Pikmin (game)
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Yellow Wollyhop

Revision as of 23:50, July 27, 2023 by Jacksoguy (talk | contribs)
Yellow Wollyhop In-game icon.
Icon for the Yellow Wollyhop, from Pikmin 4's Piklopedia.
Appears in PikminPikmin 2Pikmin 3Pikmin 4Hey! Pikmin
Scientific name Amphicaris frodendum
Amphicaris frondiferorum (Pikmin 2 (Nintendo Switch) onwards)
Family Amphituber
Areas The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope, Twilight River, Downpour Thicket
Caves Citadel of Spiders, Hole of Heroes, Secluded Courtyard
Challenge Mode stages The Distant Spring, The Final Trial, Creator's Garden, Bully Den
Mission Mode Collect Treasure! stages Tropical Forest Remix, The Rustyard, Forgotten Cove, Clockwork Chasm
Mission Mode Battle Enemies! stages Thirsty Desert, Tropical Wilds Remix, Fortress of Festivity, Forgotten Cove
Side Story days Inside Forest, First Part Found, Team Monster Hunt
Dandori Challenge stages None
Dandori Battle stages None
2-Player Battle stages Tile Lands
Bingo Battle stages Stagnant Sea, Rusted Labyrinth, Jigsaw Fortress, Blooming Terrace, Parched Brook
Attacks Crush Pikmin

The Yellow Wollyhop (イモガエル?, lit.: "Potato Frog"; known as the Yellow Wollywog in some games) is a frog-like creature found in the Pikmin games. They are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin is tinted green towards the top of their heads, with green spots along the sides. They can usually be found in or around large, open-air bodies of water, but also in moist, rainy areas.

They are known to leap into the air, floating temporarily, and dropping, with the intent of landing on and crushing small Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are Wolpole eggs, revealing that the Yellow Wollyhop and the Wolpole are the same exact species.

In Pikmin 3 and Hey! Pikmin, it is the only mature species of amphituber. In these games, they also have a reasoning for their floating ability: their throat inflates, presumably allowing them to float in the air temporarily. In Hey! Pikmin, they seem to have slightly increased in size and move slightly faster.

Stats

To do: Find out its health in Hey! Pikmin by retreiving the value from the game files.
Care to do so?

Game Weight Max.
carriers
Seeds Value Health Regen.
  7 14 8 N/A 2000 Unknown
  7 14 8   × 5 800 No
  (?) 5 10 (normally) 8   × 30
  × 30
900 No
  5 10   {{{hp4}}} No
  N/A N/A N/A   × 0 Unknown Unknown

Notes

Olimar's voyage log

There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?

Reel notes

After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim.

Olimar's notes

This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.

Louie's notes

Beer-batter and deep-fry for a down-home flavor you won't soon forget!

Alph's comments

Structural flaw: weak hide
Weight: 5

There are definite signs of intelligence in this brute. It always faces its prey first, as if to gauge the distance, before jumping into the air for a stomp. If you don't move while it hangs for a moment in midair, you could lose a lot of Pikmin. It's big, but not strong—as few as five Pikmin can weigh it down so it can't jump. Rock Pikmin also have nothing to fear from it.

Brittany's comments

Look at that thing. It's so bloated. I feel that way too sometimes when I can't stop chugging down juice. I have to lie down for a while after that, but this thing keeps jumping. I bet it gets the worst cramps.

Charlie's comments

I don't understand how it manages to hang in the air at the height of its jumps, but I don't have to understand. I just have to get out of the way, and its weird hang time helps a lot with that. Let that be a lesson: don't stand around gawking at a creature's weird attack moves—do something about it!

Louie's comments

  US version
Beer-batter and deep-fry for a down-home flavor you won't soon forget!
  European version
Beer-batter and deep-fry for a down-home flavour you won't soon forget!

Olimar's comments

  US version

Yellow Wollywog
Amphicaris frodendum
Amphituber family

This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.
  European version

Yellow Wollyhop
Amphicaris frodendum
Amphituber family

This magnificent specimen has the brightest gold colouration and the greatest number of lateral spots of any member of the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.

Hey! Pikmin logs

If you don't disturb this creature, it will leave you alone as well. Once bothered, it uses its powerful jumps to attack. I can sympathize. I've known people in my own life who lash out whenever anybody tries to wake them up.

Pikmin Nintendo Player's Guide

This fabulous specimen has the brightest gold coloration and the highest number of spots lateral to the eye pit of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that allowed it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash any smaller moving creatures.
The yellow species of wollywog is native to the Distant Spring. The tactics you use to defeat the white variety works just as well on the yellow wollywog.

Pikmin 2 Nintendo Player's Guide

Almost always found in the water, the Yellow Wollywog is more vicious than it looks. Toss blues at the beast and be ready to call your troops to your pilot if they are thrown off. The reward for capturing an above-ground Yellow Wollywog is eight Pikmin.

Pikmin 3 Prima Guide

The Yellow Wollywog is a frog-like amphibious creature. This enemy attacks by leaping into the air and crushing its victims. Rock Pikmin cannot be damaged by this attack, making them a good option when facing one of these creatures. Because Yellow Wollywogs tend to stick close to water, Blue Pikmin are often your safest alternative.

When you're leading a more diverse squad, toss Red Pikmin or Blue Pikmin onto a Yellow Wollywog to weigh the creature down, then throw your Rock Pikmin at the enemy to deal heavy damage.

Behavior

Pikmin

Frequently found in or near a body of water, Yellow Wollyhops are moderately sturdy creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Yellow Wollyhop will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Yellow Wollyhop's attack covers a considerable radius, killing all Pikmin within it. Even if a Yellow Wollyhop is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollyhop is weighed down with at least 10 or so Pikmin.

Pikmin 2

Yellow Wollyhops are changed little behaviorally. They are in general slightly weaker than they are in Pikmin, with less hit points, a smaller radius on their attacks, and being easier to weigh down. Also, when one is killed mid-air, the falling body will not kill any Pikmin beneath it. In this game exclusively, the player can also approach one from behind without it noticing. The albino Wollyhop however can notice leader and Pikmin from any angle, as long as they are in range.

Pikmin 3

Yellow Wollyhops have experienced one notable change: as they inflate their throats to float in midair, they can now float for a small but randomly chosen amount of time, making it less predictable and more urgent to avoid. They also have a 360° field of view, meaning they can detect Pikmin and leaders from behind, unlike in the past two games. However, they cannot crush the newly-introduced Rock Pikmin with their attacks.

Hey! Pikmin

In this game, Yellow Wollyhops passively wander a set area, ignoring Olimar and his Pikmin. They are only found in Downpour Thicket. Although they ignore him, if Olimar touches one, it will cause him damage, although Pikmin can walk through unscathed. If attacked, a Yellow Wollyhop will become hostile, and attempt to flatten Olimar first, or any Pikmin if Olimar isn't in range.

Strategy

 
Artwork of various Pikmin attacking a Yellow Wollyhop.

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin

These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollyhop down to the point where it cannot jump; as their health dwindles, Wollyhops can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollyhop when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes leading to death for non-blue Pikmin if they are knocked into a nearby pool. Beware, as there is no limit to the number of Pikmin that can die at once.

The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower in the first game without the swarm trick.

Pikmin 2

Yellow Wollyhops are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollyhop can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with leaders, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The leaders can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.

Pikmin 3

Yellow Wollyhops are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollyhops. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to attack it, whistling them back when you're low on throwable Pikmin.

It can be noted that the two Yellow Wollyhops in Fortress of Festivity on Battle enemies! mode in Mission Mode are significantly weaker than the average one, and it seems like the leader or Pikmin must get closer to them than normal to make them attack.

Hey! Pikmin

Because Yellow Wollyhops ignore Olimar at first and only cause to harm to Pikmin unless attacking, taking damage and using the invincibility to walk through is a viable option. If attacked, they will jump directly above Olimar, leaving enough time to walk past. If one wishes to defeat a Yellow Wollyhop, throwing Pikmin on top of it and whistling them back before they're thrown off will work, although it will take some time. If the Pikmin are thrown off, depending on the placement of Olimar, the Yellow Wollyhop, and the Pikmin (e.g.: Olimar is on one side, the Pikmin on the other, and the creature in the middle), it may be beneficial to not whistle the Pikmin back, to avoid death. The Yellow Wollyhop can only kill Pikmin when landing from an attack.

Glitch

In The Final Trial in Challenge Mode, there is a Yellow Wollywog near a pipe. If the Yellow Wollyhop jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving Olimar onto it. While stuck, the Wollyhop cannot be harmed; it remains in its jumping animation and cannot be brought out of it.

In Super Smash Bros. for Wii U

The Yellow Wollyhop appears as a collectible trophy and as a Smash Tour trophy in Super Smash Bros. for Wii U. When used in Smash Tour, it makes the player's character immune to traps on the board, for the current round. The trophy is called "Yellow Wollywog" in the North American version of the game.

