place. Tomorrow I will keep a close eye on the Radar Map to find the missing parts.
I only have 2 days left to complete my search... but I'm happy to report that the S.S. Dolphin repairs are almost complete! There's no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.
Only 3 days remain... So far, my efforts to collect the ship parts haven't gone so well. But I won't let anything keep me from my family! I have to keep trying, no matter how much time I have left.
Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate, I'll be home soon enough!
Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...
Huzzah! The S.S. Dolphin's engine output has increased, and it can fly even higher! Maybe tomorrow I'll extend my search to a new area...
At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin's radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.
Though I didn't collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.
Today I put in a hard day's work. I wonder how everyone at Hocotate Freight is doing...
Sometimes I find myself questioning whether I'll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.
Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.
The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.
The repairs to my spaceship are progressing, little by little. It's funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.
I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.
Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.
Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.
When things go wrong, I must remember that means I'll do it that much better the next time. Or, at least, I hope I will.
I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.
This is Captain Olimar! I'm currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...
Days Left:
InGame
Dialogue throughout the game (not sure in how many forms) IN PROGRESS
Oh! The Onion's going too?
Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I'll have the captain explain how today's rescue operation will work.
See the clock at the top-left corner of your screen? It's set up so that the hand will reach the right-most edge at the area's local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.
ItemName
Names for items in the player's backpack and Mystery Capsules COMPLETE
GEKIKARA = Ultra-Spicy Spray
RECOVERYKIT = Emergency Kit
DOGFOOD = Scrummy Bone
YUUDOUESA = Pikpik Carrot
SENSORBOMB = Mine
BOMB = Bomb Rock
HOMINGBOMB = Trackonator
ICEBOMB = Ice Blast
THUNDERALL = Lightning Shock
PHOTONBALL = Glow Seed
TRAPBIKKURI = Bewilder Bomb
BIRTHPIKMINHEAD10 = Quick Pik
FALLINGROCK = Rock Storm
WARP = Warp
BIRTHPIKMINPHOTONTYPE = Quick Glow Pik
TSUYU = Ultra-Spicy Berry
ObjectName
Names for a number of obstacles and hazards COMPLETE
BRIDGEFLEXIBLE = clay bridge
SLOPEBOTH = clay mound
WALLFLEXIBLE = climbing wall
VALVEVARIABLE = clay valve
SPRINKLER = sprinkler
SOFTGATE = dirt wall
KDENIGATE = electric gate
ICEGATE = ice wall
BOMBGATE = reinforced wall
ROCKGATE = crystal wall
SHIZAI = raw material
CLAY = clay
KINKAI = nugget
GEYSER = air geyser
HIBA = fire geyser
HIBADENKI = electrode
HIBAICE = ice geyser
HIBAWATER = geyser
HIBAPOISON = gaseous spring
HIBABUBBLE = bubble spout
YBOX = cardboard box
XBOX_Can = metal box
DOWNWALL = squashable bag
CRUSHJELLY = hydro jelly
CRACKPOT = jug
OOASHIBAKINOKO = Bumbershroom
TRAMPOLINE = Bouncy Mushroom
HIKARIKINOKO = Common Glowcap
MUSH = Kingcap
KOMUSH = Spotcap
POISONMUSH = Poison Kingcap
POISONKOMUSH = Poison Spotcap
STICKYFLOOR = sticky mold
STICKYFLOORPOISON = sticky mold
BURNING = straw
FIREFLOOR = sizzling floor
CHARCOAL = charcoal
TANEBI = fire starter
TANEBISTATION = bonfire altar
COLDFLOOR = chilled air
COLDBOX = dry ice
CRYSTAL = crystal nodule
ICICLE = icicle
TUNNEL = narrow tunnel
WARPCARRY = tunnel
HAPPYDOOR = pup tunnel
TATEANA = dirt mound
BRANCH = climbing stick
STRING = climbing rope
PULLNEKKO = potted plant
PULLNEKKOHANDLE stem
ZIPLINE = wire glider
MOVEFLOOR = flying platform
ROPEFISHING = fishing rope
DOOR = gate
FENCE = iron fence
FENCE_Rust = rusty iron fence
HANDLEBOARD = creaky board
CONVEYOR = moving walkway
CIRCULATOR = fan
SWITCH = switch
HIDDENBOX = hiding spot
WATERBOX = water
SWAMPBOX = swamp
BANK = bunker
BANKCARD = hint card
ONYONCAMP = base
OTAKARA = treasure
ONYONCARRYBOOST = Flarlic
UnknownFruit = some kind of bulb
HOTEXTRACT = ultra-spicy nectar
HONEY = nectar
EGG = nectar egg
BIGEGG = big nectar egg
PELLET = pellet
HIKARICARRY = glow pellet
MEDICINE = glow sap
POD = S.S. Beagle
SPACESHIP = S.S. Shepherd
DOLPHIN = S.S. Dolphin
DOLPHINPARTS = ship parts
CANDY = Mystery Capsule
VSGLD = Golden Sniffer
PODBOMB = Sneak Bomb
VSDROPSTAR = Dandorium
NIGHTDECOY = Tricknoll
ONYONCARRYRED = Red Onion
ONYONCARRYBLUE = Blue Onion
ONYONCARRYYELLOW = Yellow Onion
ONYONCARRYWHITE = White Onion
ONYONCARRYPURPLE = Purple Onion
ONYONCARRYSTONE = Rock Onion
ONYONCARRYPINK = Winged Onion
ONYONCARRYICE = Ice Onion
MEDICINE_Before = medicinal elements
PikminStateName
Names for various states the Pikmin can get themselves in COMPLETE
Internal Name | Localized Name / Text Value |
---|---|
PikminStateName_001 | seed |
PikminStateName_002 | sprout |
PikminStateName_003 | leaf |
PikminStateName_004 | bud |
PikminStateName_005 | flower |
PikminStateName_006 | cold |
PikminStateName_007 | frozen |
PikminStateName_008 | poisoned |
PikminStateName_009 | electrocuted |
PikminStateName_010 | burning |
PikminStateName_011 | drowning |
PikminStateName_012 | confused |
PikminStateName_013 | buried |
PikminStateName_014 | panicking |
PikminStateName_015 | unconscious |
Title
Fun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers. COMPLETE
Internal Name | Localized Name / Text Value |
---|---|
Btn_Story | Story |
Btn_Notice | News |
Btn_LocalMatch | Dandori Battle |
PressButton | Press Any Button |
StoryInfo | Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure. |
NoticeInfo | A source of helpful information about Pikmin 4. |
LocalMatchInfo | Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players. |
Gallery | Gallery |
GalleryInfo | Experience the excitement all over again! Rewatch the cutscenes you've seen so far. |
Copyright | © 2023 Nintendo |
template to make my life easier :)
Internal Name | Localized Name / Text Value |
---|---|
A | a |
B | b |
C | c |
D | d |
E | e |
F | f |
G | g |
H | h |
I | i |
J | j |