Pikmin 3

Music (Pikmin 3)

Revision as of 06:18, June 30, 2015 by Espyo (talk | contribs) (I'd say it's not just the missing randomization, but reduced flexibility as a whole. I mean, Pikmin 2 music is insanely flexible, but to achieve the same in Pikmin 3, you'd need around 20 tracks per area theme. That would make the Wii U collapse.)


The music of Pikmin 3 accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of Koppai, the scenic environment of PNF-404, or the progression of the story and the quirky nature of Pikmin. In the spirit of compositions for Pikmin, this installment of the series features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of day, and the weather in a particular area. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing leitmotifs in the game.

The soundtrack to Pikmin 3 was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike the music in the previous game, this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack.

Leitmotifs

These are small gestures that reappear throughout the game suggesting ideas or setting moods.


 
The "Koppaite motif", denoting Koppai, its technology, and/or the mission of collecting fruit.
 
The "Pikmin 2 motif", denoting Pikmin themselves.
 
The "success motif", denoting a success or setting a victorious mood.

Menus

Main menu
Main Menu
External links
Day select
Day select
External links
Today's report
Today's report
External links
S.S. Drake
S.S. Drake
External links
Mission Mode menu
Mission Mode
External links
Bingo Battle menu
Bingo Battle menu
External links

Cutscenes

Loading screen
Loading screen
External links
Prologue
Prologue
External links
Captain Charlie's introduction
Prologue
External links
Captain Charlie's introduction
Captain Charlie's introduction
External links
Peculiar discovery
Peculiar discovery
External links
Tutorial
Tutorial
External links
Charlie's cliffhanger
Charlie's cliffhanger
External links
Alph awakens
Alph awakens
External links
Red Pikmin encounter
Red Pikmin encounter
External links

Areas

Alph's Crash Site

Garden of Hope

Distant Tundra

Tropical Wilds

Twilight River

Formidable Oak

Caves

Bosses

Bingo Battle

Mission Mode

Minor jingles

Trivia

See also