Burgeoning Spiderwort mold | |
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Appears in | Pikmin 2, Pikmin 4 |
Scientific name | Unknown |
Family | Unknown |
Areas | Awakening Wood, Perplexing Pool, Wistful Wild |
Caves | None |
Challenge Mode levels | None |
Dandori Challenge levels | None |
2-Player Battle levels | None |
Dandori Battle levels | None |
Because this subject has no official name, the name "Burgeoning Spiderwort mold" is conjectural. |
Mold is a substance found in Pikmin 2 and Pikmin 4, it suffocates plant life beneath it, and its functionality changes depending on the game.
Mold is found in Pikmin 2 as a bulbous structure lurking where berry-bearing Burgeoning Spiderwort plants had once grown. This fungus appears occasionally, but it is destructible, so if spotted, one should take a medium-large group of Pikmin to the area and have them attack it. Soon enough, the mold and its thread-like hyphae will slowly disappear, allowing the Burgeoning Spiderwort and any Pellet Posies that were there to grow once again. This is not harmful to the Pikmin, only to the plant. Mold will form on its own if a Spiderwort plant is not tended to, excessive Ravenous Whiskerpillar activity will cause the mold to grow back and cover the plants.
In Pikmin 4, it covers the ground, slowing movement, and appears with infected spotcaps that must be destroyed to clear the mold. Objects in the mold cannot be carried, and sometimes contain objects. It will also prevent Burgeoning Spiderworts from growing, as seen in Primordial Thicket. Occasionally, mold will be covered with toxic spotcaps that can only be cleared by White and Glow Pikmin. The Toxtool spreads mold when it releases spores.
Locations
In the Awakening Wood, starting on day 7, there is a large piece of mold near the landing site, where two Spiderworts grow. It seals away both of the plants, but when eliminated, they will grow back.
In the Perplexing Pool, there are two of them across from the landing site (near the location of the Gherkin Gate). There is a Swooping Snitchbug there as well as a Fiery Blowhog, so it is advised to defeat them first.
In the Wistful Wild, there are three patches of mold in a large clearing near the drainable lake which coincides with The Final Trial's landing area in Pikmin. Each one covers its own berry plant, so it may take a while to get rid of them all.
Gallery
The mold in an earlier version of Pikmin 2.
See also
Obstacles |
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Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |