Pikmin 2
Pikmin 4

Anode Dweevil

Revision as of 13:11, January 11, 2024 by CortexCPU242 (talk | contribs) (→‎Stats: Added other note)
Anode Dweevil In-game icon.
Icon for the Anode Dweevil, from Pikmin 4's Piklopedia.
Appears in Pikmin 2Pikmin 4
Scientific name Mandarachnia volticula
Family Dweevil
Areas None
Caves Shower Room, Submerged Castle, Hole of Heroes, Dream Den, Secluded Courtyard, Engulfed Castle
Challenge Mode stages Cryptic Cavern, Dweevil Nest, Cave of Pain, Bully Den
Dandori Challenge stages None
Dandori Battle stages None
2-Player Battle stages None
Attacks Discharges electricity

The Anode Dweevil (キショイグモ?, lit.: "Yellow Carrying Spider") is an enemy in Pikmin 2 and Pikmin 4. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Since Purple Pikmin can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils.

Stats

Game Weight Max.
carriers
Seeds Value Health Regen.
  3 6 5[note 1]   × 2 150 No
  2 4 3[note 2]   × 2 300 No
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
  2. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the Piklopedia.

Notes

Olimar's notes

Members of the dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The anode dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the anode dweevil releases when it senses danger.

Louie's notes

Raw anode dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion.

Dalmo's Notes

We don't wake up every day feeling as good as we want to, but the bright, fruity color of this little charmer sure makes me feel like I got my vitamins for the day. You might be able to loosen up your stiff muscles with this Dweevil's therapeutic electric socks too!

Pikmin 2 Nintendo Player's Guide

The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils.

Behavior

Anode Dweevils will wander around the sublevel, looking for treasure, corpses, or Castaways to pick up. They are largely passive to Pikmin and will generally run away from them and leaders, only attacking in self-defense. When provoked, one will attempt to defend itself by releasing lethal electricity below it.

When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin

It's safest to attack Anode Dweevils with Yellow Pikmin. In Pikmin 2, if no Yellow Pikmin are available, it is often better to attack the Dweevil with a leader; all other types will be instantly killed if hit by the Dweevil's electrical discharge, while leaders will only, at worst, take some damage without the Anti-Electrifier. Purple Pikmin can also work against it, as they have a 100% chance of stunning the Dweevil, but this is rather risky, so be prepared to call them back if the Dweevil happens to recover from the stun before dying.

Electricity is not an instantly lethal hazard in Pikmin 4. As such, while Yellow Pikmin are still largely recommended, other types can be used relatively safely, so long as you are quick on the whistle. Rock Pikmin in particular can very quickly kill one if you throw multiple at its head, and Purple Pikmin remain an effective option.

Leaders

Simply punch the Dweevil to death. If it starts charging up electricity, retreat to avoid the attack, unless you have the Anti-Electrifier, in which case, simply keep attacking.

Even without the Anti-Electrifier, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained.

Technical information

Pikmin 2 technical information (?)
Internal name elecotakara
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 30
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 80
fp08 回転速度率 Rotation acceleration 0.25
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 300
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 250
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 25
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 60
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 75
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 5
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 1 (100%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 オタカラライフ Damage needed until treasure detach 80
fp10 ノーマルアタック Unknown (normal attack?) 1
fp11 オタカラアタック Unknown (treasure attack?) 1.25
fp21 オタカラキャッチ Unknown (treasure catch?) 2.5

Other information

  • Size: Leg span: 54mm, as per the e-card
  • Pikmin 2 Piklopedia number: #38

Naming

See more: Dweevil family#Naming.
  • Common name: Anode Dweevil. An "anode" is the negative terminal of a voltaic battery. Hence, the word refers to the dweevil's electric nature.
  • Japanese nickname: キショイグモ?. It means "Yellow Carrier Spider", referring to the fact that it carries things on its back, and is the only yellow small dweevil.
  • Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Hydro, Munge and Volatile Dweevils.
  • Scientific name: Mandarachnia volticula. Volticula refers to "volt", a measurement of electric potential.
  • Internal names: Internally, the anode dweevil is identified as elecotakara; elec is short for "electric", or "electricity", and otakara means treasure.
  • Prerelease: None.

Names in other languages

Language Name Meaning Notes
  Japanese キショイグモ?
Ki Shoi Gumo
Yellow Carrying Spider
  Chinese
(traditional)
澄黃背蛛
Chénghuáng Bèizhū
Pure Yellow Carrying Spider
  Chinese
(simplified)
澄黄背蛛
Chénghuáng Bèizhū
Pure Yellow Carrying Spider
  Dutch Volttooiwagen
  French Araknéak Electrique
Araknéak electrique (Pikmin 4)
Electric Dweevil
Electric dweevil> (Pikmin 4)
  German Zaparak Zaparach From "Zap" and "-arak" (dweevil), derived from "arachno-"
  Italian Elettropiliode Electrodweevil
  Korean 노랑업어거미
Norang-Eobeo-Geomi
Yellow Carrying Spider
  Portuguese Electraranha Electripider The name is a portmanteau of "elétrica" (electric) and "aranha" (spider)
  Spanish Electroaraña Electropider The name is a portmanteau of "electro" (electro) and "araña" (spider)

Gallery

Trivia

  • On the title screen's "Spring" theme, one can see some Anode Dweevils scurry along the tree as the camera moves to the ground. These Dweevils, however, have yellow feelers, as opposed to the regular in-game Dweevils' red feelers.
  • In Super Smash Bros. Brawl, Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy.

See also