Pikmin 2

Cave of Pain

Revision as of 21:20, July 7, 2023 by Waffles (talk | contribs) (→‎Sublevel 1: changing song titles)
Cave of Pain
Cave of Pain.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 50 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Cave of Pain is the twenty-seventh level in Pikmin 2's Challenge Mode. There are many large and mean beasts that often fall out of the sky, along with boulders and bomb-rocks.

Sublevel 1

You should start off by taking your leader and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an ultra-bitter spray with the Fiery Bulblax and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. When you think you have the key however, more will fall from the sky in the form of Anode Dweevils that scoop up the key. Without Yellow Pikmin, it is recommended to grab the key and move it away than trying to defeat them.

Technical sublevel information
Internal cave name ch_MAT_flier
"Main" object maximum (?) 22
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No (despite having one, in reality)
Clogged hole (?) No
Cave units file (?) 2_MAT_sak1_sak2_snow.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with trunk in center Room with large trunk
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Hairy Bulborb 1 Falls from the sky Cave unit seams
-   Combustion Berry Carried inside entry with ID 1
2   Dwarf Red Bulborb 1 Falls from the sky "Special" enemy spots
-   Omniscient Sphere Carried inside entry with ID 2
3   Fiery Bulblax 1 Falls from the sky "Special" enemy spots
-   Seed of Greed Carried inside entry with ID 3
4   Anode Dweevil 1 Falls when Pikmin are carrying nearby "Hard" enemy spots
-   Arboreal Frippery Carried inside entry with ID 4
5   Anode Dweevil 1 Falls when Pikmin are carrying nearby Cave unit seams
-   Arboreal Frippery Carried inside entry with ID 5
6   Volatile Dweevil 3 Falls from the sky "Hard" enemy spots
7   Volatile Dweevil 3 Falls when Pikmin are carrying nearby "Hard" enemy spots
8   Bomb-rock 3 Falls from the sky "Hard" enemy spots
9   Boulder 4 None "Easy" enemy spots
10   Boulder 4 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11   The Key 1 None Treasure spots
12   Crystallized Telepathy 1 None Treasure spots
13   Crystallized Clairvoyance 1 None Treasure spots
14   Gyroid Bust 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
  Japanese 天罰の穴? Divine Punishment Den
  French (NoA) Grotte du martyre Martyrdom cave
  French (NoE) Grotte du Martyre Martyrdom Cave
  German Höhle des Schmerzes Cave of Pain
  Spanish (NoA) Cueva del Dolor Cave of Pain