Pikmin (game)
Pikmin 2
Pikmin 3

Bridge

Revision as of 10:19, July 14, 2018 by Espyo (talk | contribs) (Added Bingo Battle stages.)
Some Blue Pikmin constructing a bridge at the Wistful Wild.

Bridges are common obstacles in the Pikmin series that appear above ground only. Naturally, their purpose is to help cross a gap, normally a body of water. Pikmin are tasked with building the bridge, which cannot be crossed until it is completed. Their appearance and building method depends on the game.

Stick bridges

In Pikmin and Pikmin 2, bridges are found as a pile of wood on one side of the gap, which Pikmin can be set to work on. Doing so will cause them to construct the wood into a bridge that spans the obstruction. Sloped bridges may also be found near a ledge and provide a ramp up/down the ledge once built. When being worked on, the bridge grows in chunks at intervals, marked with a cloud of dust. Cloaking Burrow-nits and members of the Mandiblard family chew apart stick bridges and progressively roll them back into piles.

To note is that in the second game, bridges will only take the usual time to build if it is the first time the player is on the area. If the player goes to the area again on a later day, or simply goes inside a cave and comes back out, the bridge construction progresses from one checkpoint to the next instantly, with the only delay being the time it takes for the clouds to dissipate and for the Pikmin to move to the next pile. Also in this game, if a Pikmin attacking a bridge is pushed to either side of the pile, it can cling on to the bridge and attack that way, instead of striking whilst standing up. If this happens, it will attack more frequently than usual, allowing bridges to be built faster.[1]

In Pikmin 2, there is a bridge that is surrounded by poison, just like some gates. Naturally, only White Pikmin can approach it, but once a few segments have been built, the poison pipes may be destroyed, allowing other Pikmin to assist them in completing the bridge.

A number of glitches are associated with these bridges, generally involving Pikmin or enemies getting stuck in or under them.

Ceramic bridges

 
A fully-built red bridge in Pikmin 3.

In Pikmin 3, bridges are made of fragments, rather than wood, as in the previous games. Bridges are made from varying numbers of fragments (the shortest being 30, and the longest being 84), and come in several different colors, with some bridges already being partially completed by the time they're encountered. Unfinished bridges are slightly slanted upwards, and an invisible wall will prevent leaders from crossing past the last existing row of six fragments. Depending on the bridge, it may or may not be possible to throw Pikmin and leaders from the bridge (an example where it doesn't work is the light blue bridge leading to the Winged Onion). To build a bridge, Pikmin must carry fragments over to it, which they then put into place. Once all fragments are delivered, the bridge is completed, and lowers into place in the process, an act that can knock leaders over if they are standing too close. Leaders on the bridge itself will not be knocked down. The fragments give bridges a distinct ceramic look, and because they are made of a hard material, enemies cannot destroy them as they can wooden bridges.

Locations

Pikmin

Pikmin 2

Bridges only appear in overworld locations, and only in the game's story mode.

Pikmin 3

  • Story mode
    • Tropical Wilds: A brown bridge is built on day 1 to demonstrate Pikmin abilities. Another must be built to reach the Sandbelching Meerslug, while a red bridge is located near the landing site leading to the northern portion of the level.
    • Garden of Hope: A brown bridge and red bridge are near the area where Rock Pikmin are discovered, while a blue bridge is built on the way to the Armored Mawdad arena. A red bridge and blue bridge can be built near the entrance to the Quaggled Mireclops arena.
    • Distant Tundra: Brittany must build a red bridge and Alph must build a blue bridge in the center of the map so that they can reunite when separated in the beginning. One other red bridge can be built in the Vehemoth Phosbat arena to reach an electrode.
    • Twilight River: A light blue bridge must be built to discover Winged Pikmin; this is the longest bridge in the game. A red bridge must be built afterword to reach the Scornet Maestro arena.
    • Formidable Oak: An optional red bridge is found in the cavern, while a blue bridge must be built to to get through the cavern.
  • Mission Mode – Collect Treasure!
    • Tropical Forest: The brown bridge is optional, but is extremely recommended to get back to the SPERO faster.
    • Silver Lake: A brown bridge next to the start leads to the southeastern half of the area.
    • Thirsty Desert: One yellow bridge is used to cross a river, while another is used to go to a remote island with some treasures.
    • Twilight Hollow: A yellow bridge bridges the river between the western and eastern halves, on the southern side.
    • Tropical Forest Remix: Same as Tropical Forest.
    • Silver Lake Remix: Same as Silver Lake, but there is also a yellow bridge on the same ledge, but facing another way.
    • Twilight Hollow Remix: Same as Twilight Hollow.
    • The Rustyard: The almost-complete cyan bridge is one of the two main paths that connect the two halves of the area.
    • Clockwork Chasm: There is a yellow bridge connecting two of the islands at the northwest.
  • Mission Mode – Battle Enemies!
    • Silver Lake: A dark blue bridge connects the pink Onion area to the remote island, while a yellow bridge connects the yellow Onion's area to the island.
    • Thirsty Desert: A yellow bridge allows escaping from the Rock Pikmin island while a different yellow bridge allows access through a river at the south.
    • Twilight Hollow: Same as the Collect Treasures! variant.
    • Tropical Wilds Remix: There is one yellow bridge connecting the blue Onion area to where the story mode landing site is.
    • Garden of Hope Remix: A dark blue bridge leads from the starting location to the northern part of the area, while a yellow bridge and a red bridge connect the central part to the southeastern part, both in different locations.
    • Twilight River Remix: A cyan bridge connects the central area to the southern one.
  • Bingo Battle
    • Stagnant Sea: On all layouts, there is a bridge on either player's island that connects to the central island. On layouts A and B, this bridge is partially built, but it is fully built on layout C.
    • Parched Brook: On layouts A and B, there is a bridge on either player's side connecting to the other side. The bridge on layout B starts off more complete than in layout A.

