Talk:Combat

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Revision as of 13:29, January 13, 2021 by Espyo (talk | contribs) (Added a list of things to add to the article.)
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Stuff to add

There's a lot we can talk about. I'll list what I wrote on Pikcord and expand on it:

  • Explain:
    • How Pikmin attack:
      • By standing up or latched on, and how in the former, they can rotate or latch on by themselves
      • How they can attack other leaders in competitive modes
      • How they decide to attack, by just being idle near a target, or being thrown at it, and how they can even enter combat with objects like eggs
    • How leaders can get damaged: simple damage, knockback, and crush, and the ramifications for recovering and getting hit by subsequent hits
      • Same with Pikmin, but also how they can catch on fire and so on
    • In Pikmin and Pikmin 2, Pikmin can lose their maturity, and in the case of P1, how they can leave behind sprouts for the next day if they die as a flower
    • More info about attacks:
      • Spicy Pikmin
      • How maturity affects it (or doesn't)
      • Petrified enemies
      • First latched-on hit (supposedly cause double damage in Pikmin 3)
    • How enemies attack:
      • How enemies that captured Pikmin will release them when they die before swallowing
      • Enemy in-fighting
      • How some enemy attacks have a limit of Pikmin they can capture/kill at once (WIP research here)
    • Tactics
      • It's usually a good idea to coax an enemy into shaking Pikmin off, and then rush at it while it's busy ending its shaking animation and preparing its next attack
      • How some enemies have weakspots, are vulnerable to certain actions like Dwarf Bulborbs getting crushed, etc.
      • Bomb rocks
    • Pikmin that get shaken off in a battle against the P3 Shaggy Long Legs can either stay on the ground forever (normal shake), or get up by themselves (joint de-hair shake). They also will not respond to being bumped, only to the whistle.

{EspyoT} 13:29, January 13, 2021 (EST)