Because this subject has no official name, the name "Gas pipe" is conjectural. |
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The gas pipes are hazard sources from Pikmin 2. As the name would indicate, they are small tubes that emit a steady stream of poison gas. They can usually be found in caves, although they are present in the overworld as well, commonly placed inside bramble gates or bridges, functioning as a means of only allowing White Pikmin to be used to break down the gate. However, two thirds of the gate can still be taken down with non-Whites, by throwing them on top of the gate and having them break the wall down from the top.
The pipes can be taken down with non-White Pikmin as well. For this, one must throw a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be whistled back, and the cycle can repeat until eventually the pipe is gone. It's also possible to bait a Gatling Groink into attacking the pipes, which will destroy them. This can only be done on the gate after the lake in the Wistful Wild.
Locations
Pikmin 2
- Valley of Repose (appears above ground)
- Subterranean Complex
- Sublevel 1
- Sublevel 6
- Frontier Cavern
- Sublevel 3
- Subterranean Complex
- Awakening Wood (appears above ground)
- White Flower Garden
- Sublevel 4
- Snagret Hole
- Sublevel 6
- White Flower Garden
- Perplexing Pool (appears above ground)
- Shower Room
- Sublevel 2
- Submerged Castle
- Sublevel 4
- Shower Room
- Wistful Wild (appears above ground)
- Cavern of Chaos
- Sublevel 7
- Sublevel 9
- Hole of Heroes
- Sublevel 10
- Dream Den
- Sublevel 1
- Sublevel 3
- Sublevel 4
- Sublevel 8
- Sublevel 11
- Sublevel 12
- Cavern of Chaos
- Challenge Mode
- Novice Training
- Sublevel 1
- Sublevel 2
- Three Color Training
- Sublevel 1
- Sublevel 2
- Novice Training
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | gashiba
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.7 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 1 |
fp06 | 速度 | Move speed | 0 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 0 |
fp13 | 視界角度 | FOV | 0 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 50 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 10 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 0 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 60 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.0065 |
fp32 | LOD半径 | Off-camera radius | 30 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 18 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp02 | ウェイト時間 | Idle duration | 0 |
fp01 | ガス吐き時間 | Unknown (gas spew duration?) | 3 |
fp03 | 攻撃開始時間 | Unknown (delay before starting?) | 0.6 |
fp04 | 停止時間 | Unknown (stop duration?) | 30 |
Gallery
Trivia
- The gas pipes on the areas will respawn 99 days after being destroyed.