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Glow Pikmin
Artwork of a Glow Pikmin from Pikmin 4.
Resistance Fire, electricity, water, poison, ice
Attack strength Average(?)
Mobility Average
Throw Average
Digging speed Average
Carrying capacity 1

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Glow Pikmin are a type of Pikmin that can only be used at night during night expeditions, and in caves. Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. Their flowers are also slightly differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types.

Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them. This also causes them to revert back to having leaves.

Glow Pikmin are not plucked from the ground; instead, they appear to be created by the Lumiknolls the player is tasked with protecting. Glow Pikmin do not have Onions or Candypop Buds like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble konpeitō called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every three glow pellets gathered. Newly created Glow Pikmin and idle Glow Pikmin immediately join the player's squad via teleportation, regardless of their distance from the Lumiknoll or the player. Switching from the player to Oatchi (or vice versa) will cause all Glow Pikmin in the squad to teleport to whichever one of them is active, allowing the player to focus on defending the Lumiknolls.

Glow Seeds can be used to summon Glow Pikmin in caves, but upon summoning they cannot leave the cave, similar to Bulbmin. Glow Seeds are rewarded from Night Expeditions, with the number earned being based on the number of Glow Pikmin in the squad upon the expedition's completion with every five Glow Pikmin making one Glow Seed.

In terms of hazards, Glow Pikmin are functionally immune to anything other than being eaten or crushed: fire, electricity, water, poison, and ice have no effect on them. According to the Rescue Corps, Glow Pikmin transmute themselves into photons and reconstitute at the Lumiknoll upon "death".

Glow Pikmin automatically progress through the stages of Pikmin maturity, and will not lose their flowers if they are shaken off.

Notes

Dalmo's Notes

Here you are, far from home, stranded on a strange planet with a night even more dangerous than the unforgiving day. But in the night, the faint, gentle light given off by these gloriously glowing li'l beans brings hope to our adventures. That shine is a beacon of life that we recognize in our hearts!

Olimar's Notes

Although they've been named Glow Pikmin, it's not entirely clear whether or not this species is actually a type of Pikmin. These creatures possess the same fundamental behaviors of Pikmin, like carrying things, propagating, and fighting. They also share special characteristics, such as the leaf atop their head. Yet they do not spawn from an Onion but a Lumiknoll, and they are only active at night or underground. During the day, they revert into seeds and enter a resting state. What's even more surprising is that they exhibit no signs of life. When a Glow Pikmin "dies," if that word can even be used, it does not expire in the typical sense. Instead, it just becomes a form of light-or perhaps a photon-and returns to the Lumiknoll. Putting aside my "scientist" hat for a moment...it seems to me that this creature or entity may not be a living organism at all but some manner of spiritual substance.

Louie's Notes

Doesn't smell alive.

Technical information

Pikmin 4 technical information (?)
Attack strength 10
Carrying strength 1
Running speed 140 leaf, 170 bud, 200 flower, 220 spicy
Digging speed ≈1× the norm

Names in other languages

Language Name Meaning
  Japanese ヒカリピクミン?
Hikari Pikumin
Light Pikmin
  Chinese
(traditional)
發光皮克敏
Fāguāng Píkèmǐn
Glowing Pikmin
  Dutch Gloei-Pikmin Glow Pikmin
  French Pikmin luisant Glowing Pikmin
  German Leucht-Pikmin Glow Pikmin
  Italian Pikmin iridescente Iridescent Pikmin
  Korean 반짝피크민
banjjag pikeumin
Glowing Pikmin
  Portuguese Pikmin pirilampo Firefly Pikmin
  Spanish Pikmin luminoso Glowing Pikmin

Gallery

Trivia

  • Glow Pikmin are the only Pikmin type not to be in the Pikmin family, as their unusual characteristics make it uncertain if they can be called Pikmin at all. In fact, if Olimar's speculation is correct they may actually be ghosts.
  • Interestingly, despite their unclear relation to Pikmin, Glow Pikmin can still be converted into normal Pikmin types through Candypop Buds.

See also