Green Hole | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 10 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 10 | ||
Blue Pikmin | 10 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 20 |
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The Green Hole is the fifth level that is already unlocked in the Challenge Mode of Pikmin 2. The level difficulty is average, and it is possible to collect 20 small Bulbmin in the level. The challenge holds many species of Bulborb on the second sublevel.
Sublevel 1
- Theme: Concrete
- Time: 85 (170 seconds)
- Treasures:
- Crystal King × 1
- Spouse Alert × 1
- Tear Stone × 2 (inside the 2 Bulbmin)
- The Key × 1
- Enemies:
- Bulbmin × 2
- Obstacles:
- None
- Plants:
- None
- Others:
- Egg × 8
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_ABEM_LeafChappy | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_manp_2_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | f010 (none)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 9 exits |
Sublevel 2
- Theme: Tiles
- Time: +100 (+200 seconds)
- Treasures:
- Disguised Delicacy × 1
- Insect Condo × 1
- Love Sphere × 1 (inside the Snow Bulborb)
- Mirth Sphere × 1 (inside the Dwarf Orange Bulborb)
- Omniscient Sphere × 1 (inside the Dwarf Red Bulborb)
- The Key × 1 (inside the Fiery Bulblax)
- Enemies:
- Dwarf Orange Bulborb × 1 (in a dead end)
- [icon] Dwarf Red Bulborb × 1
- Fiery Bulblax × 1
- Snow Bulborb × 1 (in a dead end)
- Obstacles:
- None
- Plants:
- None
- Others:
- Egg × 1 (in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_ABEM_LeafChappy | ||||
"Main" object maximum (?) | 2 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_vs_drypool_tile.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | f010 (none)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with waterless pool |
- See also: Fiery Bulblax strategy.
Trivia
- On the second sublevel, the enemies (except for the Fiery Bulblax) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Orange Bulborb (Blue Bulborb) carries a blue marble, and the Snow Bulborb (Yellow Bulborb) carries a yellow marble.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | グリーンホール? | Green Hole |
Spanish (NoA) | Gruta Verde | Green Grotto |