    US description:

A frog-like creature from the Pikmin series with a strangely egg-shaped body. Though its legs are short and stubby, it is nevertheless capable of gigantic leaps, which prove deadly to any unfortunate Pikmin that happen to be nearby when it lands. Despite typically being found near water, it's not much of a swimmer.
Appears in:

  Pikmin (12/2001)
  Pikmin 2 (08/2004)
  EU description:

A frog-like creature from the Pikmin series with a strangely egg-shaped body. Though its legs are short and stubby, it is nevertheless capable of gigantic leaps, which prove deadly to any unfortunate Pikmin that happen to be nearby when it lands. Despite typically being found near water, it's not much of a swimmer.
Related Games

  Pikmin (06/2002)
  Pikmin 2 (10/2004)
How to obtain: Random appearance. Type: Series Related Trophy Box: 61. Distant Planet & Indigenous Creatures

Technical information

Pikmin technical information (?)
Internal name frog
HP 2000
Pikmin 2 technical information (?)
Internal name frog
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.2
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 800
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.03
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 360
fp13 視界角度 FOV 120
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 200
fp21 攻撃可能角度 Unknown (shock attack max angle?) 30
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 180
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 70
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 100
fp33 マップとのあたりポリゴンの選定 Collision processing radius 35
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 5
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 空中時間 Time spent in mid-air 1
fp02 ジャンプ速度 Jump speed 320
fp03 失敗確率 Chance of getting stunned when latched with Pikmin 0.2 (20%)
fp04 落下初速度 Initial fall speed 300
Pikmin 3 technical information (?)
Internal name frog
HP 900
Rock Pikmin throw hits to kill 15
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 200
Mission Mode value 30

Other information

Naming

See more: Amphituber family#Naming and Wogpole#Naming.
  • Common name: Yellow Wollyhop or Yellow Wollywog, depending on game and version. The enemy is called the Yellow Wollywog in both American English and British English versions of Pikmin and Pikmin 2, but in New Play Control! Pikmin, New Play Control! Pikmin 2, Pikmin 3, Hey! Pikmin, and Pikmin 3 Deluxe, the enemy is called the Yellow Wollywog in the American English version and the Yellow Wollyhop in the British English version. In Pikmin 1 (Nintendo Switch), Pikmin 2 (Nintendo Switch), and Pikmin 4, the enemy is called the Yellow Wollyhop in both English versions. The reason for the name change is that the term "wog" is a slur in British English. The "Yellow" in its name distinguishes it from the regular Wollyhop. Although the Yellow Wollyhop is the one whose name uses a color identifier to distinguish it from the "common" Wollyhop, the reality is that the Yellow Wollyhop is the common one. This is because the Wolpole grows into a mature Yellow Wollyhop, and there is no tadpole equivalent for the albino Wollyhop, and because this creature's internal name is the one to use the common "frog" name.
  • Japanese nickname: イモガエル?, lit.: "Potato Frog". イモ? means potato, which refers to its shape, while ガエル? is close to カエル?, which means frog.
  • Japanese name: ダルマイモガエル?, lit.: "Daruma Potato Frog". It is shared with the Wolpole.
  • Scientific name: This species was originally classified as amphicaris frodendum. This was also shared with the Wolpole. Starting in the Switch port of Pikmin 2, the species name for both was changed to frondiferorum. Both are similar to the latin word frondeum, which means "leaf-like", which may refer to the green top of the Yellow Wollyhop, or the tail of the Wolpole.
  • Internal names: Internally, it is known as frog in all games besides Hey! Pikmin, which uses the written English translation of the Japanese name without a space, Imogaeru.
  • Prerelease: None.

Names in other languages

Language Name Meaning Notes
  Japanese イモガエル?
Imo Gaeru
Potato Frog
  Chinese
(traditional)
薯薯蛙
  Dutch Gele pletterpad Yellow crushtoad
  French (NoA) Wog sauteur jaune Yellow jumping Wollyhop
  French (NoE) Wog jaune Yellow Wollywog
  German Gelber Orcalog Yellow Wollywog
  Italian Ranuca idropica gialla Yellow Hydropic Frogwart
  Korean 덩이줄기개구리
Deong'ijulgi Gaeguri
Tuber Frog
  Portuguese (NoE) Wollyhop Amarelo Yellow Wollyhop Name taken from the Super Smash Bros. for Wii U trophy.
  Spanish Sapo gigante amarillo Giant yellow toad

Gallery

This article or section is in need of more images. Particularly:
The creature's corpse in Pikmin 2, and of it hopping and floating in Hey! Pikmin.
You can help Pikipedia by uploading some images.

Pikmin

Pikmin 2

Pikmin 3

Hey! Pikmin

Trivia

 
A Yellow Wollywog figurine.
  • The Yellow Wollywog is one of the few enemies to have a figurine modeled after it.
  • In a prototype version of Pikmin, Yellow Wollywogs were capable of crushing Pikmin as they fall over when slain.
  • In Pikmin 3, Yellow Wollywogs cannot jump when Winged Pikmin are flying above them. [1]

See also

References

  1. ^ Twitter post on Twitter, published on March 3rd, 2023, retrieved on March 6th, 2023