Lights in the Darkness

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Lights in the Darkness
Sector 6 – Area B
The top of the main room, blocked off, in the Lights in the Darkness.
Treasures 3
Pikmin available Yellow Pikmin
Requirements Complete Scorched Earth via normal exit
Music

Lights in the Darkness is the second main area in the Sweltering Parchlands. It takes place inside a dark cave with Bloominous Stemples and Electripedes, among other creatures. The main gimmick of the area lies in the large main room, which is completely dark, initially. There are some dirt blocks on the ceiling, which, if broken, will let sunlight in and light up several Bloominous Stemples across different levels, providing access to different parts of the area.


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Plot

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Description

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Cutscenes

Cutscene Screenshot Trigger Description
Suspended doorway   The player enters the second doorway. The doorway exit is suspended on the wall. One Yellow Pikmin walks out of the exit, notices that there is no floor with a horrified expression, and falls right to the ground below, face-down. It gets up, walks a bit out of the way, and stares at the doorway, waiting for the rest of the crew.
Buried Pikmin   From the main room, the player enters the path on the top-right and advances forward. Two Yellow Pikmin are partially buried under the ground, one with only the top visible, the other with only the bottom. Two other Yellow Pikmin show up, notice the situation, and rush over to help. One grabs the stem of one of the Pikmin, and the other grabs on to one leg. They both, and eventually both Pikmin are popped out of the ground at the same time. All four start cheering, and then rush to Olimar's side.

Pikmin locations

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Spot Location Pikmin Requirements Notes

Objects

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Treasures

Enemies

Obstacles

Others

Guide

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The strategies shown are just suggestions.

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Gallery

Names in other languages

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Language Name Meaning