White Flower Garden | |
---|---|
Location | Awakening Wood |
Sublevels | 5 |
Treasures | 7 |
Hazards |
The following article or section contains guides. |
The White Flower Garden is one of the first two caves in the Awakening Wood. It is of roughly the same difficulty as the Hole of Beasts, and has five sublevels. This cave also has the next new type of Pikmin players will discover, White Pikmin, which the cave was named for. The boss of this cave is the Burrowing Snagret. In this cave for the US version, there are × 580 worth of treasures. In the European version, there are × 670 worth of treasures.
How to Reach
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This cave can be reached the same way that the Hole of Beasts was reached. However, before reaching the Creeping Chrysanthemum, turning right will reveal a paper bag that requires the equivalent of 200 Pikmin to crush. Proceeding past it and the nearby Cloaking Burrow-Nit will lead to the cave. Defeating the Cloaking Burrow-Nit first is recommended, as the cave discovered cutscene can allow the Burrow-Nit a free shot at your squad if left unchecked.
Like the caves before it, your squad is limited. Bringing as many Purple Pikmin as possible, and filling the squad with Red Pikmin, is the best option.
Notes
Ship's dialogs
“Astounding! My metal detectors are reacting violently. What could be down below?
If you find trouble below, press START/PAUSE to contact me and press R on the radar screen.
The exploration pod will drop its loot to make room to carry you, Louie, and the Pikmin to safety.”Sublevel 1
- Theme: Metal
- Music: Metal 1
- Treasures:
- Alien Billboard (US) / Nutrient Silo (Europe)
- Enemies:
- Female Sheargrub × 6
- Male Sheargrub × 4
- Obstacles:
- None
- Plants and fungi:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_2 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_ABE_nor1_cen2_metal.txt | ||||
Lighting file (?) | metal_light_lv0.ini | ||||
Background (?) | test ( cavern)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 1 exit | Circular room with 4 exits |
The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some Sheargrubs when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The Alien Billboard (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.
Sublevel 2
- Theme: Metal
- Music: Metal 2
- Treasures:
- Enemies:
- Fiery Blowhog × 2
- Obstacles:
- None
- Plants and fungi:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_2 | ||||
"Main" object maximum (?) | 2 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_ABE_ari_metal.txt | ||||
Lighting file (?) | metal_light_lv1.ini | ||||
Background (?) | test ( cavern)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Donut-shaped room |
The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The Petrified Heart and Drought Ender will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. You should scout the area with an army of Red Pikmin, as there are two Fiery Blowhogs patrolling the area.
Sublevel 3
- Theme: Metal
- Music: Rest
- Treasures:
- Enemies:
- Honeywisp × 2
- Obstacles:
- None
- Plants and fungi:
- Clover × 2
- Figwort (large) × 2
- Figwort (small) × 6
- Glowstem (green) × 1
- Ivory Candypop Bud × 3
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_2 | ||||
"Main" object maximum (?) | 6 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_white_metal.txt | ||||
Lighting file (?) | forest_2_siro_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
White Pikmin room |
This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the White Pikmin. Move down through the long pathway, and you will come across three Ivory Candypop Buds. As a side note, they will not appear if your total White Pikmin count is 20 or more.
Throw 5 Pikmin into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried completely underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a Honeywisp, which will drop nectar after being defeated, which you should direct your White Pikmin to.
Afterwards, direct the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried Superstick Textile. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.
Sublevel 4
- Theme: Soil
- Music: Soil 3
- Treasures
- Survival Ointment (US) / Container of Sea Bounty (Europe)
- Toxic Toadstool
- Enemies:
- None
- Obstacles:
- Plants and fungi:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_2 | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_ABE_sak1_sak2_hit1_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv3.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with trunk in center | Room with large trunk | Room with 5 exits |
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.
- Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
- Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled leader head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via C / Paddown.
The Toxic Toadstool will be partially buried.
Sublevel 5
- Theme: Soil
- Music: Boss (only when combating)
- Treasures:
- Five-man Napsack (inside the Burrowing Snagret)
- Enemies:
- Obstacles:
- None
- Plants and fungi:
- Fiddlehead × 5
- Figwort (large) × 3
- Figwort (small) × 7
- Others:
- Egg × 3
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_2 | ||||
"Main" object maximum (?) | 4 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_snake_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv2.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Burrowing Snagret arena |
- See also: Burrowing Snagret strategy.
Upon entering the cave, have one leader go ahead and break the eggs on the side of the arena, and have the other leader collect a squad of Purple Pikmin. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.
You should use an ultra-spicy spray in this battle, and if you have any, ultra-bitter spray is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
Once the Burrowing Snagret has been defeated, it will leave behind the Five-man Napsack. After obtaining this, you can hold X / to have the controlled leader take a nap. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.
Gallery
Trivia
- The White Flower Garden was originally going to be called the Garden of White Flowers.[1]
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 白い花園? | White Flower Garden |
See also
References
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