Pikmin (game)
Pikmin 2
Pikmin 3

Credits

Revision as of 06:10, September 14, 2015 by Espyo (talk | contribs) (Specializing the TODO template.)


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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The credits are a list of the staff that worked on a piece of media. In video games, this list is normally presented after the main story mode is completed, although some games may have a "credits" option on a menu, or even give main credits at the start of the story mode. The Pikmin games only show the credits sequence after the story mode is completed.

The following article contains the credits for all three Pikmin games.

Pikmin

  • Executive producer
    • Hiroshi Yamauchi
  • Producer
    • Shigeru Miyamoto
  • Directors
    • Shigefumi Hino
    • Masamichi Abe
  • Main system programming
    • Colin Reed
  • Game system programming
    • Yuji Kando
  • Game programming
    • Yoshikazu Yamashita
    • Tetsuya Nakata
    • Katsuhito Nishimura
    • Yuzuru Ogawa
    • Yutaka Hiramuki
  • Total design manager
    • Hiroaki Takenaka
  • Character design
    • Junji Morii
    • Daisuke Kageyama
    • Satomi Maekawa
    • Kenta Motokura
  • Map design
    • Makoto Miyanaga
    • Hiromasa Shikata
    • Taeko Sugawara
    • Kazumi Yamaguchi
    • Hidekazu Ota
  • UFO design[1]
    • Hiroyasu Kuwabara
  • Demo design
    • Naoki Mori
    • Shunsuke Makita
  • Demo support
    • Takumi Kawagoe
    • Kei Miyamoto
  • Screen design
    • Tokihiko Toyoda
  • Effect design
    • Keijiro Inoue
    • Daiji Imai
    • Haruyasu Ito
    • Tomoaki Kuroume
  • Sound effect programming
    • Hideaki Shimizu
  • Music
    • Hajime Wakai
  • Script
    • Motoi Okamoto
  • North American localization
    • Rich Amtower
    • Nate Bihidorff
    • Scot Ritchey
    • Bill Trinen
    • Leslie Swan
  • Progress management
    • Takashi Tezuka
    • Keizo Kato
    • Minoru Narita
  • Technical support
    • Hironobu Kakui
    • Yoshito Yasuda
    • Shingo Okamoto
  • Tool support
    • Yoshinori Tanimoto
    • Yasuki Tawaraishi
    • Toshikazu Kiuchi
    • Yusuke Kurahashi
    • Masato Kimura
    • Hirohito Yoshimoto
    • Toshihiro Kawabata
    • Tatsurou Ohta
    • Hiroyuki Koono
    • Yasuhiro Kawaguchi
    • Yusuke Akifusa
  • Debug support
    • Yoichi Yamada
    • Kenshiro Ueda
    • Shigeyuki Asuke
  • Nintendo of America engineering debug team
    • Scott Callahan
    • Miho Hattori
    • Dan Simpson
    • Kam Woo
    • Yoshinobu Mantani
    • Andy Becraft[2]
    • Matt Park
    • Jim Holdeman
  • Special thanks
    • Kiyoshi Mizuki
    • Hajime Takahashi
    • Daisuke Nakamura
    • Ren Uehara
    • Eiichi Shirakawa
    • Kensuke Tanabe
    • Kazuyuki Koizumi
    • Super Mario Club
  • European version localization
    • Marcus Krause
  • European version UK manual localization
    • James Honeywell
  • European version Lotcheck group
    • Kai Neumann
    • Philipp von Knoblauch zu Hatzbach
    • Patrick Thieret
    • Peter Ehlert
    • Magdalena Witulski
  • European version artwork group
    • Silke Sczybra
    • Martina Taxis
    • Jens Peppel
    • Manfred Anton
    • Antje Raßloff
    • Sascha Nickel
  • European version coordination
    • Kai Zeh
    • Tanja Baar
    • Maurice Tisdale
    • Matthew Mawer
    • Nick Hooijer
  1. ^ "UFO" refers to the S.S. Dolphin.
  2. ^ The name is incorrectly spelled as "Beaucraft" in the North American version of New Play Control! Pikmin.

New Play Control! Pikmin

The following article or section is in need of assistance from someone who plays the European version of New Play Control! Pikmin.
Particularly: Get the European credits.

In addition to the staff credits of the GameCube Pikmin, the following staff is also credited for the production of the Wii release.


  • Executive producer
    • Satoru Iwata
  • Supervisors
    • Shigeru Miyamoto
    • Takashi Tezuka
  • Producer
    • Hiroyuki Kimura
  • Director
    • Shigefumi Hino
  • Main programming
    • Yuji Kando
  • Programming
    • Yosuke Oshino
    • Ken Watanabe
    • Naoki Masuda
  • Sound programming
    • Yoji Inagaki
    • Takahiro Watanabe
  • Music
    • Hajime Wakai
  • Design
    • Masanao Arimoto
  • Demo design
    • Takumi Kawagoe
    • Motoaki Fukuda
  • Localization management
    • Jeff Miller
    • Leslie Swan
    • Nate Bihidorff
  • North American localization
    • Gema Almoguera
    • Joanie Grenader
    • Tim O'Leary
    • Erik Peterson
    • Kevin Sullivan
  • Progress management
    • Keizo Kato
  • Technical support
    • Hironobu Kakui
    • Shingo Okamoto
  • Nintendo of America product testing
    • Masayasu Nakata
    • Kyle Hudson
    • Eric Bush
    • Sean Egan
    • Jim Holderman
    • Brian Carlson
    • Teresa Lillygren
    • Mie Cronas
  • Special thanks
    • Atsushi Miyagi
    • Daisuke Nobori