The following article or section contains guides .The strategies shown are just suggestions.
The Breeding Ground is the twenty-sixth level in Challenge Mode in Pikmin 2 .
Sublevel 1
Theme : Garden
Music : Yard
Time : 100 (200 seconds)
Starting Pikmin :
Treasures :
Enemies :
Obstacles :
Plants and fungi :
Others :
Technical sublevel information
Internal cave name
ch_NARI_06start3hard
"Main" object maximum (?)
20
"Treasure" object maximum (?)
1
"Gate " object maximum (?)
0
Dead end unit probability (?)
100
Number of rooms (?)
1
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
No
Clogged hole (?)
No
Cave units file (?)
1_units_big2_kusachi.txt
Lighting file (?)
kusachi_light_lv0.ini
Background (?)
hiroba
( garden)
Cave units (?)
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Room with 5 exits
Snatch your 4 Red Pikmin and throw them in the Candypop Buds (Red Pikmin preferred, as they are stronger). Watch out for Creeping Chrysanthemums . The Key should be lying around somewhere.
Sublevel 2
Theme : Concrete
Music : Concrete 2
Time : +150 (+300 seconds)
Treasures :
Enemies :
Obstacles :
Plants and fungi :
Others :
Technical sublevel information
Internal cave name
ch_NARI_06start3hard
"Main" object maximum (?)
4
"Treasure" object maximum (?)
2
"Gate " object maximum (?)
10
Dead end unit probability (?)
100
Number of rooms (?)
3
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
No
Clogged hole (?)
No
Cave units file (?)
1_NARI_4x4b_conc.txt
Lighting file (?)
normal_light_cha.ini
Background (?)
None
Cave units (?)
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Room with 4 exits
Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.
Sublevel 3
Theme : Tiles
Music : Tile 1
Time : +180 (+360 seconds)
Treasures :
Enemies :
Obstacles :
Plants and fungi :
Others :
Technical sublevel information
Internal cave name
ch_NARI_06start3hard
"Main" object maximum (?)
24
"Treasure" object maximum (?)
5
"Gate " object maximum (?)
3
Dead end unit probability (?)
50
Number of rooms (?)
4
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
No (despite having one, in reality)
Clogged hole (?)
No
Cave units file (?)
3_units_d_f_ujikou_tile.txt
Lighting file (?)
normal_light_cha.ini
Background (?)
None
Cave units (?)
Dead end
Dead end with item
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Room with 4 exits
Room with 4 exits and a raised edge
Room with a pathway with grill
We meet the Shower Room style and you will need all Pikmin types. A Fiery Blowhog should have The Key. There will be lots of Danger Chimes here. Take The Key and exit.
Names in other languages
Language
Name
Meaning
Japanese
倍々ゲームの穴?
French (NoA )
Terres fertiles
Fertile lands
Spanish (NoA )
Críadero
Breeding Ground
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