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"US7762893" (also published as EP1716897A2, EP1716897A3, US20060252531) was a design concept for a touch-based strategy game highly resembling the Pikmin series on a device that bears a remarkable resemblance to the Nintendo DS.[1] It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki[2], who respectively are the main programmers and level designers for Pikmin and Pikmin 2.
According to the patent, gameplay would involve players controlling Pikmin-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways.[3] These objects include "flowers," "food," and the "dead body of opponent." The creatures were to bring these to a "base", similar to bringing pellet and enemy corpses to Onions in the Pikmin series. It also mentions how the creatures can be joined in an array, just like Pikmin squads. If these creatures interact with one of their own outside the array, it will join the group.
See also
References
- ^ Patents on Google
- ^ United States Patent: 7762893 on United States Patent and Trademark Office
- ^ Patented Game Mechanics That Might Surprise You on GameSpot
External links
Prerelease information | |
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General info | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unused content | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 • Hey! Pikmin |
Unreleased games | Adam and Eve • Patent US7762893 • Stage Debut |