Hey! Pikmin

The following article or section is in need of assistance from someone who plays Hey! Pikmin.

Fragment

 
Fragments explained.

This article or section needs to be cleaned up, either its format or general style.
Notes: The fragment data we do have is incredibly raw, and could use formatting for wiki use.

Fragments are ceramic tiles that are used to build bridges in Pikmin 3. Fragments are clustered together in piles, and the Pikmin will carry them to the bridge of the corresponding fragment color, then return to the pile, even if there aren't any fragments left. However, if a Pikmin carrying a fragment is called back, that fragment will vanish and reappear at the pile it came from. Pikmin carrying fragments can also be pushed, making them carry it faster.

Each bridge is made out of a certain number of fragments (brown bridges are made of 30, red and blue of 60, and light blue of 84), and they have multiple piles of fragments that need to be assembled. Fragments are occasionally buried in dirt mounds or encased inside crystals. Additionally, in one case, in the Garden of Hope, fragments are used to build an overturned plant pot, not a bridge. When it is finished, it is used as a platform to throw leaders and Pikmin across. It's worth noting that even though Winged Pikmin can't reach submerged fragments of the pot, they can still build it underwater by carrying non-submerged fragments over and tossing them to where they belong.

Because each bridge has its own color, fragments from one color cannot be used to build a bridge of a different one. Many of the fragments actually come from nearby broken pots. Fragments are placed in rows of six, and any given row must be completed before the next row may be started – this is most noticeable when a large group of Pikmin carrying fragments arrives at the same time.

Story Mode

  • Tropical Wilds
    • Brown bridge near Alph’s crash site - groups of 3 and 12 tiles
    • Brown bridge near landing site - groups of 8 and 10 tiles
    • Red bridge - groups of 10 and 46 tiles (34 buried)
  • Garden of Hope
    • Brown bridge near landing site - groups of 14 and 15 tiles
    • Red bridge near landing Site - groups of 20 (in crystal) and 26 tiles
    • Blue bridge near Armored Mawdad - groups of 20 (in crystal) and 30 tiles
    • Red bridge after Louie escapes - 2 groups of 27 tiles
    • China pot - 2 groups of 30 tiles
    • Blue bridge near Quaggled Mireclops - groups of 20 (in crystal) and 30 tiles (20 buried)
  • Distant Tundra
    • Red bridge - groups of 20 and 30 tiles
    • Blue bridge - groups of 20 and 30 tiles
    • Brown bridge - 2 groups of 25 tiles
  • Twilight River
    • Light blue bridge- group of 20 (in crystal) and 2 groups of 30 tiles
    • Red bridge - groups of 15 (under clipboard), 18, and 24 tiles
  • Formidable Oak
    • Red bridge - groups of 20 and 30 tiles
    • Blue bridge - 2 groups of 25 tiles

Collect Treasure!

Battle Enemies!

Bingo Battle

  • Stagnant Sea
    • Layout A
      • Red bridge 1 - 2 groups of 10 tiles
      • Red bridge 2 - 2 groups of 10 tiles
    • Layout B
      • Red bridge 1 - 2 groups of 10 tiles
      • Red bridge 2 - 2 groups of 10 tiles
    • Layout C
      • Red bridge 1 - fully assembled
      • Red bridge 2 - fully assembled
  • Parched Brook
    • Layout A
      • Red bridge 1 - 3 groups of 10 tiles
      • Red bridge 2 - 3 groups of 10 tiles
    • Layout B
      • Red bridge 1 - 20 tiles
      • Red bridge 2 - 20 tiles

Hay

 
A pile of hay.

Hay is an obstacle in Pikmin 3 that essentially replaces the sloped bridges from the previous games. While bridges are made out of fragments, and link two pieces of land over a gap, hay is grabbed in chunks and piled up against walls to serve as a ramp to go up. A large and tidy pile of hay sits in one place, and Pikmin grab chunks off of it, one by one, like fragments. When they reach the wall that needs to be overcome (which can be recognized with some faint strands of hay on the floor), they toss their hay on the floor, so that it piles up. When it's done, the "task complete" sound plays, and Pikmin and leaders can use the new ramp to climb up the wall.

Locations

Distant Tundra
  • A pile of hay is located near the two Bearded Amprats and Citrus Lump on a ledge that can only normally be accessed by Bouncy Mushroom. This pile of hay allows a shortcut back down to the landing site to be created.
Forgotten Cove
  • Three piles of hay are spread about in short proximity to one side, near the Medusal Slurkers. Each are used in place of the sloped bridges in Pikmin's The Forest Navel.
Tropical Wilds Remix
  • A pile of hay is located in the first Baldy Long Legs arena. It is used to access the second.
Formidable Oak Remix
  • A pre-made slope is found opposite Brittany's starting position, on the other side of the Orange Bulborbs.

Gallery

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Get images of all colors and patterns of fragment in the entire game, amongst other images.
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Names in other languages

Bridge

Language Name Meaning Notes
  French Pont Bridge
  Portuguese (NoE) Ponte Bridge Translation taken from the Pikmin instruction manual.

Fragments

Language Name Meaning
  German Scherben

See also

References

  1. ^ YouTube video showing the difference in speed between a standing attacking Pikmin and a clinging attacking Pikmin