Stuff to add
There's a lot we can talk about. I'll list what I wrote on Pikcord and expand on it:
- Explain:
- How Pikmin attack:
- By standing up or latched on, and how in the former, they can rotate or latch on by themselves
- How they can attack other leaders in competitive modes
- How they decide to attack, by just being idle near a target, or being thrown at it, and how they can even enter combat with objects like eggs
- How leaders can get damaged: simple damage, knockback, and crush, and the ramifications for recovering and getting hit by subsequent hits
- Same with Pikmin, but also how they can catch on fire and so on
- In Pikmin and Pikmin 2, Pikmin can lose their maturity, and in the case of P1, how they can leave behind sprouts for the next day if they die as a flower
- More info about attacks:
- Spicy Pikmin
- How maturity affects it (or doesn't)
- Petrified enemies
- First latched-on hit (supposedly cause double damage in Pikmin 3)
- How enemies attack:
- How enemies that captured Pikmin will release them when they die before swallowing
- Enemy in-fighting
- How some enemy attacks have a limit of Pikmin they can capture/kill at once (WIP research here)
- Tactics
- It's usually a good idea to coax an enemy into shaking Pikmin off, and then rush at it while it's busy ending its shaking animation and preparing its next attack
- How some enemies have weakspots, are vulnerable to certain actions like Dwarf Bulborbs getting crushed, etc.
- Bomb rocks
- Pikmin that get shaken off in a battle against the P3 Shaggy Long Legs can either stay on the ground forever (normal shake), or get up by themselves (joint de-hair shake). They also will not respond to being bumped, only to the whistle.
- How Pikmin attack: