Hey! Pikmin

Unused content in Hey! Pikmin

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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This article or section is a short summary on unused content in Hey! Pikmin.
The Cutting Room Floor features more in-depth content.

Hey! Pikmin has a substantial amount of unused content inside its data.

Unused enemies and plants

To do:

  • Add images for each animation and back view of the enemies. A side view of each enemy is preferred, so it can be shown what they would've looked like in 2D space.
  • Add images of the unused Pikmin 3 enemies (if any models even exist, or differ from their original appearences.)
  • The Pikmin 3 enemies are seen here:https://www.deviantart.com/sab64/art/MMD-DAE-Model-Prototype-Hey-Pikmin-Enemies-DL-701980729, along with original unused enemies. Investigate more into it, and make sure its reliable.
  • Confirm if the Crested Mockiwi actually has a drowning animation, and add a link to a video showing it.
  • Check if the Stuffed Bellbloom has a swimming animation similar to its earlier version.


Care to do so?

The following article or section needs help from someone who can translate Japanese text.

Skeeterskate

This enemy is the Skeerterskate from Pikmin 3. It's japanese name is the same as in Pikmin 3, being called Mizunbou. Appearance wise, it has is very similiar to the Pikmin 3 version, only with bigger eyes, more suited to Hey! Pikmin's cartoonish style. The model itself is very complete, being fully shaded, with various animations.

Prototype/Test Bulborb

This enemy, simply called "enemy01" in the game files, was most likely an enemy created for testing purposes. It comes in 7 variations:

  • The "standard" pink one,
  • A brown one called "iwa" (Japanese for "rock"),
  • A red one called "yaki" (Japanese for "fire"),
  • A green one called "tobi" (Japanese for "flying"),
  • A blue one called "yoroi" (Japanese for "armored"),
  • An orange one called "pero" (Japanese for "licking"),
  • Another pink one with dots for eyes.[1]

Early Stuffed Belbloom

 
Suzunari.

This appears to be an early version of the Stuffed Bellbloom, but its knot is on its head, almost looking like a cauldron. It has animations for losing seeds, jumping, hitting the ground, and being attacked. Because all of these animations match up near perfectly to the enemy used in-game, it can be assumed this is merely an earlier version, and not a different but related enemy. However, there is one animation that seems to be of the enemy swimming and paddling its legs, something that the Stuffed Bellbloom can't do.[2]

Early Adult Centipare

 
Big Mukade.

This enemy, internally called Big Mukade, simply appears to be an early version of the Adult Centipare. It comes in various colors, similar to the final version of the creature.[3]

Anahusagi

 
Anahusagi.

This enemy is strikingly similar to the Piranha Plant enemy from the Super Mario Bros. series. In fact, it could've been a harmful plant altogether, similar to hydroe bramble. It appears to have been cut early on in development, as it only has 4 animations in total, and the model has no shading at all. The model includes what seems to be a simple green base when loaded.[4]

Maridokuri

 
Maridokuri.

This enemy probably belonged to the blowhog family. It has animations for blowing air, presumably to blow away Captain Olimar and his Pikmin. It is lime-green with colorful pink, blue, and yellow spots, almost resembling candy. Besides these spots, it is completely translucent, contrary to the blowhogs in the final game. It has white lips at the end of its snout, and has a shape almost identical to the Puffy Blowhog, though with no spikes on its back.[5]

Suisyo

 
Suisyo.

This is a blue-striped creature, presumably a type of blowhog. It has crystals on its back, and its internal name can also be crystal. Its shape specifically resembles a Withering Blowhog besides the crystals. It may have a relation to the Maridokuri since they both resemble blowhogs and are one of the only transparent enemies in the game.[6]

Pikutabe

 
Pikutabe.

This enemy heavily resembles the Creeping Chrysanthemum, and probably belonged to the chrysanthemum family. However, it can be told that it is not the same creature as in Pikmin 2; it has an entirely different coloration, it has a different method of attacking, and it has a different Japanese name, with "ビックリ菊?, lit.: "Surprising Chrysanthemum"" being the Japanese name of the Pikmin 2 creature, and this creature's name being "ピクタベ?". The internal name of the Creeping Chrysanthemum is different as well.Pikutabe has various animations, which include popping out of the ground, attacking the player and going back underground. Because its mouth has a strange transparency to it, and it only has a few animations, this enemy was likely scrapped relatively early in development. [7]

Hokori

 
Hokori.

Hokori is a plant-like object, and is very similar to a Candypop Bud. Since it has minor parameter data, it can be inferred it was one of the last enemies cut from Hey! Pikmin. It has a few animations, such as spitting something out, probably Pikmin seeds, and deflating, probably after a certain amount of Pikmin are thrown in. However, these animations are quite different from normal candypop buds; it almost looks like it is spitting out a large projectile, so all the previous assumptions aren't certain. It also does not perfectly resemble any Candypop Bud seen in the previous games, as it has orange leaves and a gray top, whereas most of these flowers are all one color. A strange fuzzy thing can be seen under it with a similar texture to its top, possibly serving as a stem.[8]

Coguchi

 
Coguchi.

Coguchi has very few animations. These include attacking with its huge mouth, rushing towards the player, and being idle. It has two textures, one for its body and one for its large pupil. Its animation and appearence has a striking resemblance to the Puckering Blinnow in that game, so it was likely to be in the elips family. It has an even more elongated mouth, slightly resembling a swordfish.[9]

Gareki

 
Gareki.

Gareki is an enemy that resembles a real-world snail. It has a yellow-orange body with four large green holes on a hump which is comparable in shape to the shell of a real snail. It also sports red eye-stalks, making it even more snail-like. Although its texture and shading seems complete, it only has a few animations; all of them moving forward.[10]

Peromakky

 
Peromakky.

This is presumably a type of mockiwi. It has a duckbill, a white body, and a brown face. Besides the duckbill, it highly resembles the Whiptongue Bulborb, especially its coloring. Also like its grub-dog counterpart, it has a very long tongue that was probably planned to be able to catch Pikmin. It only has some animations, and not nearly as many as the mockiwis seen in-game.[11]

Togemakky

 
Togemakky.

This is presumably another type of mockiwi. It has a black body and spikes with red tips. It has a presumably complete animation set, contrary to the other unused mockiwi-like enemy. Every animation of Mockiwis in the game is replicated by this creature, even ones exclusive to special instances in cutscenes (like one looking down, and being surprised). It also has a polished model, with shading that is absent in most of the unused creatures. Because of its near completion, it was likely scrapped late in development. It can be assumed that it wasn't planned to be able to be killed with most Pikmin, judging by how Pikmin die from the spikes of Speargrubs. However, Rock Pikmin are resistant to Speargrubs, so they may have been resistant to this creature as well.[12]

Herculeseboshi

 
Herculeseboshi.

Herculeseboshi is an enemy that resembles a real-world crab. It has a green-gray body and shiny orange eyes resting within eye-stalks. It slightly resembles a Mitite. It was likely to have served as a boss, as it has many diverse animations. One animation even resembles the Emperor Bulblax when it swallows a bomb rock, so it may have had a similar battle. Adding onto this, its walking animation seems to be as if it is turning and not moving forward, just like how the Emperor Bulblax behaves in the game. It is capable of moving its eyes inward and outward from the stalks that hold them. Its model seems to be quite unpolished, even compared to other unused enemies, as besides its eyes its texture only consists of two colors and barely a transition, green and gray. Its eye-stalks and some other parts of its body are also paper-thin with just a few polygons.[13]

Other

See also

References

  1. ^ YouTube video of all variants of the Enemy01.
  2. ^ YouTube video of the Suzunari in action.
  3. ^ YouTube video of the Big Mukade in action.
  4. ^ YouTube video of the Anahusagi in action.
  5. ^ YouTube video of the Maridokuri in action.
  6. ^ YouTube video of the Suisyo in action.
  7. ^ YouTube video of the Pikutabe in action.
  8. ^ YouTube video of the Hokori in action.
  9. ^ YouTube video of the Coguchi in action.
  10. ^ YouTube video of the Gareki in action.
  11. ^ YouTube video of the Peromakky in action.
  12. ^ a b YouTube video of the Togemakky in action.
  13. ^ YouTube video of the Herculeseboshi in action.
  14. ^ YouTube video of the Puffstool's unused walking animation.