White Flower Garden

Revision as of 16:04, July 20, 2015 by Scruffy (talk | contribs) (Updated music links.)
White Flower Garden
An overview of White Flower Garden sublevel 3.
Location Awakening Wood
Sublevels 5
Treasures 7
Hazards Fire Poison

The following article or section contains guides.
The strategies shown are just suggestions.

The White Flower Garden is one of the first two caves in the Awakening Wood. It is slightly harder than Hole of Beasts, but still has five sublevels. This cave also has the next new type of Pikmin players will discover, White Pikmin, which the cave was named for.

To get to the entrance of the White Flower Garden, you'll need to go the same way you went to get to the Hole of Beasts, but instead, you'll turn right and flatten the bag in your path, which requires the weight equivalent of 200 Pikmin to crush, calling the need for a few Purple Pikmin. A Cloaking Burrow-nit will be in your path, but you can ignore it if you wish. The cave entrance should be near a poison protected gate. In this cave for the US version, there are Poko × 580 worth of treasures. In the European version, there are Poko × 670 worth of treasures.

Notes

Ship's dialogs

Astounding! My metal detectors are reacting violently. What could be down below?

If you find trouble below, press START/PAUSE to contact me and press R on the radar screen.

The exploration pod will drop its loot to make room to carry you, Louie, and the Pikmin to safety.

Sublevel 1

 
Sublevel 1; the layout is always the same.
Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_ABE_nor1_cen2_metal.txt
Lighting file (?) metal_light_lv0.ini
Background (?) test (  cavern)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Circular room with 1 exit Circular room with 4 exits

The first sublevel is simplistic, and only holds one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some Sheargrubs when you approach the opening at the far end of the first plateau. You will encounter more on the second plateau. The Alien Billboard (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.

Sublevel 2

 
Sublevel 2; the layout is usually the same.
Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 2
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_ABE_ari_metal.txt
Lighting file (?) metal_light_lv1.ini
Background (?) test (  cavern)
Cave units (?)
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Donut-shaped room

The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The Petrified Heart and Drought Ender will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. You should scout the area with an army of Red Pikmin, as there are two Fiery Blowhogs patrolling the area.

Sublevel 3

 
Sublevel 3; the layout is always the same.
Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 6
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_white_metal.txt
Lighting file (?) forest_2_siro_light.ini
Background (?) None
Cave units (?)
White Pikmin room

This sublevel has no enemies, but has something even better to know about it: this sublevel is famous for where you first find the White Pikmin. Move down through the long pathway, and you will come across three Ivory Candypop Buds. As a side note, they will not appear if your total White Pikmin count is 20 or more.

Throw 5 Pikmin into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are the fastest Pikmin type, are immune to poison, and have the ability to excavate treasures buried completely underground. After obtaining the White Pikmin, go to one of two corners on a wall with a branching narrow corridor. Each one has a Honeywisp, which will drop nectar after being defeated, which you should direct your White Pikmin to.

Afterwards, direct the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried Superstick Textile. After you have obtained this, enter the narrow corridor; it will lead to the next sublevel's hole.

Sublevel 4

 
Sublevel 4.
Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 5
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_sak1_sak2_hit1_tsuchi.txt
Lighting file (?) normal_light_lv3.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with trunk in center Room with large trunk Room with 5 exits

The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.

  1. Use the White Pikmin obtained on the previous sublevel to shut off all the gas pipes, then have the other Pikmin collect the treasures.
  2. Use the White Pikmin to obtain both of the treasures, while ignoring the gas pipes.

If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then have the controlled leader head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via C / Paddown.

The Toxic Toadstool will be partially buried.

Sublevel 5

 
Sublevel 5; the layout is always the same.
Technical sublevel information
Internal cave name forest_2
"Main" object maximum (?) 4
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_snake_tsuchi.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None
Cave units (?)
Burrowing Snagret arena


See also: Burrowing Snagret strategy.

Upon entering the cave, have one pilot go ahead and break the eggs on the side of the arena, and have the other pilot collect a squad of Purple Pikmin. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.

You should use an ultra-spicy spray in this battle, and if you have any, ultra-bitter spray is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.

Once the Burrowing Snagret has been defeated, it will leave behind the Five-man Napsack. After obtaining this, you can hold X /   to have the controlled leader take a nap. After obtaining the Five-man Napsack, go across the arena and to the exit geyser.

Gallery

Trivia

To do: Add a source.
Care to do so?

  • The White Flower Garden was originally going to be called the Garden of White Flowers.

Names in other languages

Language Name Meaning
  Japanese 白い花園? White Flower Garden

See also

 

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves